it is better to add effect that player will have a chance to dismount when get hit rather than heavy & re-new heavy before the last effect worn off



it is better to add effect that player will have a chance to dismount when get hit rather than heavy & re-new heavy before the last effect worn off
I...I don't care about the heavy effect because I have a mania (for make it even more interesting and adventuring) when entering in tribal territory.... I play it "assassin"
Ok, I explain it, it is something I developed without even want it because we all know that fighting mobs outside of dungeons is just futile and a time lost, so when doing tribal quests I wanted to avoid fights the more possible... That led me to... be super assassin sneaky, walk in enemy zones without being discovered, take whatever the tribal quests tell me to while being around... It's just funny. Sometimes I can't avoid to laugh at Kobold's faces while I'm gathering worthless ore or soothing the bombs there and they don't even notice I'm there...
So options when you have to cross a 'dangerous' zone are the following:
1- Run with the chocobo (Boring one) and.... :O..... RISK!... Having a heavy status.
2- Kill everything you see, but it is just so pointless... But it is kind of fun, would be even funnier if...
3- Laugh at the enemy trespassing the area without being undetected, is funny too and you avoid the heavy. Also it works for tribal quests! You can't just run with you chocobo in tribals because if a monster attacks you then you can't interact with the quest elements until you kill it.
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