If you get disconnected, don't immediately try to log back in. The server still recognizes you as being logged in and if you try you'll get locked out for more than 5 minutes. Instead you have to wait at least 1 minute for the server to recognize that you've disconnected, then log back in. This has worked for me.
Doesn't always work. Sometimes the char stays in the game for 10+ minutes instead of disappearing after a minute or so like it should.
it's not only like in XI
but it should be like in every MMO. why XIV can not deal with a little issue like this one?
/hurrayHello everyone!
The thread was moved from In-Game Bugs to General Discussion since it's more feedback/suggestions related. The time it takes to re-log after being disconnected is very inconvenient, so I know how frustrating it can be. Hopefully the concern will be addressed to minimize re-log downtime!
And I also agree with n0cks, DCing during a leve and loosing it is horrible, I know i've lost more than just a few good rewards simply because this has happened >.<
I am sorry, but I have to respectfully disagree...Hello everyone!
The thread was moved from In-Game Bugs to General Discussion since it's more feedback/suggestions related. The time it takes to re-log after being disconnected is very inconvenient, so I know how frustrating it can be. Hopefully the concern will be addressed to minimize re-log downtime!
If my Microsoft Word program crashes, and I have to wait for 15 minutes, or even 5 minutes to restart the program, then it is a bug with the program. The same thing applies to FFXIV... not being able to re-log in a reasonable amount of time is a bug with the game. Especially knowing that FFXI does not have this long wait time, there must be an easy fix.
Please return this thread to the In-Game Bug forum and fix this bug with FFXIV.
there is a way around this, create a second toon, when you dc log into the second toon, then relog onto the first, I know I know but it is a quick fix
I don't agree that it is a bug but a heightened security measure that SE has purposefully implemented. On the up side to this method, if your account is compromised and your character is active in game, they can never log into your character. In XI, they could get access to your account, kick you out in the middle of your own session, then change your information so that you cannot get back in fast enough to counteract the cyber assault. This way, the compromiser cannot access your account right away and change all of your information. It's a bit of a moot point though as all the compromiser has to do is wait for you to log off.I am sorry, but I have to respectfully disagree...
If my Microsoft Word program crashes, and I have to wait for 15 minutes, or even 5 minutes to restart the program, then it is a bug with the program. The same thing applies to FFXIV... not being able to re-log in a reasonable amount of time is a bug with the game. Especially knowing that FFXI does not have this long wait time, there must be an easy fix.
Please return this thread to the In-Game Bug forum and fix this bug with FFXIV.
Unfortunately, the downside to it is what people have been noticing. Increased times to relogging when kicked from the server. Considering that this "security measure" ends up being moot anyways, as I've addressed above, they should change it back to kicking your character from the server if someone tries to log in.
The downside to removing this "security measure" is that the character can be compromised more easily. The upside is there is a security token to keep such a thing from happening, which brings up a whole different topic.
It may be a bit depressing to think that it's not a bug, I know, but considering an official forum moderator moved it from the bugs forum gives me the inkling that it's a purposeful security measure. I don't know what is required to be an official forum moderator but I'm leaning towards the minimum requirements being that you are on a localization team and may be privy to such information. It's a blind guess though.
The good news is that absolutely no one is arguing that this method is somehow better or should maintain it's continued existence in the game. Even potential staff, as noted from the moderator's post, find it incredibly frustrating. Hopefully by having it in GENERAL DISCUSSION it will be seen as a design flaw that is having an adverse effect on all players rather than an isolated incident that would have to be addressed client side first then escalated later to a design flaw.
Last edited by Rhomagus; 03-24-2011 at 10:33 AM.
In my humble opinion, this particular problem and the lack of linkshell usability are two indisputable fixes that need to be addressed. While a lot of the proposed changes we've seen mentioned in the "Letters from the Producer" updates can be up for debate, these two issues seem almost undebatable but are not getting the recognition they deserve I'm afraid.
They also seem like very easy, no nonsense fixes to boot. They should've been implemented a couple of patches ago honestly.
I also think how guildleves react to disconnects may also be some form of "cheating" security measure. If it's implemented as some posters have already shown, it's a moot point. No one would feasibly disconnect on purpose to finish a leve if the counter kept running independent of their character being logged in. Their is no motivation to do so.
I also think that "Guildleve behavior upon disconnect" should have a thread topic all it's own as it also needs much attention.
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