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  1. #1
    Player
    Vactus's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    341
    Character
    Vactus Serakai
    World
    Faerie
    Main Class
    Marauder Lv 50
    Explain to me why we should kill every trash mob in the joint? I should stop to kill two mobs that I can just as easily lock out of the boss room? Were you around for the original AK SR? That was literally fighting just the bosses. You can't do that anymore in any dungeon. Want us to kill trash? Give me a reason to do so. Like door locks that are currently in place or something else. Other than some gil, no trash mob is actually worth killing unless it unlocks the boss or next section. Burn what you need, otherwise you're just wasting time or wanting to spiritbond. SB is the only reason I could see wanting to kill everything i.e. T3 of Coil.

    Let's talk BrayHM since that's the new hotness for SRs. There are up to four pulls that are skipped. The 3 birds near the first bosses door, the two adds at that door are easily locked out, the raptors to the left of the second section and the last Couerl before the final boss. Two of those guard a chest. The raptors are easily avoided by having someone run to the chest and back down and to the boss door when Brayflox blows the rock. So that locks us out of a treasure chest that isn't worth much. I can do BrayHM in just about 10mins or so if I have a SR group ready for it. Otherwise in DF/DR it's treated like a SR ONLY in the fact that we skip stuff. We still kill all the needed trash just at a slower pace because DF/DR.

    Edit: You mention them being minions and comparing it to WC3. WC3 is a very different genre and is a single player game. This is an MMO which by nature is grindy as hell and people want to complete things as quick as possible.

    Edit:

    Quote Originally Posted by Starlord View Post
    Reasons I don't avoid them is because I am trying to EXP off of them, There's better ways to get myth if that's their reasoning to speed run a dungeon. like on AV and they just totally waste 50-100k exp because they don't wanna wait for the Morbol seedlings to pop that give roughly 4.5k exp per seedling, instead they kill them and I only get 400 exp.. REALLY?! -.-
    That's a very different scenario. If you're still leveling, then most mobs aren't skipped and dungeons are speed runs. AV farming is another form of SR when it's the first room only. Which is something I've never done because I leveled during the good ol FATE grinding days last fall.

    Quote Originally Posted by Macka View Post
    But thats what I see when I decide to do a duty finder group all day everyday. On that note they spend more time and effort trying to lockout the last trash before the first boss then it takes juzt to kill them. If we wipe guess what more time wasted. Dont blame the healer blame the tank. If they can't take heat why they in boiler room?
    IF that is happening then it's a bad group anyways and shouldn't be doing SRs.
    (1)
    Last edited by Vactus; 04-23-2014 at 09:38 AM.

  2. #2
    Player HeroSamson's Avatar
    Join Date
    Oct 2013
    Posts
    1,006
    Character
    Zanon Reeves
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Vactus View Post

    Edit: You mention them being minions and comparing it to WC3. WC3 is a very different genre and is a single player game. This is an MMO which by nature is grindy as hell and people want to complete things as quick as possible.
    Yeah my point exactly, You want to complete things quick, Square Enix does not want you to blow through content quick is why its set up this way, which mmo have you ever played that had you walk straight to a boss without fighting something?

    Minus single bosses those do not count do not bring up primals there is no walking needed. Do not mention popping a Boss either this is only about dungeons.
    (2)

  3. #3
    Player
    Vactus's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    341
    Character
    Vactus Serakai
    World
    Faerie
    Main Class
    Marauder Lv 50
    Quote Originally Posted by HeroSamson View Post
    Yeah my point exactly, You want to complete things quick, Square Enix does not want you to blow through content quick is why its set up this way, which mmo have you ever played that had you walk straight to a boss without fighting something?
    None, but if I can burn through them as quickly as possible I will. The only reason people don't SR is they either don't want the hassle and possible failure or they're undergeared. I'm i93 WAR/89SCH/87DRG. I'm not going to go about the dungeon is a slow casual manner and kill absolutely everything in there. SE may not want us to burn through the content, but it's stupidly easy and barely a challenge at the gear level required. Even in WoW people would skip stuff is possible in dungeons/raids (haven't raided since Wrath so I could be behind) or bring high AoE classes to burn it down asap. The only reason trash is there is to slow you down. That's it. If they really want us to not blow through it so quickly then up the challenge or give trash a reason. Hell go as far as make it like FFXI where things took forever to kill, but people will always find a way around or through as fast as possible. Tera, kill what is needed and get to boss. WoW, kill what we have to and skip if we can (admittedly a bit more difficult depending on the dungeons). MxO hit and run tactics and sac pulls. RFOnline... stand around and do a skill :/ GW2, unless you were doing PvP, skip what you need or burn it as fast as possible.

    Humans always find the fastest way possible to clear content. FFXIV is far from difficult when it comes to dungeons.
    (1)
    Quote Originally Posted by Auron_Wolf View Post
    When some Paladins become Warriors…



  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Vactus View Post
    Even in WoW people would skip stuff is possible in dungeons/raids (haven't raided since Wrath so I could be behind) or bring high AoE classes to burn it down asap. The only reason trash is there is to slow you down. That's it.
    Trash is there to help pace the dungeon itself. Running long corridors to bosses and only bosses would make a dungeon incredible boring.

    That said, since you mentioned WoW, multi-pulls were NEVER the norm and instead are what "crazy" tanks would do. These would be guys overgeared for the instance using cooldowns and trinkets to pull it off. The trash packs were at least designed with a kill order and threat levels in mind. Even the "easy" dungeons in WotLK were like that, with Cata and Mists dungeons following that concept. The only mobs you'd skip was stuff not directly in your path. The side mobs in Pit of Saron come to mind. The packs in the other platforms in Halls of Lightning also come to mind.

    Instead what we have here is sac pulls and lockout abuse. Both scream "not-intended".

    If they really want us to not blow through it so quickly then up the challenge or give trash a reason.
    Your reason for killing trash: it's there. Challenge has nothing to do with it because chances are you'd still look for a way to cheese the content. It's more a matter of the developers implementing trash in a way that you have to face the mobs while reducing the chances of skipping mobs. I guess zone drops would also help, except they made all loot come from treasure chests so that's not going to work.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #5
    Player
    Ooshima's Avatar
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    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Duelle View Post

    Your reason for killing trash: it's there. Challenge has nothing to do with it because chances are you'd still look for a way to cheese the content. It's more a matter of the developers implementing trash in a way that you have to face the mobs while reducing the chances of skipping mobs. I guess zone drops would also help, except they made all loot come from treasure chests so that's not going to work.

    They can simply make mobs drop chest thou. Like how in Brayflox HM, in each zone you have to kill all the illumanti goblins for the key to drop, they could simply not directly placing the treasure chest in the zone, but to make you kill all the mobs and when the last mob is killed, the treasure chest will appear.
    (0)

  6. #6
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Vactus View Post
    That's a very different scenario. If you're still leveling, then most mobs aren't skipped and dungeons are speed runs. AV farming is another form of SR when it's the first room only. Which is something I've never done because I leveled during the good ol FATE grinding days last fall.
    Most dungeons they don't, but on AV for some reason, some parties just don't care and kill them before they hatch. I mean I don't expect them to kill EVERY mob, but when it's something that would net me 5k a pop I kinda hope they do wait, or else I am losing out on quite a bit of exp.

    Killing them before they hatch I feel is a "form" of avoiding mobs (easy to kill gives, less exp, and they don't want to wait).
    (1)