Quote Originally Posted by Grotesque View Post
It is wrong positioning of the targetted member. If you move way too early or not standing properly in the pit, it fucks up. Thats the simple reason.
Yeah this has got to be it, we just aren't stacking tight enough. I am going to have everyone turn off spell effects so they can see and get in position correctly. I'm assuming its someone trying to hit the snakes at melee range and not being far enough down.

Quote Originally Posted by Lani View Post
If someone is super fail at dodging just make them stand in the other dip. It is unlikely that they will get marked twice and one divebomb won't kill them unless they get knocked into a wall.
Thanks for the tip - we seem to be doing pretty good but that's a great idea.

Quote Originally Posted by Lithera View Post
Set up a macro that has a 28 sec wait and calls out to be ready for dive bombs and hit it after the 3rd DB in the first set. This will ensure you're on time. As long as everyone is ready and moves when the green mark appears you should be good.
Why the hell didn't I think of this? I've been counting in my head after snakes spawn, lmao. I am just going to set a Macro that will ping off @ 20s left, 10s left, 5s left. Its 45 seconds from spawn time to 2nd set, correct?