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  1. #1
    Player
    Tyla_Esmeraude's Avatar
    Join Date
    Aug 2013
    Posts
    344
    Character
    Tyla Esmeraude
    World
    Excalibur
    Main Class
    Red Mage Lv 90
    Compared to 11 where relics used to take you years (yes, literally), this is not so bad. :P

    I don't get the "give me now" mentality. I understand the tedious time sink, but come on, it wasn't meant to take you a few hours/2 days to acquire. Even I don't get too much time to play as I used to and I think the RNG, while frustrating, is fine as it is.

    I think players have gotten very spoiled (no offense intended) requesting things they want their way, and the devs catering to them. There needs to be some middle ground.

    In my humble opinion, it's not like things have changed and now people have less time in their hands. People used to have less time back then as well. I never understood this argument. The only things that have changed have been the MMOs designs marking a different era where getting things fast has become the norm because people want things fast, not because they have less time than back then. I mean, yeah if you were a teenager back then you obviously have less time now, XD but what I mean is, because of it, some people "demanded" developers to make less time sinks and since MMOs starting becoming popular, it reached to a wider population. The more people it reached, the more vocal? I guess. Then Devs listened and did what players wanted, which is not always a good thing, because, this is what happens. They got them used to getting things fast and now they can't go back.
    (5)

  2. #2
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 60
    I would like to see the numbers for the ENTIRE game:
    How many players have animus?
    How many players have ATMA?
    I bet it is not very many at all.
    (4)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

  3. #3
    Player
    Whiteprincess's Avatar
    Join Date
    Jul 2013
    Posts
    131
    Character
    White Princess
    World
    Balmung
    Main Class
    Conjurer Lv 50

    woot i have 8 atma

    woot i have 8 atma! i'm almost there. just 100 more atma to go to finish all my jobs! fun stuff
    (1)

  4. #4
    Player
    DkFusion's Avatar
    Join Date
    Oct 2013
    Posts
    104
    Character
    Nook Ni
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Whiteprincess View Post
    woot i have 8 atma! i'm almost there. just 100 more atma to go to finish all my jobs! fun stuff
    This is why it has to be a grind. And a long one. If you got every unidentified tomestone it would take you a minimum of 9 weeks straight of beating turn 7 and an incredible 26 weeks of soldiery...half a year to get all 9 weathered weapons. Weathered weapons are parallel to animus. If they made it any quicker and less time consuming to do you trivialize raid content yet AGAIN. And we're right back to everyone running around with all 9 relics 1 1/2 months after content release.
    (0)
    Last edited by DkFusion; 04-24-2014 at 10:06 PM.

  5. #5
    Player
    Deathscythe343's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by DkFusion View Post
    This is why it has to be a grind. And a long one. If you got every unidentified tomestone it would take you a minimum of 9 weeks straight of beating turn 7 and an incredible 26 weeks of soldiery...half a year to get all 9 weathered weapons. Weathered weapons are parallel to animus. If they made it any quicker and less time consuming to do you trivialize raid content yet AGAIN. And we're right back to everyone running around with all 9 relics 1 1/2 months after content release.
    Your point about that this has to be a long grind in relation to the raid content is totally negated by the fact that Levi Ex drops ilvl 95 weapons. Someone could basically get comparable raid weapons for all of their jobs in 1 day if they got some lucky dice rolls.

    Quote Originally Posted by KingofAbyss
    How can we 'standardize' randomness?
    Increasing the drop percentage could be sufficient if they want to say with the completely RNG system. They could also revamp the system for one that would still be effective years down the road. One, two, three expansions down the road will you still have the same amount of people doing the fates? In one of the various threads about this someone suggested changing the system so that players need to do something like 50 fates to get their atma. This method still requires a grind. It gives players a visual progression they can see. It is also a system that would stand the test of time.
    (0)
    Last edited by Deathscythe343; 04-24-2014 at 11:54 PM.

  6. #6
    Player
    kaya_suzumiya's Avatar
    Join Date
    Aug 2013
    Posts
    222
    Character
    Tina Minami
    World
    Tonberry
    Main Class
    Paladin Lv 60
    think im at 8 crab, 8 archer, 1 ram, 2 waterbearer and already got my atma paladin weapon and animus shield. just farming atma 4-5hrs every 3 or 4 days seeing as need to get more seals to pay for ventures which im doing the atma farming on warrior.
    so finished 2 zones for atma at moment which was north shroud and western la noscea. working on upper la noscea whenever i need seals to pay for ventures
    (0)

  7. #7
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Well... whether you consider a faceroll time sink hard or not- when some players are lucky with RNG and some are not- then you are admitting the quest is "easier" for some people than others.

    In fact, the players complaining are only asking for the quest to be the same "difficulty" for them as it is for the ones that the RNG gods favored.

    Meanwhile, you have people that the quest was super "easy" for telling other players that they should be forced to spend more time (and thus have a "harder" quest) than they might have had... just because they are desperate to keep other players from getting the weapon (which is not even a stat upgrade btw)... to preserve their special snowflake mentality.

    Look at it this way- no one is asking for something to be easier or harder- just standardized!

    To Below- Reduce the variance in drops, or use a system that isn't so reliant on RNG. You could also introduce upper and lower limits to control the variance.
    (1)
    Last edited by ApolloGenX; 04-24-2014 at 11:20 PM.

  8. #8
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    How can we 'standardize' randomness?
    (0)

  9. #9
    Player
    MrLeonheart's Avatar
    Join Date
    Oct 2013
    Posts
    158
    Character
    Cyrus Twirkin
    World
    Excalibur
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by KingOfAbyss View Post
    How can we 'standardize' randomness?
    Guaranteed drop at a specific interval, while keeping the low drop rate so that if you do get lucky, it takes a bit less time to move on. You're guaranteed progress after a certain point, but have the chance of being able to progress more quickly if you happen to get lucky.
    (2)

  10. #10
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by MrLeonheart View Post
    Guaranteed drop at a specific interval, while keeping the low drop rate so that if you do get lucky, it takes a bit less time to move on. You're guaranteed progress after a certain point, but have the chance of being able to progress more quickly if you happen to get lucky.
    Yeah something like this:

    "If X players passes 55 FATEs without an Atma Drop, Then give X Atma"
    "If X player gets Atma Before 55 FATEs, then drop X Atma, then at 55 FATEs drop Another X Atma"

    I wouldn't mind something like this .
    (2)

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