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  1. #1
    Player Skyl1n3's Avatar
    Join Date
    Aug 2013
    Posts
    530
    Character
    Sky Lionheart
    World
    Phoenix
    Main Class
    Lancer Lv 51
    MAYBE for certain solo events, but for a party no.
    (0)

  2. #2
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Skyl1n3 View Post
    MAYBE for certain solo events, but for a party no.
    Like this, if is solo i dont really care but personal Lb in a party no.
    (1)
    I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.


  3. #3
    Player
    Bloodclaw's Avatar
    Join Date
    Aug 2013
    Posts
    410
    Character
    Bloodclaw Talon
    World
    Hyperion
    Main Class
    Marauder Lv 100
    Wait personal and for that "person", it would be nice, but I just want unique to job.

    vote: 2
    (0)

  4. #4
    Player
    Dandelion_Mariposa's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    19
    Character
    Dandelion Mariposa
    World
    Goblin
    Main Class
    Archer Lv 51
    I would absolutely LOVE to have individual limit breaks. I have been thinking that since the beginning. It would be awesome.
    (0)

  5. #5
    Player
    Gerolan's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Seraphima Cyngosa
    World
    Phoenix
    Main Class
    Arcanist Lv 90
    It would be nice if in certain scenario quests you had access to a special limit break , like in the pre airship pass fight, or that one in Coerthas against the guy, won't say who incase people haven't got that far
    But outside that no, solo play is already incredibly easy without making it even easier
    (1)

  6. #6
    Player
    Tygg's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    28
    Character
    Tygg Nuggets
    World
    Malboro
    Main Class
    Lancer Lv 36
    I wouldn't mind it if it where a situational thing that required certain criteria for activation. Like 3 people die in a fate and corpses are still available, a summoner gets a phoenix summon to revive the corpses in the area. Something extremely powerful, but very rare while specific to each job. And it was not available while in groups.
    (0)

  7. #7
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    No. As Yoshi previously stated, it'll just be like every character has one really long cool down ability, which defeats the purpose of the limit break in the first place.
    (3)

  8. #8
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Noahlimits View Post
    No. As Yoshi previously stated, it'll just be like every character has one really long cool down ability, which defeats the purpose of the limit break in the first place.
    Not necessarily, they could be smart about it.

    DPS gains Limit by dealing damage
    Tank gains Limit by taking damage.
    Healer gains Limit by healing damage (overcures are ignored for this purpose).

    It has potential to add an interesting dynamic to the game if it's used properly, but I would like to see them become a bit more special than just "Random DPS deals extra damage". Here's a few ideas off the top of my head for how it could be used more dynamically.

    White Mage: Greatly improve magic defense for the party for a short duration.
    Scholar: Consumes all Aetherflow stacks to grant a stoneskin effect to the party. More stacks = stronger effect.
    Paladin: Reflects a portion of damage received back to the attacker.
    Warrior: All physical attacks on you have a 30% chance to restore HP instead of dealing damage.
    Black Mage: Reduces the enemies magical resistance.
    Summoner: Marks an area. Avatars within this zone gain 20% extra damage and resistance. Enemies in the area take damage aspected to the avatar element.
    Monk: Gain positional benefits to skills automatically. Additionally, all positional benefits are doubled. (eg. Twin Snakes deals 180 potency instead of 140 since it's a +40 increase)

    ...I could probably go on, but you get the idea. I just think there's potential which is being overlooked. They don't need to be overpowering, but they can be included as a nice enhancement to what we already have.

    Edit: It doesn't need to be called a 'limit break', but I do think the concept is pretty cool.
    (2)
    Last edited by Lemuria; 04-23-2014 at 05:46 AM. Reason: 1000 char

  9. #9
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Lemuria View Post
    DPS gains Limit by dealing damage
    Tank gains Limit by taking damage.
    Healer gains Limit by healing damage (overcures are ignored for this purpose).
    That's essentially the same thing as a limit break on cooldown. DPS will always have an average/consistent number during the fight (with small gaps for mechanics such as conflag or divebombs), heals will always be around the same unless people are bad at dodging. That would always lead to the LB filling at the same rate. As for tanks getting limit from taking damage, that would defeat the purpose of them using damage mitigation cooldowns, but I digress.

    Regardless, they'd all build in generally the same amount of time unless your play style drastically changed... which basically makes them on a global cooldown (since on average it would always take the same amount of time to charge for any given battle).

    I guess we just have a difference of opinion. /shrug
    (0)

  10. #10
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Noahlimits View Post
    No. As Yoshi previously stated, it'll just be like every character has one really long cool down ability, which defeats the purpose of the limit break in the first place.
    Which is why I vote no also.

    As content would have to be balanced around having the LB available.

    Individual animations for each job, oh yes! seeing MNK use a big sword looks kinda silly :P
    (0)

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