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  1. #41
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    I have both Sleep and Repose set up in Macros. (sorry if this isn't correct, trying to remember off the top of my head. But you get the idea. Also, remove the FA line for BLM...)

    /micon "Sleep/Fluid Aura"
    /ac "Fluid Arua" <t> <wait.1>
    /mark "Bind 1" <t>
    /ac "Sleep/Repose" <t>
    /em is putting <t> to sleep, please do not attack! <wait.26>
    /em looks worried, <t> is waking up!

    (though I should change the last line to "sleeping enemy" instead of <t>...does make for some silly situations as a healer when the tank is "waking up" lol)

    Now, I know BLM is AoE past 36 (or whatever), but when I AoE sleep during a fight (not speed-running) I just want the marked enemy saved for last; keeps things a little more "organized"
    (0)

  2. #42
    Player
    stuscott's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    227
    Character
    Aedan Glassthorn
    World
    Coeurl
    Main Class
    Bard Lv 90
    Quote Originally Posted by ruskie View Post
    Try just bind it will cycle through thu numbers.
    How would I marco that in? Just leave the number off of the marking line?
    (0)

  3. #43
    Player
    loco12's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Will Belmont
    World
    Balmung
    Main Class
    Marauder Lv 50
    it's better for whoever is sleeping to mark targets so the tank and the rest of the team is aware who they should and shouldnt attack, also when dps attacks 2 different targets then they are pulling aggro 2 different ways and thus making the tank use overpower more and more. when the team concentrates on enemy at a time it's almost impossible for the tank to lose aggro (unless they are new). the main thing about this game is to be polite and ask questions, if everyone knew everything then what's the point of playing this game?... we came here for new experiences right?
    (0)

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