Quote Originally Posted by Rjain View Post
Given the fact that you did not understand any point or analogy that I made I'm just going to stop arguing about it and assume I am subconciously speaking in German or something.

I'll make one final statement in regard to what you said and it strictly having to do with this game. As it currently stands, getting to 50 is not an achievement whatsoever. In fact, I almost feel like getting to 50 on all job classes is probably getting to level cap in early XI on two or three. In regard to that, there is no room to level other classes. I'm hardly even trying half the time and I'm leveling faster than the wind blows, and there are tons of people who already have all 50s. At this rate, if they do what you say and only have a static cap, they'd better make the level 99 and be RIDICULOUSLY difficult to get to, or make the level cap 255 or something extreme if they keep it up. Because this game would be dead in no time if people relied on a static level. That's in its current status (shit).

Regardless, I'd still rather see new content and new levels and new zones over time. I just feel it seems really retarded when you have a whole world, you get to say 75, it's level cap, new content comes and there's a whole bunch of new 75 areas, new content comes and even more 75 areas, and an expansion or two with even more 75 areas. Everything tailored to 1 endgame level just seems completely ridiculous.

I love it. "You're too dumb so I'm not going to argue anymore!"

I understood your analogies rather well... And I recognize that as arguments go, they are smoke and mirrors. All bluster. Blanket statements that sound good but really have no merit.

"Everything is gonna change regardless, so stiff upper lip, bucko!" That argument could be used to argue any point of view on any subject. Its basically argumenting for nihilism. "We're all going to die so nothing we do contains meaning."

But then you tarted the statement up by saying that it's not the quantitative achievement that matters it's the experience you go through to achieve something. Essentially your point was that the gear is a token of the experience it took to get it, so when they raise the level cap though the gear may not be useful anymore you still had the joy of the experience.

Again, that can be used to argue both perspectives.

THEN you go on to comment that with a static level cap nothing truly replaces anything else all the items end up averaging out to the same meta-item so it doesn't matter which item you have, the new or the old, making all the new content in theory useless...

except that theory flies directly in the face of your previous argument about the items being secondary to the experience.

My point was that your opinion is your own, and you are welcome to it. But don't try to argue for it if the best you can do are specious arguments that you yourself are contradicting.