Quote Originally Posted by Murugan View Post
I'm fine with expansion content giving rewards that are useful in that expansion only actually. I think having various sets of equipment for different situations/mobs/areas etc. is a good thing. However why does that that need a rank increase even? If we are talking about effects that would only work there why do we need to add a leveling component to it, and if they wanted one why couldn't that leveling component be something like the planned materia system instead?

I'd much rather have that than a level increase every 1-2 years for the life of the game. I'd like the final level cap to be reached within a year or two like it was in XI. There are many other ways to progress characters without destroying old content.
Good call. Thumbs-upped!

I think the main point of my post was to say that IF there would ever be a need to up the level cap. It should be done on a play-by-play basis. Not that there ever was going to be such a need!