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  1. #1
    Player
    Ichi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    173
    Character
    Ichi Cero
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Shipp View Post
    The mess-up kinda does matter when the mess-up is the key part of the argument. The reason why people participated in ToAU and later expansions was because of upgrades. People wouldn't be doing that instanced crap over and over for years for simple side-grades. These new upgrades are what led to old content being outdated. That was my original argument since I entered the thread. People stopped doing Sky and Sea outside of the typical farming out of boredom or for that 1 person who might need something, LOOOONNNGGG before Abyssea came about. That was my response to, "Abyssea killed the need to go back to Sky/Sea/<insert any previous expansion>."

    This is why I said, "The only people who think this either didn't play before ToAU, or they're looking through rose-tinted glasses." Sky became irrelevant long before Abyssea. Whether there was one piece of gear there or not, it was still out-dated and the vast majority of players had moved on. It's like how kings stopped being spawn camped by every major LS on the server once you could get that same stuff elsewhere. Does that mean nobody does the content? No. But people still do level 60, 70, and 80 content in WoW too, which is why this isn't really an argument about level caps as much as it is an argument about upgrades ruining old content.
    I think you are looking through shit tinted glasses. The so called upgrades, are circumstantial that is a fact you can't say that people still played ffxi for upgrades when marduk jubbah, kirin osode, and sha'ir manteel all had circumstantial advantages over each other and all came from different eras of the game. Those are just a couple examples of multiple pieces of gear being ideal for the same class. It comes down to preference where as in a game that vertically progresses at too fast a rate would only hold the newest of these items as the best.

    You can say whatever you want about those examples but the fact is that each one served better than the other in it's own conditional situation and you can't say which conditional situation is more important because you're not playing for me I know what I need not you.

    People may still do the low level stuff in WoW but they sure as hell aren't doing it for gear, and if there's no gear in it then i sure as hell wouldn't do it either. I'm not voicing my opinion in the assumption that i speak for the welfare of the game (and your stupid if you think your opinion is different), i voice my opinion for me and my enjoyment.
    (3)
    Last edited by Ichi; 07-17-2011 at 02:24 AM.

    Credit for the Elezen artwork goes to Naerko: http://naerko.deviantart.com/

  2. #2
    Player
    MistyMew's Avatar
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    Mar 2011
    Location
    Limsa
    Posts
    1,475
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    i have nothing against raising level caps, a bit of grinding is a good thing every couple years and tbh i would enjoy that.

    some would like it, some wont.

    cant make everyone happy though, so keep the lv cap raising wide spread and add alot of other end game things for those that enjoy that part in between the lv jumps.

    satisfy both = long lived game.

    whether you agree or not, remember we all enjoy different aspects, we all have the potential to be long term customers if our "preferred" content is met.

    i encourage raising lv caps 100% as much as making sure enough current lv end game content is there for those that prefer dungeons/large guild events/raidng/earning ranks/opening new zones etc..whatever it may be.

    always always provide a bit for all playstyles never just 1.
    (0)


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  3. #3
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by MistyMew View Post
    i encourage raising lv caps 100% as much as making sure enough current lv end game content is there for those that prefer dungeons/large guild events/raidng/earning ranks/opening new zones etc..whatever it may be.
    you mean like the amount of content that is in game at this very moment? how big a percentage do you think are waiting on content now that have already left the game? 50? 60? 80?

    the point is they do not have enough content in game now and people wants cap to be raised. what reasoning is there for a cap increase when the push to 50 is already boring? they have to add enough content for all ranges and play styles and that i agree with, but they shouldn't increase the cap until that is done. if that's a year from now that's fine, but if it takes them a few years to add content to make all playstyles then it should be years before the cap raise.
    (1)


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  4. #4
    Player
    Shipp's Avatar
    Join Date
    Jul 2011
    Posts
    322
    Character
    Shipp Atori
    World
    Goblin
    Main Class
    Conjurer Lv 72
    Quote Originally Posted by Ichi View Post
    I think you are looking through shit tinted glasses. The so called upgrades, are circumstantial that is a fact you can't say that people still played ffxi for upgrades when marduk jubbah, kirin osode, and sha'ir manteel all had circumstantial advantages over each other and all came from different eras of the game. Those are just a couple examples of multiple pieces of gear being ideal for the same class. It comes down to preference where as in a game that vertically progresses at too fast a rate would only hold the newest of these items as the best.

    You can say whatever you want about those examples but the fact is that each one served better than the other in it's own conditional situation and you can't say which conditional situation is more important because you're not playing for me I know what I need not you.

    People may still do the low level stuff in WoW but they sure as hell aren't doing it for gear, and if there's no gear in it then i sure as hell wouldn't do it either. I'm not voicing my opinion in the assumption that i speak for the welfare of the game (and your stupid if you think your opinion is different), i voice my opinion for me and my enjoyment.
    Old WoW dungeons still drop things besides gear that is of value to this day. I've already given an example of that.

    Whether you are about the same in terms of overall damage done vs boss' health doesn't matter. The fact is that you are progressing, even if it's only an illusion. It gives you a sense of character progression instead of stagnating on one level for eternity. What happens after you merit everything and level every job you want? Your character progression is halted outside of gear. That's not an opinion, that's simply the way it is. You don't gain more stats, you don't fight harder mobs. You fight different mobs with varying difficulty and eventually so many side-grades are added that things like 45 second Kirins are possible.

    So again, your argument isn't that sky was great content, thus should always be relevant. Your argument is, "I only do sky because there is a piece or two of gear that is still situational, at best." There is min-maxing in every MMO, don't get me wrong. It's prevalent in WoW too. However the level of min-maxing in FFXI was ridiculous. When you are changing more gear per 1 spell class or ability than is available in 1 macro slot, that's just bad design. Granted, I did this too on my character. But this is why "situational" gear is largely a bad idea. When you level so many jobs, and each one has to have situational gear, you end up with inventory issues. You even say yourself that you wouldn't be doing sky if people didn't need gear from there. That doesn't mean the content should still be relevant, in fact, that's even more of an argument to increase the level cap, because people aren't doing the content for fun anymore, they're doing it to grind for a piece or two of gear.

    Every argument here fails to think about the company itself, and how sustainable it would be to cater to those FEW hardcore FFXI people who think 1 hard cap and horizontal progression is the key to success.
    I addressed this earlier in the thread when I stated that those wanting a static cap are in the MMO minority.

    I do agree with your post though.
    (0)

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