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  1. #1
    Player
    Thaliss's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    577
    Character
    Andros Dyrstwyrn
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    No information, already announced in previous live letter that materia system will be reviewed.

    We can speculate as much as we want.
    @Remus : maybe once your End game gear reaches 100% spiritbond you will have the option to attach a materia. then it resets and you have to spirit bond again to 100 % for another

    One fun thing would be resistance materia allowed on Endgame gear. Prices would skyrocket
    (4)

  2. #2
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Thaliss View Post
    @Remus : maybe once your End game gear reaches 100% spiritbond you will have the option to attach a materia. then it resets and you have to spirit bond again to 100 % for another
    That is a really really good idea. Would give more reason to grind, and its a repeatable grind where you can actually see a % increase as you go. Though I think they would need to cap it @ 2 materia per item slot.
    (0)

  3. #3
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ehayte View Post
    Quote Originally Posted by Thaliss View Post
    @Remus : maybe once your End game gear reaches 100% spiritbond you will have the option to attach a materia. then it resets and you have to spirit bond again to 100 % for another
    That is a really really good idea. Would give more reason to grind, and its a repeatable grind where you can actually see a % increase as you go. Though I think they would need to cap it @ 2 materia per item slot.
    Either cap it, slow SB down on a non-linear progressive curve for each materia added, straight up make the success chance lower per successive materia, or put in a simple system of diminishing returns after 2 materia per item slot: IE X Material gives 5% bonus, but if it's the 3rd Materia on the item it only gives 3.5% or something (all numbers are just BS and used for effect).

    Quote Originally Posted by Astralos View Post
    Quote Originally Posted by Kaname1304 View Post
    What about materia merging? Like 5 lvl 3 materia to make a lvl 4 of the same kind and so on?
    Please, no. ;_; They already took a (welcome) step away from the Korean MMO model when they abolished the "fail an overmeld and it destroys the equipment" - let's keep moving in the same direction.
    I think you may have misread, her idea was that you could combine lower-level materia, perhaps via a crafting process, and produce higher-level materia. No gear destruction involved.

    Another really cool thing would be if you could combine the effects of two different types of materia into a hybrid materia. Did someone else say that here yet?
    (0)
    Last edited by TheRogueX; 04-24-2014 at 01:00 PM. Reason: teehee /1000char

  4. #4
    Player
    Astralos's Avatar
    Join Date
    Oct 2013
    Location
    Ul'Dah
    Posts
    216
    Character
    Astralos Bladesong
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by TheRogueX View Post
    I think you may have misread, her idea was that you could combine lower-level materia, perhaps via a crafting process, and produce higher-level materia. No gear destruction involved.
    I'm aware of that. I didn't misread her post.
    (0)

  5. #5
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Astralos View Post
    I'm aware of that. I didn't misread her post.
    But your comment has nothing do with what she said in her post. At all. So you didn't misread, you just responded completely randomly?
    (0)

  6. #6
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Thaliss View Post
    No information, already announced in previous live letter that materia system will be reviewed.

    We can speculate as much as we want.
    @Remus : maybe once your End game gear reaches 100% spiritbond you will have the option to attach a materia. then it resets and you have to spirit bond again to 100 % for another

    One fun thing would be resistance materia allowed on Endgame gear. Prices would skyrocket
    that would be amazing *^*

    i would really like to see that happen.

    Quote Originally Posted by Ddmk View Post
    If you consider each tier as a system yes it can
    Tier 5 materia (what I lvl gear will it go in,wat I lvl will make it etc) I'd consider it a system within a bigger system
    P.s quoting a dictionary isn't smart.. It makes u look like I douche
    it really isn't.
    materia already has a tier system (grade 1-4), adding another tier is just expanding on a preexisting system.

    (also quoting a dictionary is a perfectly valid way of persuasion. it is called "argument by definition")
    (5)
    Last edited by saber_alter; 04-24-2014 at 12:04 AM.

  7. #7
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by saber_alter View Post
    (also quoting a dictionary is a perfectly valid way of persuasion. it is called "argument by definition")
    I knew there was a word for this! Thanks.

    As for the other suggestions. I love the idea of new materia that adds different stats, but that still doesn't count as a new system. It's just more materia in an existing system. The idea of fully spirit bonded gear without slots suddenly gaining a slot of some sort might count. It's different enough they may call that a new system. It would finally give me a good reason to care about my dungeon gear getting spirit bond as well since we can't even convert that stuff. As of now that is indeed a useless stat on that gear.

    Quote Originally Posted by CYoung187 View Post
    Arguing definition is just pointless in a thread that is all about speculation. You could add to the argument instead of trying to teach english on a message board.
    I'm sorry but it was completely on point considering we are speculating about a new system. People were not actually speculating about a system at all, and the conversation was falling off point entirely and devolving into what kind of materia people would like to see. I wanted to see the conversation stay on point. It was not an english lesson at all. If anything it should be a reading comprehension lesson. -_-
    (4)
    Last edited by Tiggy; 04-24-2014 at 12:33 AM.

  8. #8
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Thaliss View Post
    No information, already announced in previous live letter that materia system will be reviewed.

    We can speculate as much as we want.
    @Remus : maybe once your End game gear reaches 100% spiritbond you will have the option to attach a materia. then it resets and you have to spirit bond again to 100 % for another

    One fun thing would be resistance materia allowed on Endgame gear. Prices would skyrocket
    That would be nice, but wouldn't it basically make crafting gears even more useless?
    (1)

  9. #9
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Taruranto View Post
    That would be nice, but basically make crafting gears even more useless?
    It kinda already is at this point mostly know craftable gear is going to play catch up after each patch or expansion at the present. Also I blame rmt's and SE fear of them in this problem of crafter in making gear though imo.
    (0)