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  1. #1
    Player
    Vittorino's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    513
    Character
    Vittorino Saggio
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Horrible idea, plain and simple. As a SCH, an instant physick proves little benefit.
    (1)

  2. #2
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I wouldn't even use Physick on WHM if it was instant cast as long as Regen exists.
    (0)

  3. #3
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    cure procs free cure II for whm no point for whm to even use physick
    (0)

  4. #4
    Player
    Moirear's Avatar
    Join Date
    Aug 2013
    Posts
    254
    Character
    Biuma Arvinda
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Lemuria View Post
    Blizzard II is only useful for spamming in Fates for credit. It has stupidly low potency since the nerf and I've not wasted my time using it in any other content since. If you advocate using it for the bind effect, then Freeze is a better option since you can at least choose your targets.

    As for Surecast... it's such niche use that it's practically a wasted slot. It doesn't last long enough to help in protracted fights, and if it's so crucial that you need to cast, then using Surecast is only going to waste more time than you save. If you're that strapped for firing important cures, Swiftcast guarantees it will fire, and in a fraction of the time! Furthermore, Surecast does NOT guarantee success! You can still be interrupted using this skill depending on the circumstances. Not so with Swiftcast.
    No and no. I invite you to experiment more with these two.

    Freeze has a longer cast time and longer duration but as soon as a bound target takes damage, it's nullified anyway. If you quickly need to slow or stop a bunch of mobs around you, Blizzard II is the wiser choice. Freeze was actually pretty much useless till they swapped the Bind duration times, but even then, in cases like the Dreadknights on Twintania, Lethargy and Blizzard I are much more practical anyway because of the non-existent/shorter cast times. But we're talking about cross-classing here. Blizzard II is definitely not useless outside of FATE spamming, where, for instance, a WHM can use it to bind multiple targets around a tank rather than using Fluid Aura.

    Surecast has a lot more uses than it's given credit for. Swiftcast you only get so often. For cases where you will be interrupted, you're better off using Surecast in between so you have Swiftcast open for the stuff that have long hardcast times and need to be cast quickly, or on the run. BLM arguably also have Aetherial Manipulation and Manawall to fill in further purposes in this direction, but again, we're talking about cross-classing here. If you ever need to heal on Titan or Coil fights where there are regular instances of mechanics that interrupt long hardcast spells, Surecast is sometimes the better option if all you want to do is make sure a spell goes off without fail.

    When I've learned on fights when to use Surecast because I can get interrupted on a Medica or whatever, instead of wasting a Swiftcast for that, it's very satisfying feeling. Reading that a lot of people believe it's useless or "niche" in use just makes me feel even better about it. :]
    (0)
    Last edited by Moirear; 04-24-2014 at 11:48 AM.

  5. #5
    Player o3o's Avatar
    Join Date
    Aug 2013
    Posts
    455
    Character
    Holly White
    World
    Balmung
    Main Class
    Black Mage Lv 66
    Quote Originally Posted by Moirear View Post
    words
    Both are for the most part useless.

    Sure cast is only mildly useful if swiftcast is down for a res and trash mobs are hitting you.

    binding with blizzard is very situational too. You cant really use it for binding enemies around the tank. Wars must hit the enemy to generate any agro at all. Your better off sleeping them.

    the animation for sure cast takes a sec itself. and really if big damage is coming. What you need to worry about is healing up everyone before it hits. And right after ther always seems to be a pause. All primals pause after they do their signature moves and alot of the unavoidable aoe doesnt even interupt. Titan stomps and levis tidal roar are unable to stop casts.
    (0)
    Last edited by o3o; 04-24-2014 at 12:13 PM.

