I kill them for the gil x:
I kill them for the gil x:
So.. I just recently started actively posting in forums.....
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unless you can actually SR with 2 or 3 it needs to be a unanimous decision. to SR or not to SR is not a majority rules decision.
Ohhh. A Pugilist, no wonder. :P
Kidding aside, nope. This tactic is pretty common in dungeon instanced MMO nowadays, where nukers are the King of grinding. In other MMO, where open world is popular, have you seen anyone grinding killing the mobs 1 by 1? I doubt that, most likely party members are pulling 1-2 mobs each then AoE them all the way.
IGN: Yvaine Isaulde
World: Tonberry
Well when I play healer and tank takes off before I even finish buffing and pull the whole zone I just let him die. Now he knows this not a speedrun lol.Except that speed running is actually harder than pulling one by one ( > . >
In fact, because it's so easy to pull 1 by 1 and faceroll mobs, people speed run to have even the iny bit of challange they can...
Also I don't think you can say "it shouldn't be done in DF", anything can be done in DF, just like you can tell me to go to PF for doing SR I can tell you to go to PF for not doing it.
DF is free for all, if most of the party wishes to SR I think the other players would either like to learn it, ask not to SR and have the party agree to it, or leave... But it's wrong telling you can't SR on DF IMO.
In my opinion, it's only a chore if people make it one. If they decide not to have fun in a game, which, its main purpose, is to entertain, then that's another thing. MMOs have always been about grinding anyways. I don't think SE planned for people to do speed runs in dungeons.
I came to this game from Tera where the goal was to skip all trash all the time. The Koreans love skipping the trash which makes the Western desire to waste as much time as possible killing trash and not speedrunning completely mystifying. Your human life span is finite in case you didn't realize.
"aoe is lame"
gtfo. there's a reason we have aoe skills and spells that are only effective when there are many targets.
Simply: No.Simply: no. That's directly against SE's words and intentions. In fact forcing someone to leave or kicking them because they don't want to speed run is considered abusive and is actually bannable. Check out SE's statements in the other Brayflox thread.
DF exists for one reason: to help lower level players through dungeons. In fact, kicking anyone who isn't being abusive themselves is considered a reportable offense. It doesn't matter how much they slow you down. DF was supposed to foster community. Clearly it's failing miserably at that, but that was the intention.
SE doesn't support players leaving mid fight in Bray Dungeon - Never saw they are against SR on DF. I agree with SE - Players shouldn't leave midfight.
Second Df does not exsist to help new players, it exsist for fast and easy party matching. There is a feature exsited in the DF to help new and low lvl players and that's the roulette.
And third, kicking for that reason is an abuse, I never stated it wasn't.
I think it's impolite and selfish to stay in a party where everyone but you want to run a dungeon in a specific way and expect everyone to play like you want to without trying to adjust and help contribute, and that's why I said that player should either ask and have the party agree not to SR, or leave (simply morality, I wouldn't kick him over it and I know many won't). If there is a party of four where 3 want to SR and one doesn't and he refuse to cooperate or refuse to try to SR and stays in the party - I think that's not a nice thing to do just like the opposite.
Last edited by Razzle; 04-23-2014 at 04:44 AM.
This entire thread goes completely and utterly over my head.
I can't comprehend, even from reading all the posts, how this is relevant in the very least? Why are we upset about not killing every single living creature on the screen? Actually, the thing I really want to know is how do you take the slow route of fighting everything one at a time and NOT make it a chore? Its dull. Its boring. Its slow. You can probably do it with your eyes closed.
If the party can't keep up in a speedrun, that's one thing, but what purpose is there in stopping to take out some trash mob, or take them out one at a time? If you can't handle it, you should say something. Newcomers to a dungeon that want to actually learn it, get mapping achievements, experience the map, etc, I get it, that's fine, but I do not understand how wanting to get through another tedious dungeon crawl for a handful of Myth and have to do it all over again is some great evil.
Its a trash mob. Even if you stopped at one group at a time, you're not really doing anything worthwhile; your skill rotations aren't being refined, you aren't getting anything other than some pocket change, and its just taking longer to get through.
There is absolutely no reason to engage unnecessary mobs. If you can group them up and take them out, why not? To take the scenic route? O_o As most people in here are 50s, I'm assuming we're not talking about XP being missed, and most lower leveled dungeons have limited speed running capability due to gear/level scaling and enemy placements generally being further.
What is the REAL issue here? Don't like being rushed? Don't like the pressure? You want to stop and smell the roses with your temporary companions? I mean, seriously, people complaining that thrash is there for resistance you literally have ZERO resistance throughout the entire dungeon UNLESS you're speed running, where you are introduced to a modicum of danger, especially the goblin Dragoons in Brayflox using Jump on random people.
Unique dungeon mechanics would be cool for like the first 5 runs, then they'll become trivial and powered through with the appropriate gear like everything else in this game.
Perhaps this is why I enjoy running Crystal TardWar and Coil (specifically Turn 4). The trash mobs take more than breathing on them to die. Of course, as you can see by my naming of CT, anything that requires a shred of coordination in this game is like toying with the lock on Pandora's Box.
Last edited by Razzle; 04-23-2014 at 04:37 AM.
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