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  1. #1
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by MrLeonheart View Post
    Guaranteed drop at a specific interval, while keeping the low drop rate so that if you do get lucky, it takes a bit less time to move on. You're guaranteed progress after a certain point, but have the chance of being able to progress more quickly if you happen to get lucky.
    Or you gt a stacking buff which increases the drop chance slightly in the zone until you get a drop as you complete FATEs. Then the buff clears. Or you leave the zone. Start at 1% and increase by 1% every FATE you complete without a drop.
    (1)

  2. #2
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Quote Originally Posted by MrLeonheart View Post
    Guaranteed drop at a specific interval, while keeping the low drop rate so that if you do get lucky, it takes a bit less time to move on. You're guaranteed progress after a certain point, but have the chance of being able to progress more quickly if you happen to get lucky.
    While I understand and it would make some people happier, 'guaranteed' = 100% ≠ randomness.

    In any case, with the amounts of threads (threats?) on this issue, SE will have no choice but to give us all Animus for all our Jobs, including those from the coming Expansion through Moogle Mail..
    (0)
    Last edited by KingOfAbyss; 04-25-2014 at 01:48 AM.

  3. #3
    Quote Originally Posted by Purrfectstorm View Post
    On the other hand, before 2.2 people were complaining there was nothing to do. I'd rather have too much to do than not enough but I guess that's just me...
    if it's not fun at all, it's still nothing to do (referring to Atmas).
    (1)

  4. #4
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by SendohJin View Post
    if it's not fun at all, it's still nothing to do (referring to Atmas).
    Fun is subjective ( even though I don't like FATES), I know some people do find it fun.
    (0)

  5. #5
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Is an Atma weapon completed in 6 hours worth more or less than an Atma weapon completed in 60 hours?
    (1)

  6. #6
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Dhex View Post
    Is an Atma weapon completed in 6 hours worth more or less than an Atma weapon completed in 60 hours?
    More, because you have had 54 hours to farm tomes to upgrade it =-)

    (Assuming you had 60 hours of gaming time- if you don't then it's a difference between completing and not completing. You have to take into account the time value and opportunity costs)
    (0)
    Last edited by ApolloGenX; 04-25-2014 at 02:40 AM.

  7. #7
    Player
    CannotBeChanged's Avatar
    Join Date
    Jan 2014
    Location
    50
    Posts
    3
    Character
    Encounter This
    World
    Ragnarok
    Main Class
    Gladiator Lv 50

    ATMA Grinding (part 1)

    Feedback on Zodiak quest:
    a. The difficulty in obtaining the atma's is the complete randomness of getting one. If there was a stacking echo buff that increased your % chance with every 20-30 fates that might be helpful so that some are not spending 40-60 hours on one atma alone.

    b. My wife has given up on atma, she has spent more than 60 hours trying to find her first one.

    c. Numerous people in many of the atma zones have spent 60h+ trying to find the one atma in that zone
    d. I was lucky and grabbed 3 atma's within the first 1-3 fates in their respective zones

    e. only once did I have to wait days for one to spawn (about 24 hours farming)

    f. I accumulated ~200,000 seals farming atma, on average of 100-150 seals per fate that is 2000 fates
    g. I am pretty perturbed at the fact that there is only a +2 bonus to my weapon after pounding out so many hours to get the myth and then another log to activate the book.
    (3)

  8. #8
    Player
    CannotBeChanged's Avatar
    Join Date
    Jan 2014
    Location
    50
    Posts
    3
    Character
    Encounter This
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    (part 2)
    h. Furthermore, it's retarded to have the quest NPC say o, you want those worthless books? er no, please waste days of your life and give me 1500 myth for those.

    I. AOE farming of 50 myth can be done with AOE classes and War tank in 5 min. This creates a disproportionate time advantage for those "non-AOE folk" who have to use duty finder because parties kick non-AOE classes who take a min 10-12 min per run plus the 20-60 min queue for another run. Let's see, AOE class, 1500 myth in 3 hours, non-AOE class using duty finder, 21 hours per book.

    j. Use that same ratio 3:21 for AOE/non AOE class for all 9 books and you have 27 hours to 189 hours just for the myth farming alone.

    k. While we are on the topic of AOE farming, AOE atma farming, if it's at all based on how many mobs you can hit, the AOE classes again comes out ahead.
    (1)

  9. #9
    Player
    PenutButter's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Peanut Little
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    I think the "fight a super hard battle to get your relic" is a much better model the "super easy but super long" model that they did with the atma weapons. I understand why they tried out the 2nd method though, Titan was so hard to pass for some people, they resorted to buying the runs. The result is about the same though: only a small percentage of people will get their relic at first but I prefer the 1st method because I can find a group to beat the fight and I will never touch the 2nd method. The 1st method also allows the option for people to buy their runs (the so called "Mercenary system") so you will actually have more people running around the weapons, which is even more reason to stick with this model. However, the first model does support "the elites" more than the "casuals."

    Either way, I'm fine with either model, since they both will take most people a long time to get their weapons. I'm fine if they nerf the current atma model too as long as it doesn't turn into a "super easy, not that long" model, aka "the handout" model, that so many people are whining for.
    (0)

  10. #10
    Player
    SweDDishB's Avatar
    Join Date
    Jun 2012
    Posts
    31
    Character
    Monique Diamond
    World
    Balmung
    Main Class
    Carpenter Lv 50
    I'm a casual and I'm not looking for the "handout mode" for Atma, but I truly want the feeling of progression with the quest. I'm not opposed to the quest taking 4-6 more months to complete.

    What is so difficult for me is a whole play session goes by with my limited time-frame, and I have nothing to show for it and no feeling of accomplishment or progression.

    I just want to feel like I'm working towards something, and not just randomly doing things.
    (6)

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