Yeah, there was a big thread with this suggestion back when they were initially changed in 2.16 or whatever. If I recall correctly, a CM eventually chimed in and said that they'd brought the feedback to the effects team. However, there was no information on a timeframe.

Quote Originally Posted by Bayohne View Post
Thanks for the feedback regarding the 'pulse' timing on the new indicators.
We've passed along the suggestion of timing the pulse to match with the action being readied to the effects team. They're currently looking into whether or not it's possible to implement!