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  1. #61
    Player
    LadyLarunai's Avatar
    Join Date
    Apr 2014
    Posts
    28
    Character
    Lala Se'lai
    World
    Balmung
    Main Class
    Marauder Lv 60
    Seems like nothing more than a maybe, not something done in a weekend, what was it one person wanted? One for each class, job and LB tier? That's what 17x3x10?

    17 separate animations, tweaked for 3 levels then adjusted to 10 different bone sets is a pain in the ass amount of effort for no more than a visual effect.. Not that I wouldn't want it done but I would hate to be the one assigned to that job.
    (0)

  2. #62
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Camate View Post
    Hello, everyone!

    During the NicoNico Chokaigi 3 event that took place this past weekend, Yoshi-P mentioned that the team would be looking into giving each class their own unique limit break animation.
    "each class"

    Oh snap.
    (1)

  3. #63
    Player
    Chillvan's Avatar
    Join Date
    Jan 2013
    Location
    Ul'dah
    Posts
    3
    Character
    Shinryu Solaris
    World
    Odin
    Main Class
    Gladiator Lv 86
    While I agree that every JOB should have its own limit break, I think that giving an individual limit break to each class is a HUGE waste of resources! No one ever plays classes at lvl 50 and especially not in raids or trials where it would be the only place you can actually use it. So all the time and money spent developing the animations for the classes would just be wasted and should rather be spent on something else.

    Also, IMHO, Final Heaven is the perfect monk limit break ;-)

    TL;DR
    separate animations for each job - hell yes!
    separate animations for the classes as well - hell no!
    (0)

  4. #64
    Player
    snowybell's Avatar
    Join Date
    Dec 2013
    Posts
    259
    Character
    Princess Snowybell
    World
    Tonberry
    Main Class
    Lancer Lv 50
    WYRMKILLERRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
    (0)

  5. #65
    Player
    xagarelic's Avatar
    Join Date
    Nov 2013
    Location
    Ul'dah
    Posts
    46
    Character
    Zaynaskar Saleh
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    I want my Final Heaven animation so when I pushed the LB button I can get up and grab a drink
    (0)
    -- My lovely garbage of the mind --
    www.eclipticalwhitemoon.blogspot.com

  6. #66
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    I think jobs should get a second limit break ability(either at 30 when they get the job or at 50 as a here's a super special skill for you). So they have the class one(which remains what it is now) and then a job one as well. And I agree with what someone else posted... secondary limit break should make sense for the class/job. I.e. bard gets a ranged attack while archer has healing. Warrior gets dps palading healing and so on. This would make it more fun in general. But I'd like it see more buff LBs as well.
    (0)

  7. #67
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    I think what they mean is that the "classes" are getting the unique animations, as in pld would use gld animation war use mrd etc. Also as much as I would enjoy seeing multiple kinds of LB per class/job it would result in class/job stacking. Like the idea someone had about letting war have a melee dps limit break, it that was the case there would be no reason to not just stack ranged dps for most situations. Or if pld go access to healer lb then they could just cd burn and raise an entire dead party at their leisure.
    Think that to date the biggest flaw with the limit break system has been its name lol. If they had used any other way to call it people wouldn't have such a hard time with its current design.
    (0)

  8. #68
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by ruskie View Post
    bard gets a ranged attack while archer has healing.
    Personally feel that it should be the other way around, as it is BRD that lifts the archer from a DPS to a support.
    (1)

  9. #69
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Camate View Post
    Hello, everyone!

    During the NicoNico Chokaigi 3 event that took place this past weekend, Yoshi-P mentioned that the team would be looking into giving each class their own unique limit break animation.
    Wow they actually decided to do something about that entire issue that people have been asking to be fixed since release.
    (0)

  10. #70

    Question

    This is my first MMO. What is a limit break?
    (0)
    "Seconds from the end. What's it gonna be? Pull the trigger, bitch! Your a fucking disgrace!!!" Suicide Silence



    RIP Mitch Lucker
    1982-infinity

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