I'm probably not the first, hopefully not the last, to bring this up.

I feel the way 2nd Coil (and 1st Coil before it) is structured is detrimental to group play. This is a "MMO" but what we see at end-game and among the "hardcore" is a lot of statics built around clearing Coil rather than being integrated into a community. Many statics are done in-house in large Free Company, but many others are pulling people from other Free Companies.

This was difficult for me as a start-up Free Company. People were constantly feeling left out, or forced to build teams from members outside our Company. It caused lots of rifts and fights as "cliques" formed and people got excluded. "Sorry, I wish I could help you, but I already cleared Turn X" is a real common response in my LSs and in my FC.

I understand the need and desire to limit the amount of end-game loot that is distributed weekly, but I really wish SE would consider allowing those of us capable of doing more - to give back to our FCs and LS communities. I am ok only lotting on 1 item (per Turn, per week) if it meant I could still enter on other days and help others who are working to clear, or generate their own loot.