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  1. #1
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by sylent09 View Post
    What I'm asking is what was wrong with old system
    That it rewards same ilevel items for people doing easy things over and over compared to hardest content in the game resulting in people having less desire to do coil? You'll be fine with aggro. I have no problems holding hate before the Shield Oath/Defiance aggro buff.

  2. #2
    Player
    givemeraptors's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    481
    Character
    Felendis Vreer
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Lemon8or View Post
    That it rewards same ilevel items for people doing easy things over and over compared to hardest content in the game resulting in people having less desire to do coil?
    Ummmmm, pretty sure being able to farm myth was not the reason people opted out of Coil....
    The OP's reason is a pretty common one.
    I would actually say it's quite the opposite. This change was made to force people into coil, not make up for people who didn't run coil because they could get myth gear.
    (0)

  3. #3
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by givemeraptors View Post
    This change was made to force people into coil, not make up for people who didn't run coil because they could get myth gear.
    Noone is forcing you into coil. The i100 stuffs is fine the way it is. There's nothing outside of coil that requires you to have i110. And before you say Coil 2 don't require full i110 neither, the team that beats turn 9 has various i110 pieces, mostly the DPS weapons so you DO need some i110 to beat it. All 4 DPS had the i110 weapons to meet the DPS check. Eventually, they'll probably add more ways to obtain the oil and sand of time when the player decides turn 6-8 is easy enough to do.
    And I've seen plenty of people quit over capping tomes each week, having no desire to beat coil so yes it's also a common reason why people didn't do coil.