Next flaw, FCs will spam it to perfect the strategy. Ask new player to enter them and sell the run with the loot given to buyer. People will get bored very quickly because lack of challenge after they mastered it.
Gae Bolg Animus 18/04/2014
I guess primals and normal dungeons should have lock outs too, so that people don't master the fights and sell them.
Doesn't matter what solution is given, everything comes with a price. So far this is the best option to keep it at. Locking out all endgame has a major flaw to and it will hurt SE's sales. Reset day up: everyone logs on. Once cleared, everyone logs out. This is what happened after 2.1 because lack of challenge in content. No, EX Primals weren't a high challenge, they had some mechanics changes and were at the same Mob level. They are extremely predictable to what they do except a move order change.
Last edited by Undeadfire; 05-01-2014 at 07:33 AM.
Gae Bolg Animus 18/04/2014
Allowing multiple entries means selling runs, so nope.
It's hard enough already to find groups that don't have a resident player wearing summoner equipment. Coil lock means you are forced to find a party you can stick with. If they are running 2 hours later than you would like, either you stay up late and don't get enough sleep for work the next day -or miss out entirely and are relegated back to casual activities which makes me consider unsubbing. Finding an ideal party that can clear and aren't delusional or rude is SO difficult.
I hate it when you have more than 7 RL friends playing and you can only invite 7 of them for the hardest content. For the rest of those friends, they become distant from you cos they join other groups. And the only thing we can do together is chat in FC/LS. What's the point of playing MMO?
For the rest of the content, who really cares when anyone can clear with any PUG.
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