The areas overall need to have more variety, that much is clear.
We could also use more views, alternate routes and points of interest.
The areas overall need to have more variety, that much is clear.
We could also use more views, alternate routes and points of interest.
There was a video that showed the life in Vanadiel... Even small changes like that should be integrated into the redesign.
Hi Onidemon,
Definitely. Currently you see places like Quarrymill or The Golden Bazaar (hamlets) and they look like they could support Guilds or Shops, but are unused. That'd be nice to have.
Then again, we're also getting these Frontier Quest Hubs, so maybe we'll have some Shops / Convenience within those areas?
Give Eorza a really odd moon. Perhaps it's an odd color or shape. Give it it's own story. Something different to look at when you look up. Less Earth like. Something to remind you your not in cansas anymore.
KissesLinkshell of Gysahl
www.KissesLS.net
I hope they add small things to the areas that make it stand out, FFXI had this but most ppl didnt take the time to stop and look. Here is a video made by Chochoroon, the video shows all the unique scenery within areas in Vana'Diel.
FF11 Vana'diel Scenery
Its small things like this that imo made Areas in FFXI so amazing and gave players the feel that Vana'Diel was alive. I would love to experience that in Eorzea, with amazing graphics. When i play now, while some areas graphically look amazing the world itself feels dead, there is no life to it like Vana'diel had. As u can see in the video above, the birds, bugs, butterflies, fish and so on, these small things that are taking place in the environment around you gave Vana'diel life, for example the whale and whale family that pop up during the boat ride (4:20+ in the video) and its things like this that Eorzea is missing
Anyway not to stray to far from topic, i hope when they redesign the zones, they do small things like this to bring the world to life. If they simply change the way it looks but don't give it unique features then i think ppl would get bored of it after a while.
Last edited by Shura; 07-14-2011 at 05:08 PM.
I just don't like how it seems like we are missing entire zones between the current zones.
If you don't know what I am talking about look up that old world map (from pre-release you can find it on the net easily) then go to a FFXIV map website (yg.com or ffxivmaps.com[something like that]) and look at the differences, for example.
Thanalan <-> Black Shroud looks like a good distance from each other. Which makes me wonder, does the Black Shroud really take up the entire Eastern side of Eorzea? (because that is what it is doing now with how it is set up. Also where is that bay at to the west of Ul'dah? I don't ever remember going there...in fact it doesn't really exist in the current map! Also the fact that there are mountains seemly surrounding Ul'dah when it's supposed to be in the middle of a desert, why not let up roam 360* around it? As I matter of fact I feel that the city should be slightly elevated above everything in its nearby vicinity to give a better vista when approaching it (more of that, 'OMG there is it!' feel than just a city hidden because of some small mountains, this isn't Bastok)
Also why can't we reach the cape (southern end of Thanalan's region) ok I suppose I can answer myself and say "expansion areas" so understandable, but to turn the southern area into a maze of mountain-like paths doesn't make sense since the true world map stats its a desert. So I hope stuff like this gets addressed when they remake the maps.
Also if you look on the world map there is a river, supposedly right before you get to the docks where the boat is to take you to Limsa Lominsa (in West Thanalan), this river is so labeled as the Ginderfoot River but lacks an appearance in the game, in fact it's all together disappeared! How come? This could have added so much to the lack-luster area of Thanalan as River = fresh water = green grass and plants of color to off-set the 90% tans and browns of that region.
