Again, the original person that I quoted when I entered the thread tried to pretend that Abyssea is the reason sky died. I'm sure there are STILL people running sky now. That doesn't still make it relevant content. Just because it had items with a minimal stat increase over other available gear from years later doesn't make it relevant, just as those enchanting recipes in The Burning Crusade don't make Karazhan relevant, even though the actual recipes still are for certain situations.My sole goal here is to ensure that the people who found value in the system of having a static level cap are represented and that the dev team considers that in their decision, regardless of which direction they end up going.
Everything that I've said has been in defense of it, and has been from my personal experience. I've not tried to speak for anyone but myself. When I have said something without having the full facts I've tried to make up for it. Our discussion about raids for example.
I have never said that Sky was just as relevant right before Abyssea as it was when it first released. I have merely pointed out that it still bore relevance.
I was never responding to you in my first post. I was responding to something Jericho said. You got involved in the posting and keep trying to say you never made claims about things. Well really? That's because I was responding to Jericho originally, not you. I never said you were the one claiming that sky was killed from Abyssea. HE WAS.
See, I really don't get this from you. I haven't tried to "undermine" anything you have said. You just seem to be of the opinion that 6+ year old content should still be relevant. I do not agree. I point out that even before Abyssea, Sky was largely irrelevant for most endgame people, you keep trying to argue that a small group of people still stuck on 6 year old content for 1 or 2 drops makes it relevant. I could easily claim you are trying to undermine my view and also the facts of how top endgame shells actually felt about that content. I've given numerous examples of how vertical actually eliminates problems for developers, as have other people in this thread. I've given numerous examples of evidence that seems to strongly suggest the majority of MMO players prefer level progression instead of sitting at one level for years and years. You have not given anything to the contrary besides your own opinion. We all have opinions, and it's fine that you want to voice yours to the devs. You are well within your right to do so, and I'm not trying to stop you.
But as Rjain pointed out about 5 pages ago, the debate, the arguing is largely worthless because no one is going to convince anyone else that their personal views are some how wrong.
At this point it then just comes down to that if you prefer one way or the other, just say so. Don't try to undermine one or the other, because it really is just personal opinion.
I'm just trying to get a valid reason as to why horizontal progression is better instead of, "I like it so it is," like you claim I do. I have used personal examples and opinions to further my point, but I have not outright based my argument on my opinion alone, nor have I tried to speak for all MMO players. Pointing out that the majority of people were not still in sky constantly and that it wasn't like it was back in 2004-2006 is not the same thing as speaking for those people.