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  1. #1
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    This here is the main issue with the crafting system in my opinion... besides maby the grind and repetition part.

    Atm the only HQ gears that matter are Weapons (add +5,10,15% Dmg, acc, and Crit rate.... this is really good) and armor for tanks.

    So unless you are a Glad/or other tank or buying a weapon... The HQ is 100% pointless.

    Square needs to use XI's HQ system where say:

    Bone Ring NQ = +2 Mag acc
    Bone Ring HQ1 = +2 Mag Acc and MP+2
    Bone Ring HQ2 = +2 Mag acc and MP+4
    Bone Ring HQ3 = +3 Mag Acc and Mp+6

    Or

    Vintage Haub NQ = Stats it has now
    Hq1 = +2 attack and +1 acc
    Hq2 = +3 attack and +2 acc
    Hq3 = +5 attack and +3 acc

    This would increase the usefulness based on quality and help the crafting market.

    Atm you have this happening:

    NQ=HQ1=HQ2=HQ3.... every single ring has the same end effect... and it is like this for all Armors and Accessory. (Unless you are tanking)
    (3)

  2. #2
    Player
    Mihana's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    597
    Character
    Sa'hana Zhralyia
    World
    Mateus
    Main Class
    Bard Lv 80
    Quote Originally Posted by Xatsh View Post
    This here is the main issue with the crafting system in my opinion... besides maby the grind and repetition part.

    Atm the only HQ gears that matter are Weapons (add +5,10,15% Dmg, acc, and Crit rate.... this is really good) and armor for tanks.

    So unless you are a Glad/or other tank or buying a weapon... The HQ is 100% pointless.

    Square needs to use XI's HQ system where say:

    Bone Ring NQ = +2 Mag acc
    Bone Ring HQ1 = +2 Mag Acc and MP+2
    Bone Ring HQ2 = +2 Mag acc and MP+4
    Bone Ring HQ3 = +3 Mag Acc and Mp+6

    Or

    Vintage Haub NQ = Stats it has now
    Hq1 = +2 attack and +1 acc
    Hq2 = +3 attack and +2 acc
    Hq3 = +5 attack and +3 acc

    This would increase the usefulness based on quality and help the crafting market.

    Atm you have this happening:

    NQ=HQ1=HQ2=HQ3.... every single ring has the same end effect... and it is like this for all Armors and Accessory. (Unless you are tanking)
    I so agree with this... equipment should have some added "bonuses" for being HQ. I wear 3 Bone Ring +3 I made despite the fact the things don't have any additional benefit just because of the highest quality. But I really wish they'd have something additional to boast with it. These rings really are overlooked and there isn't much in the way of beneficial jewelry for DoM classes.
    (0)