
Originally Posted by
Ferth
You seem to think I am complaining. I'm not. I don't enjoy the changes they implemented in FFXI so I don't play it anymore. But I still did play it for 6 years, and the reason I kept playing it was my attachment to the experience I had in the game, when that experience turned into something I didn't enjoy I moved on. No MMO has captivated my attention like FFXI did. And yeah, it was a bummer when it changed in a way I didn't appreciate. If people can play it and enjoy it, more power to them.
I enjoyed what it used to be, and I'd like to experience something on the same scale. If I can play FFXIV for another 6 years and get even close to the same experience I had in FFXI I'd be happy.
If they opt for the WoW method chances are I will lose interest pretty quick. And then I will move on. I don't think I am the only one who feels that way. And I'd like the dev team to take my opinions and the opinions of others who feel the same way I do into consideration.
Considering this whole debate is based on an offhand remark without any solid planning behind it yet, it seems like a good time to let our voices be heard. So that the dev team can explore all possibilities when it gets to that point. Whatever they decide won't take away the experiences I've had so far, just like the introduction of abyssea in FFXI didn't negate the experiences I had in FFXI, it didn't negate the friendships I made or the things I accomplished in terms of how I remember them or enjoyed being a part of them...
But the fact remains now that alot of that content they spent years introducing to the game became alot less worthwhile. When the cap was static some people may have outgrown certain aspects but new players could still do older events and benefit from them, older players could still enjoy the content and the challenges involved older content, and everyone could enjoy the new content and challenges as well. Nothing stagnated except for individual taste.
With a constantly increasing level cap, with each new cap increase the previous content loses value, the veteran players who ground it to hell won't play it again, but the new players will more than likely skip right by it to get to whatever is going on for the current cap.
So instead of the experiences building and expanding on the experiences before them, each one gets replaced by whatever comes next.