Page 1 of 17 1 2 3 11 ... LastLast
Results 1 to 10 of 176

Hybrid View

  1. #1
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70

    Is there going to be open world content ever? Have I missed news or anything related?

    This is a call out to answers from devs. I'm tired of spending money on this game to raid and gear grind (just being honest). A lot of people find this fun and rewarding and I'm happy for them and you for the success of this game but there are still a lot of FF players who don't enjoy that aspect as much and are being patient.

    Is there ever going to be an update to the equivalent of "sky" from ffxi that released a large open world with bosses, farming, questing, story, and even socializing with your FC. I find farming, large bosses and strategy with an FC just as or even more so rewarding than dungeon and gear grinding.

    I'm tired of supporting and waiting. I'd wager I'm not the only one. Just say whether or not there is a plan for anything of the sort. If there is no talk I'm out, simple as that.

    My sub is not being renewed, my last two payments have been with crysta because I knew it was gonna come down to this eventually. I'm bored of this style of gaming.

    To the people that tell me to go play another game:


    To the people who are in the same boat:
    If you keep supporting and playing this game kudos to you but I just can't anymore. Since the time I started playing this game up till now (6 months?) I have only made like 3 friends and have been shuffling through FC's since launch. I think this is largely due to the dutyfinder aspect of this game with no creative open world content.
    (70)

  2. #2
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Your are not the only one, there is very high population that want open world.


    My gaming PoV is like that too... gonna give this game 1 yr mark(Sep2014). If it doesn't show any promise... i guess it will eventually fade out of my playtime.... i mean it already is.
    (22)
    Goodbye, Final Fantasy...

  3. #3
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Sadly, mentioning overworld content here is usually met with people tossing around FFXI hate and telling you to go back to FFXI. Otherwise, we end up with FATE grinding they defend. This type of MMO isn't designed for Overworld as much as I'd enjoy it which is why the whole "build your own airship/ship" type of stuff makes absolutely no sense when the current ones are just cutscenes compared to XI/1.x where they were actual ride with the potential to throw in content - FFXI, a 2002 PS2 MMO managed to properly "scale down" the world to simiulate travel, why can't a 2013 PC/PS3 2014 PS4 MMO manage it? It's definitely not "PS3 limitations" lol.
    (30)

  4. #4
    Player
    Bufkus's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Hermennes Cletrindale
    World
    Leviathan
    Main Class
    Lancer Lv 15
    If by open world content you just mean open world raid bosses then no, keep that crap in FFXI. There is no reason to ever implement that in FFXIV when we already have the FATE system. We have Odin and Behemoth. They can add more that reward better.
    (2)

  5. #5
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Bufkus View Post
    If by open world content you just mean open world raid bosses then no, keep that crap in FFXI. There is no reason to ever implement that in FFXIV when we already have the FATE system. We have Odin and Behemoth. They can add more that reward better.
    What's exactly wrong with open world raid bosses?
    (0)

  6. #6
    Player
    Djeserit's Avatar
    Join Date
    Oct 2011
    Location
    Limsa
    Posts
    304
    Character
    Daeada Fehr
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Magis View Post
    What's exactly wrong with open world raid bosses?
    If they have sellable drops, they promote RMT. If they have binding drops, they promote claim botting. If their drops aren't any good, open world content people won't count them as open world content.

    The only viable solution is basically what Odin and Behemoth already are, fates with drops that are traded for items. But again, FATEs apparently don't count as open world content.

    Quote Originally Posted by Tupsi View Post
    That's the issue, those against everything only think of the negative, or don't even know what changes have been done - For example, someone bring up sky, people who play this game haven't obviously touched FFXI since 2003 and say: "But bot claiming! but NM camping!" when not only do you pop them yourself, but it's pointless to bot claim when regular monsters in the area drops the item to pop said NM.
    I played on Bahamut for years after the pop item changes to sky. The bot claimers just started botting the normal mobs instead, and selling any extra drops.