But I linger in Thanalan too much, what about La Noscea? Well for one there is supposedly a giant volcano there (if you look at the collective map the giant center where you cannot run through is supposed to be it), yet its so massive and we don't really get any good sight lines of it. (something to consider when remaking this map) It could even tie into a village town somehow, like:
The town uses a stray lava stream that runs into the ocean to make Eorzea's finest hot springs, promised to have healing powers for all kinds of aches, or something along those lines. But something to offset the 90% of green/blue/gray that region loves. Good color schemes come from minimal usage of colors but when you make all the colors on the same side of the wheel you get bland looking environments (with a throw in of reds you have cool color, cool color, hot color; a dynamic choose to liven the scenery)
As far as The Black Shroud goes however, I really hope (although it is a beautiful zone in terms of detail) that you add more hot colors or have an absence of colors (area with only dead trees, so you have dirt and burnt trees, or dead trees that have lost most of the vivid color. Also, something to consider: Make an upper level to the trees, XIII, X, and XII all had this in them and its something I really loved! At the bottom make it where you can pretty much B-line from point to point but up top make it the labyrinth of tree branches in the canopy of the trees, and make it where you would have to use the tree tops to get to certain areas (crossing a big river or something of the like) but don't make it too dependent on the labyrinth, this could also allow for beautiful vistas (assuming some portions take you to the top of the trees) where you can see the ground like an ocean of green leaves with a azure blue skyline and mountains (or whatever is in the distance) in the distance. Also it would be neat if some portions of the tree tops area that you could see below you and see monsters and players running by, it would be fun and return that forest feel without being a total labyrinth.
Anywho, long post is long but those are my thoughts. On the other two zones, since I don't really frequent them too often (although I have traversed them to all ends) I think those are the two most right zones created (and lack the most content how ironic).
TL;DR:
Have a dynamic color choice (cool, cool, hot color scheme; hot, hot, cool color scheme)
Make special "Vistas" while exploring to make the areas memorable
Make the maps actually work/represent the world map you released before the game was released
Last edited by OMEGA_HACK; 07-14-2011 at 06:27 PM.
I personally think the zones are to big or rather to much of the same thing covering to much space. I think smaller more detailed zones would be better. I want to see more colour, more landmarks, interesting places to explore, more non instanced dungeons, a lot more towns and camps with reason to actually visit them. PLEASE NO MORE COPY AND PASTING! Please do not re-use massive chunks of scenery so many times. This ruins immersion when it is so obvious it's been done. At least try to hide it. Also stop with the maze like zones and corridors it's annoying and it is boring. Make more open zones this includes the dungeons to, not every dungeon needs to be a maze.
I thought the zones in FF XI were well done and they looked great. It was one of my favourite things about the game, it was a beautiful world.
To me FF has always been about amazing beautiful fantasy worlds and it was very painful to be presented with such a dull lifeless world in XIV.
Last edited by Akira_Tenshi; 07-14-2011 at 07:52 PM.
I didn't Play FFXI for long but the atmosphere of the areas and little details of the plants and effects made the world a whole lot more alive as others have already said just to get that part out the way.
The world lacks depth imo, while what we have looks stunning I sometimes think its the fluff that is missing.
It's far to static at times, even just having the Pc's moving around from 1 place to another would help a huge amount imo, patrols leaving the main city walking camp to camp.
Mobs moving from location to location as a heard or running from an aggressive mob.
Mobs fighting each other.
Mobs attacks each other
Mobs are around changing with the weather or day/night.
Small critters running around (the size of the old mobs or smaller) and running from everything and everyone.
Oh and Mob placement suiting the surroundings, I have to wonder sometimes about crabs and does next to each other lol.
An rather then redesigning the world, I would much rather see new sub zones (around 1/2 the size of the current?) added around the current ones then time spent on redesigned atm.
Using the Current zones as they are almost like hubs, and the real conent beding added around them.
- Large cavern sections around the LL zones or small islands off the coast,
- several old ruined villages populated with goblins or beast tribes or even new npc villages (that look like villages with more houses then the current ones),
- underground tunnels below the tree roots around Gridania.
- A huge desert with only thats alwasy got a serious sandstorm.
Meaning you can very ocasionally get lost and end up back where you started lol (mini event thing you see your self walk off then load up walking back to the nearest camp)
- New sections added under or over on inside the citys for the content to the new areas.
Ok I could ramble on for ages here but you get the idea I hope.![]()
Last edited by Esk; 07-14-2011 at 10:16 PM. Reason: Added a bit
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