  6. #6
    Player
    Lafiele's Avatar
    Join Date
    Oct 2013
    Posts
    166
    Character
    Lafiel Abriel
    World
    Tonberry
    Main Class
    Conjurer Lv 60
    There is a reason cure and physicks is the same when they're cross class. It is because SCH was never meant to weld a cross class heal that was better than their own... why you ask? Cure at the moment is already different to physicks since whm get free cure II proc from their trait (physicks doesn't have a trait for anything btw, and for a very good reason)

    Anyone who is a good healer and have played either of the classes will tell you that playing a SCH is much easier and better than playing a WHM in end game. SCH have superior single healing potential, near infinite mana and much less preemptive requirement for healing. Although their aoe healing lacks a bit, there is yet a mechanic in the game in which the aoe healing required isn't coverable by 4 succors combined by 2 schs (2 succors each) and this doesn't even count the pet aoe heal that SCHs should be using it with anyways during that period. Each encounter gives plenty of time to fill your members back up. The make or break difficulty for SCH as compared to WHM is the lustrates and aetherflow (3 instant 25 % heals per minute, and half the time you don't even need it if you're good thanks to adlo and easy mana management given you remember to take full advantage of your aetherflows. The equivalent for whm is to manage the 2 min shroud saint (about 1-1.5k mp regen in total at current meta) which isn't as good but halves their aggro).

    So to get back to topic, it really is extremely difficult to change the current state of cure and physicks. If you buff either one, one of them will become useless for both classes (because this is the core skill for both healers). If you buff cure, physicks won't be used at all, if you buff physicks, similar thing happens though depending how you see it, sch or whm benefit is questionable since it's hard to have a buff better than a cure II free proc yet SCH will get a simple healing boost thus making healing even better/easier. If you buff the cure trait, then whm gets stronger but WHM isn't really weaker than SCH. They're just a lot more difficult to play well in end game (because of preemptive healing, no instant heals except for 5 minute cd benediction). If you change the entire mechanic of one of the heals so that it won't become useless, i.e. physicks or cure isn't a core heal skill anymore and does something special, like damage reduction etc but then we're not really talking about just simply making cure and physicks different now but changing the style of both healers which will ruin some balances.

    In short, what it is right now is good. The balance is pretty alright and imo, they did a good job with both of these healers. WHM are always thought as the easier class to play since it looks more straight forward while SCH was thought to be the harder class in general due to more skills and a pet but the reality is really the opposite.
    (0)
    Last edited by Lafiele; 04-24-2014 at 02:00 PM.

  7. #7
    Player
    jars's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Juni Esura
    World
    Sargatanas
    Main Class
    Astrologian Lv 70
    scholar has to pay attention to pet stuff. you just sound like a bitter whm, to be honest.
    (1)

  8. #8
    Player
    Lafiele's Avatar
    Join Date
    Oct 2013
    Posts
    166
    Character
    Lafiel Abriel
    World
    Tonberry
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by jars View Post
    scholar has to pay attention to pet stuff. you just sound like a bitter whm, to be honest.
    Lol, this is what i'm talking about. I play both classes equally btw, though I do main a whm since my gf plays the SCH. I won't bother to try to argue in length about it but in short, pet management of a SCH pet is not difficult (especially with recent improvements in the ai) It's a lot easier for me at least, to do things with a SCH than doing the same things on a whm. Take solo healing for example (without a bard). I'm not being bitter about it because I never said SCH is OP compared to WHM. They're just an easier class to master (at least for me).
    (0)
    Last edited by Lafiele; 04-24-2014 at 02:09 PM.

  9. #9
    Player Kaze3434's Avatar
    Join Date
    Mar 2014
    Location
    Old Grid
    Posts
    1,016
    Character
    Rumina Asou
    World
    Cactuar
    Main Class
    Archer Lv 70
    sch healing is better overall imo, mainly because of galvanize. a good crit on adlo can give a longest lasting shield. put a stone skin and tank might not lose any health over the course of 15 seconds, and that is a long time in fights. time that can be spent adding dots, healing others if needed, or making sure you move out of an aoe.
    (0)

  10. #10
    Player
    FaizeD's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Emil Lacroix
    World
    Tonberry
    Main Class
    White Mage Lv 60
    An arguement can be made for making Physick traited on SCH, perhaps to imbue novelty - but this insta-cast Physick idea sounds difficult to balance. Off GCD like Lustrate, the potency would have to be incredibly low to make it less appealing to spam. On GCD and you'd generally be better off casting the hgher potency Cure as the cast time is shorter than the GCD anyway. If we're presenting this as an arguement for a mobile heal then SCH already has two - Lustrate and Embrace.
    (1)

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