Page 6 of 6 FirstFirst ... 4 5 6
Results 51 to 53 of 53
  1. #51
    Player

    Join Date
    Apr 2011
    Posts
    45
    I think all the starter areas are getting redesigned to make use of the new jump feature. For the Shroud though, they just need to open it up. If you dont look up it feels more like a tunnel then any forest. Could benefit if there were clearing where you could acuatally see the sky too.
    (0)

  2. #52
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    I wouldn't mind a few more open spaces, the only remotely open spaces we get are full of Malboros and ultra high level efts lol in the large open river "Don't remember the name"
    (0)

  3. #53
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Just a thought that crossed my mind:

    Magic forest with moving trees to make new paths (not the whole map, but maybe a certain section of it) If it'd be too much to move the entire tree, make the root system shift (roots come up out of the ground one moment to block a path and down the next to create a passage) But to make sure that it doesn't become a hassle to traverse the zone, let us attack above ground roots (which would cut them in half but would aggro a monster spirit or something (like a Tree Spirit or something; maybe one of those Treants?). I don't know something that just popped into my head...
    (1)

Page 6 of 6 FirstFirst ... 4 5 6