    Again, promotes botting/RMT.

    Quote Originally Posted by Doo View Post
    FFXIVs RMT population is huge. Basically it's just players being lazy, laziness promotes RMT.
    Exactly. That's why you don't make anything sellable BiS. People will just buy gil and buy their BiS instead of working for it themselves.
    (3)
    Last edited by Djeserit; 04-10-2014 at 01:57 AM.

  7. #7
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Djeserit View Post
    If they have sellable drops, they promote RMT.
    FFXIVs RMT population is huge. Basically it's just players being lazy, laziness promotes RMT.

    Quote Originally Posted by Djeserit View Post

    Exactly. That's why you don't make anything sellable BiS. People will just guy gil and buy their BiS instead of working for it themselves.
    Now they just buy gil to pay for runs to get BIS. No different.


    So trying to stop RMT isn't possible no matter what system you have in place. FFXIV is already proving it.

    Instead of players botting open world content, they're simply botting instance content. Just the latter doesn't effect anyone else. The main issue with open world bosses it scares players because they think they might not be able to get the loot. Just look at ilvl110 gear being new coil only.
    (3)
    Last edited by Doo; 04-10-2014 at 01:45 AM.

  8. #8
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Djeserit View Post
    I played on Bahamut for years after the pop item changes to sky. The bot claimers just started botting the normal mobs instead, and selling any extra drops.

    Again, promotes botting/RMT.
    Bahamut must have been one of the pithole servers then lol - Never seen anyone bot claim normal mobs and I did sky for quite awhile while cycling in Einherjar and Sea. XIV has an incredibly large RMT scene, larger than XI ever had actually, XI's RMT problem lasted only two years before SE stomped them out to the point you'd only really get "BRO!" tells, but in ARR you can see them (and regular players) botting everything from mobs, gathering nodes to FATEs and GC provisioning turn ins. It doesn't promote Botting/RMT more than ARR does now.
    (2)

  9. #9
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Djeserit View Post
    If they have sellable drops, they promote RMT. If they have binding drops, they promote claim botting. If their drops aren't any good, open world content people won't count them as open world content.

    The only viable solution is basically what Odin and Behemoth already are, fates with drops that are traded for items. But again, FATEs apparently don't count as open world content.
    Not implementing something because RMT is silly. They killed any purpose of gil and crafting due to being scared by RMT (I just started playing 2.2, heard SE is fixing it) and made the world lifeless with everything instanced. RMT is going to happen regardless, it's up to the STF to lock them down, not for SE to gimp the game because there might be some RMT. Also, for the time I played FFXI I didn't see as many bots as I blatantly see with FFXIV (though you made a point why), gathering and camping.

    Also they could make drops EX or BoP (choose your MMO flavour) to stop RMT camping NMs.
    (1)

  10. #10
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Magis View Post
    What's exactly wrong with open world raid bosses?
    He is referring to FFXI's system where you claimed a mob upon it popping and the fight and drops are only exclusive to your party. This led to people making illegal third party tools to greatly increase their chances on getting the open world raid boss. When a party got a claim, other parties would try to exploit the system to make it harder on the party who has the claim.

    When someone said Lost City of Amdapor would be much better as a open world zone. Really? You have a good portion of players entering that one area, killing everything and making it hard for others to enjoy the content? When it is instanced and 4-man, it is much easier to appreciate the area and detail of design around me. Its like if I was a kid and want to go play in a play place and I am not having fun because there are too many other kids crammed up in it trying to have fun also.

    I honestly don't believe that people think of the negative aspects of certain open world content. Like I said, I am all for open world content. However, it has to make sense in the design of the game itself. Just saying it can work because "FFXI did it" isn't good enough. FFXI and FFXIV in concept, design, server structure, and population size are completely different games and what works in one may not work in the other. I am a broken record with this statement at this point.
    (2)

Page 1 of 17 1 2 3 11 ... LastLast