Page 2 of 16 FirstFirst 1 2 3 4 12 ... LastLast
Results 11 to 20 of 159
  1. #11
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Raise the cap. Content will become obsolete regardless, because there's only so many sidegrades that you can give people and straight upgrades is no different than a level cap increase.

    Planned obsolescence at least enables the devs to make sure that all content is played through the game's life. I don't want to see FFXI's COP dynamis, or AV, or any of the other many NMs and areas that never saw action.
    (2)

  2. #12
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    I think 14 having static cap for long period will be difficult if the game stays in the one weapon = one class and wear-gear-whenever mode because there is less need for situational gear as there was in FFXI. In FFXI you could have -PDT gear on almost any job, and MND sets, Enfeebling sets, Utsusemi recast sets, etc which made for a lot gear opportunities. It is almost the case that in FFXI they constrained you at first via jobs, but then let you expand your job roles via gear, whereas in FFXIV you are given flexibility at first via various abilities that can be shared but that you can get more specific roles via jobs. To me seems FFXI had more options, but I guess FFXIV is still in development so we will see.
    (1)

  3. #13
    Player
    Nipa's Avatar
    Join Date
    Mar 2011
    Posts
    241
    Character
    Nipa Mii
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    Horizontal progression > vertical progression.
    (6)

  4. #14
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    I'd like to see a static cap of level 50, where achieving level 50 in one or a combination of jobs, or 50 in one and 30 in another, unlocks advanced jobs.

    The advanced jobs can be leveled from level 1 and add abilities and stats to the existing base jobs.
    This will act as a cap increase without the ever expanding length of grind from level to level.
    (0)

  5. #15
    Player

    Join Date
    Mar 2011
    Posts
    196
    I believe 1-2 years is too long between raising of the caps... 6 months every 5 ranks would be sufficient, constantly giving new content for these new ranks... People don't get stuck on their equipment, because it didn't take 5 years to get it, and the game gets new challenges, new abilities and more possibilities... It also helps create a sense of accomplishment as there will always be something else to achieve. Leaving the cap at a fixed number eventually means people leave once they cap out and get all they want. Nothing else to do...
    (0)

  6. #16
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    Quote Originally Posted by AuctionGirl View Post
    I believe 1-2 years is too long between raising of the caps... 6 months every 5 ranks would be sufficient, constantly giving new content for these new ranks... People don't get stuck on their equipment, because it didn't take 5 years to get it, and the game gets new challenges, new abilities and more possibilities... It also helps create a sense of accomplishment as there will always be something else to achieve. Leaving the cap at a fixed number eventually means people leave once they cap out and get all they want. Nothing else to do...
    If they leave the cap at 50 doesn't mean they won't be adding new content. It just gives more people the opportunity to reach 50 as different classes and experience that same content. Plus, as developers, it is probably easier to create new challenging content when you are familiar with what the user has available (in terms of being familiar with all the classes and their capabilities).
    (2)

  7. #17
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Level cap increase & the content that comes with it will be nice (IF THEY ACTUALLY MAKE CONTENT), but i would rather have an outline for the final level.
    This probably needs a few more core meetings on their part before it's set in stone.

    If it's only 5-10 levels every 2 years then it's going to suck if they keep obsoleting older items. If they can somehow manage to keep some of the horizontal progress to compliment the new content then it could be golden.

    Not going to worry much about this for now though, it's a ways off.
    (0)

  8. #18
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I hate level cap raising, its a lazy way to keep people playing.
    It means you have a load of people rush though a load of content to hit cap again to start on the new end game.
    People complaining that they never finished the old stuff and its obsolete, and any newer players skipping a load of hopefully well designed content.
    casual players having to grind huge amounts of content to get to cap again to play with others but finding they don't get to do it as their gear is crap or something.
    (I've been casul and hardcore over the years and an officer and raid/fleet leader.
    the above is the kind of issues I've had in my ear so may times over the years)


    I would much prefer to see systems and content added, a new zone or zones with content from R25-50.
    Alterations to the game world changing some of the old R50 end game into new revamped expanded content that fits the progression of the overall story.
    New Classes or Advanced classes that require 2 R50 jobs to unlock.
    New styles of weapons that have long quest/content chains to be able to use.
    and then having to do XYZ to be able to unlock the skills to use that weapon properly.
    New crafting features that allow enhanced items or a way to play with the stats of the item.
    And then new end game content that just requires better team work/ the new classes or gear with specific *stuff* linked to the new crafting system additions and so on.
    Maybe even have the old hi end gear weapons needed to be upgraded so the old (now revamped) content is still used but not boring.
    (1)

  9. #19
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    WoW you guys new to mmo? or just like complaining?

    content gets useless once you get all gthe rewards. Or boring. People do not like repeating the same stuff 100000 times. It gets stale. So does level. Cap increases keep the game freash. Just because a cap is increased doesn't make older content useless. You can still do it.
    (0)

  10. #20
    Player
    Jericho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    190
    Character
    Jerynh Dawn
    World
    Hyperion
    Main Class
    Archer Lv 50
    "You can still do it"? Oh man, thank you so much. I didn't realize I could still do things that are completely useless and boring. Now I know once I hit 50 I can still go outside Grid and kill a bunch of marmots. I was worried that the game would no longer let me.

    I'm not stupid, I know I CAN still go do sky and sea and limbus. But it is no longer rewarding, and every single one was still rewarding until the level cap was raised. Maybe some hard-hard-hardcore players literally had obtained EVERYTHING and a had perfect gear sets for every single job, but the majority did not and still found it fun and useful to do, casual-mid-and hardcore alike, until the level cap was raised and all the rewards were obsolete. I think the hardest of the hardcore eventually were trickling out because the game just got old, or because they grew up. Not because they had seen it all and were bored and needed a level cap to excite them. In fact, most stayed away and the remaining left after the cap went up.

    I understand that the oldest content became slightly boring and monotonous after a while. But every time I leveled a new job (Yes, leveled, not had Abyssea hand it to me), there were new rewards for me that I had now earned the right to lot, that were at least in some way useful, and it made all the old content worth it again. Not a single person I know didn't feel the same way.

    Horizontal > Vertical. I agree 100%.
    (3)

Page 2 of 16 FirstFirst 1 2 3 4 12 ... LastLast

Tags for this Thread