exactly, it's our ability to manage our mp pool, galvanize, and the fairy that allows us to deal with the squishier WAR tanks better than a WHM can, We can focus on a single target while the fairy and Succor's party wide galvanize takes care of everybody else, and why WHM does better with a PLD, PLDs better damage mitigation and WHM's regen allows them to spread out their healing and multitask in a party better. It's all about the niche that the two healers types fill. While each can do "well" with both tank types, they each compliment specific tanks "better"
I wouldn't even use Physick on WHM if it was instant cast as long as Regen exists.
Blizzard II is only useful for spamming in Fates for credit. It has stupidly low potency since the nerf and I've not wasted my time using it in any other content since. If you advocate using it for the bind effect, then Freeze is a better option since you can at least choose your targets.
As for Surecast... it's such niche use that it's practically a wasted slot. It doesn't last long enough to help in protracted fights, and if it's so crucial that you need to cast, then using Surecast is only going to waste more time than you save. If you're that strapped for firing important cures, Swiftcast guarantees it will fire, and in a fraction of the time! Furthermore, Surecast does NOT guarantee success! You can still be interrupted using this skill depending on the circumstances. Not so with Swiftcast.
On topic, while it would be nice for players to maybe have a reason to equip Cure on Scholar or Physick on White Mage I'm not sure how you could make changes without it devastating the core mechanics of those jobs. Both rely on cure and physick to do the bulk of the healing work, so any drastic changes would be reviled by healers. Since Cure has a proc bonus for white mages, perhaps Physick could apply a small non-stacking cure buff on the target (say 5%) so that subsequent heals would restore a little more HP. Just an idea.
Last edited by Lemuria; 04-24-2014 at 08:05 AM.
cure procs free cure II for whm no point for whm to even use physick
No and no. I invite you to experiment more with these two.
Freeze has a longer cast time and longer duration but as soon as a bound target takes damage, it's nullified anyway. If you quickly need to slow or stop a bunch of mobs around you, Blizzard II is the wiser choice. Freeze was actually pretty much useless till they swapped the Bind duration times, but even then, in cases like the Dreadknights on Twintania, Lethargy and Blizzard I are much more practical anyway because of the non-existent/shorter cast times. But we're talking about cross-classing here. Blizzard II is definitely not useless outside of FATE spamming, where, for instance, a WHM can use it to bind multiple targets around a tank rather than using Fluid Aura.
Surecast has a lot more uses than it's given credit for. Swiftcast you only get so often. For cases where you will be interrupted, you're better off using Surecast in between so you have Swiftcast open for the stuff that have long hardcast times and need to be cast quickly, or on the run. BLM arguably also have Aetherial Manipulation and Manawall to fill in further purposes in this direction, but again, we're talking about cross-classing here. If you ever need to heal on Titan or Coil fights where there are regular instances of mechanics that interrupt long hardcast spells, Surecast is sometimes the better option if all you want to do is make sure a spell goes off without fail.
When I've learned on fights when to use Surecast because I can get interrupted on a Medica or whatever, instead of wasting a Swiftcast for that, it's very satisfying feeling. Reading that a lot of people believe it's useless or "niche" in use just makes me feel even better about it. :]
Last edited by Moirear; 04-24-2014 at 11:48 AM.
Both are for the most part useless.
Sure cast is only mildly useful if swiftcast is down for a res and trash mobs are hitting you.
binding with blizzard is very situational too. You cant really use it for binding enemies around the tank. Wars must hit the enemy to generate any agro at all. Your better off sleeping them.
the animation for sure cast takes a sec itself. and really if big damage is coming. What you need to worry about is healing up everyone before it hits. And right after ther always seems to be a pause. All primals pause after they do their signature moves and alot of the unavoidable aoe doesnt even interupt. Titan stomps and levis tidal roar are unable to stop casts.
Last edited by o3o; 04-24-2014 at 12:13 PM.
There is a reason cure and physicks is the same when they're cross class. It is because SCH was never meant to weld a cross class heal that was better than their own... why you ask? Cure at the moment is already different to physicks since whm get free cure II proc from their trait (physicks doesn't have a trait for anything btw, and for a very good reason)
Anyone who is a good healer and have played either of the classes will tell you that playing a SCH is much easier andbetterthan playing a WHM in end game. SCH have superior single healing potential, near infinite mana and much less preemptive requirement for healing. Although their aoe healing lacks a bit, there is yet a mechanic in the game in which the aoe healing required isn't coverable by 4 succors combined by 2 schs (2 succors each) and this doesn't even count the pet aoe heal that SCHs should be using it with anyways during that period. Each encounter gives plenty of time to fill your members back up. The make or break difficulty for SCH as compared to WHM is the lustrates and aetherflow (3 instant 25 % heals per minute, and half the time you don't even need it if you're good thanks to adlo and easy mana management given you remember to take full advantage of your aetherflows. The equivalent for whm is to manage the 2 min shroud saint (about 1-1.5k mp regen in total at current meta) which isn't as good but halves their aggro).
So to get back to topic, it really is extremely difficult to change the current state of cure and physicks. If you buff either one, one of them will become useless for both classes (because this is the core skill for both healers). If you buff cure, physicks won't be used at all, if you buff physicks, similar thing happens though depending how you see it, sch or whm benefit is questionable since it's hard to have a buff better than a cure II free proc yet SCH will get a simple healing boost thus making healing even better/easier. If you buff the cure trait, then whm gets stronger but WHM isn't really weaker than SCH. They're just a lot more difficult to play well in end game (because of preemptive healing, no instant heals except for 5 minute cd benediction). If you change the entire mechanic of one of the heals so that it won't become useless, i.e. physicks or cure isn't a core heal skill anymore and does something special, like damage reduction etc but then we're not really talking about just simply making cure and physicks different now but changing the style of both healers which will ruin some balances.
In short, what it is right now is good. The balance is pretty alright and imo, they did a good job with both of these healers. WHM are always thought as the easier class to play since it looks more straight forward while SCH was thought to be the harder class in general due to more skills and a pet but the reality is really the opposite.
Last edited by Lafiele; 04-24-2014 at 02:00 PM.
scholar has to pay attention to pet stuff. you just sound like a bitter whm, to be honest.
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