1 - increased drop rate would allow lucky players to finish even faster = more QQ from unlucky players.
2 - seems reasonable.
If the grind portion could just switch to a static grind I.e. 50k GC seals per ATMA that would probably fix it.
1 - increased drop rate would allow lucky players to finish even faster = more QQ from unlucky players.
2 - seems reasonable.
If the grind portion could just switch to a static grind I.e. 50k GC seals per ATMA that would probably fix it.
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