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  1. #1
    Player
    Ferth's Avatar
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    Jul 2011
    Location
    Uldah
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    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    I think I've only seen one post where someone was in favor of keeping the cap at 50.

    That isn't what most of us are asking for I think. We just want them to decide on a cap, get us to the cap in a timely manner, and then gear the rest of the endgame content around challenges that will still be challenges 3 expansions down the road.

    In a game like WoW, or Lotro, where one character is locked into one class, the only way for them to add new content is to raise the level cap.

    The dynamic of the game is you hit the level cap, and then you grind raids for your gear set. Once you have the set You can maybe continue grinding for those impossibly rare weapons and accessories but that's it. They can't really add new raids with different sets. so they raise the level cap, give you higher level raids with higher level sets for you to grind.

    The dynamic for a game like FFXI is once you hit the level cap, your linear progression stops and now your character grows outwardly, you level new jobs, you get better gear, some of that gear might inspire you to level a different job, you need to level more subjobs to round out the jobs you have, you gather key items that are beneficial at various stages of growth.
    (1)

  2. #2
    Player
    Shipp's Avatar
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    Jul 2011
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    263
    Character
    Shipp Atori
    World
    Brynhildr
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ferth View Post
    I think I've only seen one post where someone was in favor of keeping the cap at 50.

    That isn't what most of us are asking for I think. We just want them to decide on a cap, get us to the cap in a timely manner, and then gear the rest of the endgame content around challenges that will still be challenges 3 expansions down the road.

    In a game like WoW, or Lotro, where one character is locked into one class, the only way for them to add new content is to raise the level cap.

    The dynamic of the game is you hit the level cap, and then you grind raids for your gear set. Once you have the set You can maybe continue grinding for those impossibly rare weapons and accessories but that's it. They can't really add new raids with different sets. so they raise the level cap, give you higher level raids with higher level sets for you to grind.

    The dynamic for a game like FFXI is once you hit the level cap, your linear progression stops and now your character grows outwardly, you level new jobs, you get better gear, some of that gear might inspire you to level a different job, you need to level more subjobs to round out the jobs you have, you gather key items that are beneficial at various stages of growth.
    You, quite obviously, do not play WoW. There are numerous raids per expansion, and once my priest gears up, I go in as a mage and gear up, then onto the lock, etc. After they're all geared, there is usually a new raid out which drops more loot. People still do all of the dungeons while they are relevant, and people still go back and do old content.

    The WoW class system vs "do it all on one character" doesn't hold weight either. Yeah, in XI and XIV you can go in as any class to get gear, and it doesn't matter if your healing gear drops while you're on a tank role. Obviously you can still roll on it. However there is even more reason to go raiding ad nauseum in WoW. Know why? When I go raid on my priest, and a tier piece drops for my mage, I can't roll on it and just mail it to my priest. I have to actually have the toon in the raid that needs that piece. So in essence, it's no different than running Dyna in XI for years and years and years gearing up every job, because I'm doing the exact same thing in WoW, only it doesn't take years upon years to do, it takes maybe 2 years of CONSTANT progression instead of capping out, strutting around a city for 5+ years and then having the rug pulled out from underneath me.
    (0)

  3. #3
    Player
    Ferth's Avatar
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    Jul 2011
    Location
    Uldah
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    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Shipp View Post
    You, quite obviously, do not play WoW. There are numerous raids per expansion, and once my priest gears up, I go in as a mage and gear up, then onto the lock, etc. After they're all geared, there is usually a new raid out which drops more loot. People still do all of the dungeons while they are relevant, and people still go back and do old content.

    The WoW class system vs "do it all on one character" doesn't hold weight either. Yeah, in XI and XIV you can go in as any class to get gear, and it doesn't matter if your healing gear drops while you're on a tank role. Obviously you can still roll on it. However there is even more reason to go raiding ad nauseum in WoW. Know why? When I go raid on my priest, and a tier piece drops for my mage, I can't roll on it and just mail it to my priest. I have to actually have the toon in the raid that needs that piece. So in essence, it's no different than running Dyna in XI for years and years and years gearing up every job, because I'm doing the exact same thing in WoW, only it doesn't take years upon years to do, it takes maybe 2 years of CONSTANT progression instead of capping out, strutting around a city for 5+ years and then having the rug pulled out from underneath me.
    I never got higher than level 30 in WoW.

    In LoTRO I hit the level cap on several characters... And then I hit the more recent level cap on several more characters.

    Going back to my previous post about the tree and the road.

    In WoW or Lotro you can go down the road on many different characters but they all have the same linear progress.

    Yes you can still experience everything in the game, but my point was more that I had a stronger emotional attachment to my one character in FFXI than the 6 I made for LOTRO.

    And yeah in FFXI you could potentially run dynamis as one job for years and get gear for a whole range of different jobs, never experiencing the content from any perspective than the one job you took, but I don't know many people who did that, and at the same time, doing so was the personal prerogative of the player, it was their choice.

    Your argument about adding several new raids per expansion doesn't really counter my point. I'll admit my argument was over simplified but when the new raid with the better gear comes out, how many people are going to continue grinding the previous raid? Even if the cap isn't increasing, if the gear straight up replaces old gear for a given class the previous raid loses value. And it loses value for the community as a whole.

    Whereas if something replaced an item for a given class in FFXI it didn't necessarily replace it for every class. The items from sky were still relevant in the face of the newer gear. The content only lost relevance based on personal preference.

    But as we discovered with my debate with Rjain, it comes down purely to personal preference. Unfortunately I can't write about lotro or wow in comparison to ffxi without rhetoric heavily in favor of ffxi. I just can't do it, because of what FFXI was to me compared to my experiences in WoW and LoTRO.

    We can defend our opinions all we want, we won't really change the opinion of someone who disagrees with us if they feel strongly enough about it.. It now just comes down to representing our respective points of view and seeing that the Devs can accurately weigh their decisions based on how many people feel a particular way.
    (0)

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