Haha, you beat me to the paralyze commentBlissa, your not telling any tank anything they don't know. Sorry if you played with a bad one, but talking to THAT tank is much more effective than trying to PSA all tanks who likely CAN hold onto a large group.
PS: If you died in Brayflox, please try to tank it yourself, and see how frustrating it can be when Paralyze procs 5 times in a row on you, and your unable to hit a CD, or an Overpower/Flash in time.![]()
Just to point this out, the coeurls before the first boss apply the paralyze without using an AoE attack, or a cast time, makes it a little difficult to dodge it.
I'm with you there! Besides, you have to factor in bad speedruns into your average clear time. If you have a wipe or two, you may as well have done it the normal way.This topic thread just reminds me of why I don't go for big pulls while tanking, it requires a large amount of trust in the DPS and healer to do their job well and fast. Outside of people you know, I've noticed way too many people who are unable to do their jobs that well in DF, so I tend to stray away from big pulls.
Also, just because this brings to mind something...when the hell did speed runs through gathering large amounts of mobs become a thing here? I did a run with some Japanese players and they grabbed small mob groups, we burned them down, went forward, and repeated all the way through Haukke Manor HM. It was one of the fastest runs I had been through in the place simply because they didn't overpull, they grabbed the groups that already link to each other (at most had 4 enemies on us), and we go through with the place with 6-7 minutes left on the protect. When did the thought of larger pulls = faster runs become so prevalent?
One thing I hate as a tank is being pushed to speedrun (there's a trust factor, which frankly I don't have for some people). When people tell me to grab more mobs or pull them for me, it annoys me. I know what my own comfort level is. It's like if you're driving a car and doing 65 and someone tells you to do 90 because they're comfortable doing 90. You're best served driving to your ability, not someone else's. Yes, I just compared healers/dps who do this to backseat drivers but hey, if you want to drive, you're welcome to, just play a tank!![]()
Pulling big groups requires checking the healer gear first. As long as the healer will bruteforce heal you spamming the heals, the only difference between different healers is its gear. If you got a fresh new 50 healer with i50 gear, don't think to pull as much as any i90 healer can hold.
Edit: as healer forgot to add, tanks are expected to use mitigation skills. I got tanks pulling hard but neither using basic things as Rampart, neither when it was evident my heals aren't keeping up with the damage they got and their death will be in xx seconds if he don't act or mobs die.
Add also dps in the factor. If dps is slow, it adds pressure to healer, who needs keep up 2x the needed time. In my healer i58 done brayflox a number of times, and when meet (over)geared people no issues at all with pulls. Sometime instead 1st pull is a mess, guess why, Then tank halven the pulls for his own sake.
Last edited by LalaRu; 04-23-2014 at 04:33 PM.
I can agree I don't do speed runs in the DF unless I'm confident it can happen tho I'm the over cautious Warrior so during large pulls especially when I get the luck of 2 blm I don't use ST rotations, my usual for large pulls like BF hard is infuriate pull groups once I reach the stopping point I SC then over power 3-4 times with bloodbath up and foresight cause why not, tho I'll throw up CD as needed. then flash till empty mp to let tp recharge then back into over power usually there dead by then but it's mainly to allow blm to freely double flare tho I tell them don't atk till I do steel cyclone cause just from my experience it gives me more Emity then flash at start and time to turn around to OP. Havnt lost hate yet and plenty of time between pulls to get mp/tp back
And this is why I don't do big pulls. I don't speed run things, and I have no intent to.
I no longer mind as much because I've just learned to expect it but a pet peeve of mine is when a tank decides to mass pull and DOESN'T TELL THE HEALER.
You NEED to say SOMETHING. "big pull" is more than enough. But running off and grabbing 15 mobs while I have no Aetherflow stacks up, or E4E on cd, or maybe I just switched classes and need to wait for a bit to be completely ready but you can't just go speeding off into the depths of Wanderer's Palace with me having one Lustrate and Selene out and DAMMIT WAIT FOR PROTECT.
Sorry. That got ranty.
I only just started doing pulls. In Bray HM of course since it's all the rage now lol. Usually I have a complete party from my FC so it's always smooth. The DPS don't start doing their thing till I tell them to so holding hasn't been an issue. On the biggest pulls I find trying to rotate through mobs near impossible so it's usually a infuriate to steel cyclone, pepper in an overpower or two. Rotation back to five stacks for another SC if needed with a flash or two thrown inbetween if it's taking a little longer than expected.
It's one thing if you can't hold pulls.
It's another when you're holding pulls and DPS/healer decide to just stand around doing dismal amount of damage and barely healing you. Especially when you're tanking 10+ said mobs of BrayHM. And when the healer keeps pulling aggro on that last coeurl because they keep standing in the doorway. And when BLM suddenly dies for no reason (other than probably standing in AoE).
I used to tank in WoW, and in my experience there's a lot of pressure from DPS to pull big, mainly because they want to see pretty numbers on the meters. My personal rule was never go for large pulls unless it was the healer asking for them. It made me a slow tank, but it's a pretty good rule ... especially in PUGs where the last thing you want to see as a healer is a tank who wants to make everything your fault.
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