I dearly hope you're not talking about just spamming the BB combo. It's lower damage and lower enmity than any of a number of other rotations. The highest enmity rotation is actually SE>BB>BB>BB, so, if you're advocating cranking out enmity for the first minute or so, that's what you should be using.
Fracture isn't really worth it since it costs so much and doesn't really offer a particularly impressive increase to damage. In fact, because it's not part of your combos and inhibits uptime, it ends up being a wash, basically. And, once again, if you want to maximize damage dealt, you're talking about the wrong rotation. BB>SE is the highest damage rotation we've got so, if all that you're aiming for is damage, that's what you should be using.2. Once you've generated enough enmity, switch to your Maim rotations and use Fracture in-between rotations as needed.
If you honestly think that you should never use Berserk because of the Pacification debuff, it's because you don't know the fight. Berserk is an amazing tool when used properly and is only going to screw you over if you use it indiscriminately instead of waiting for the proper time, when you know that you'll have a safe time frame to be Pacified in 20 seconds, which actually happens quite often. About the only time it's going to screw you over is if adds are about to spawn.When using the second method, under no circumstances should you ever use Berserk. Berserk ends with a Pacification debuff, which can cause you very critical seconds in which the tide of battle could change signiricantly. For the first method, you can trust the other tank to cover you, so it's fine. But if you're tanking, Berserk is a HUGE no-no. The damage bonus is not worth the uncurable stun-like aftereffects.
Also, the Pacification can be esuna/leeched off of you, so it's not as if it's incurable. It's only 5 secs long so it's generally not worth it to burn the healer's GCD.
Now, if you really want to talk about generating a massive enmity cushion before going on to using lower enmity-higher damage rotations, spamming your high enmity combo for the first minute is actually a pretty inefficient way to go about it. I can generate the same amount of enmity in 20 seconds as someone using BB spam does for the first minute, and I do it as part of my starting attack string:
(Brutal Swing)HS>SS>BB>
HS>Maim>SE(Vengeance)>
HS(Unchained)>SS(Berserk)>BB(Brutal Swing)>
From here, you can go one of two ways. There's a higher enmity variant that uses
HS(Internal Release)>SS>BB>HS>SS>BB>
But I tend to prefer this lower enmity/higher damage variant that actually maintains Maim (I generate more than enough enmity with this anyways)
HS(Internal Release)>Maim>SE>HS>SS>BB>
And then you finish off either of those with an IB right before you get Pacified by Berserk. The order of CD usage is really important. You want to use Unchained before Berserk so that the last GCD of Unchained isn't eaten by the Pacification as well as making sure you get the Wrath stack from Berserk (not because you want to avoid wasting Wrath stacks because the rotation wastes 2 already, but because it gives you 2% extra crit for the first 2 rotations); this also means that you have 1 GCD at the end where you do not have Unchained but do have Berserk, which is when you use IB (which wouldn't benefit from Unchained anyways). Internal Release because used 2 GCDs after Berserk is used means that you won't have IR for the first buffed HS (not a big deal) but you will have it around for the IB at the end (which is a big deal).
The enmity generated by this attack string is obscene. Using it, I routinely reduce PLD tanks using FoF and RoH spamming in Shield Oath to tiny slivers of enmity. I also end up pulling bosses that other tanks have had a full 40 seconds to build up enmity on their own before the rotation finishes. Berserk and Unchained combine to increase your damage by ~87% while they're up, which means that, for the 3 BB rotation, you're basically getting 5.6 BBs for the cost of 2. Toss in IR on top of that and you're basically doubling the value of every ability you use while all 3 buffs are active.
In general, I try to do this attack string every 2 minutes or so and, in between, I almost never bother using BB (I end up doing SE>SP; the only reason I'd use BB is if I elect to do SE>BB for the extra damage if I think we don't need the SP debuff) because I have such a massive enmity cushion that there's no reason to try and generate more.
If you seriously want to give advice to people, make sure you actually know what you're talking about. Pretty much all of the advice you provided was wrong (beyond the whole "turn off Defiance" derp, because, you know, it's not as if it never occurred to anyone else to turn off the stance that reduces damage by 25% when they don't need to tank).



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