
Originally Posted by
Clavaat
A lot of the early dungeons in this game are fairly self-explanatory, and actually give you clues to how fights will work later. For example, interacting with the water bubbles on the final boss in Sastasha prevents adds from appearing. This mechanic appears in several places later in the game, or something similar to it. Aurum Vale has almost the exact same boss appear in Halatali HM, so even without a guide, you knew what was going to happen. If you remember several mechanics from Ultima, you will know what to do in a few of the phases of Ultima HM, albeit to a less forgiving extent.
If you've ever seen Egoraptor's Sequilitis series, particularly on Megaman X, this kind of system comes to mind. You may learn best through the gameplay, not someone telling you what to do.Also, as stated before, guides, both video and written can be incredibly unreliable. They will explain the mechanics once and how they dealt with it, and not offer alternatives, or they will not update their content when a new idea comes up, so you have to cross-reference dates and information. This has been happening to me frequently with T5, as everyone seems to have done it a different way, and do not explain the mechanics well. "Do this." is much less helpful than "Do this because this can happen." Depending on your group, there is not 1 end all be all strategy that will get you a clear.