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  1. #1
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,027
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100

    AoE Toggle Change Specifics

    I know that the AoE toggle mechanics will be drastically changed, but one thing I'm not clear on is whether it will simply be the toggle that will be removed from the casting phase, or if the ability to AoE-on-Command will be erased altogether.

    I agree entirely that the AoE Toggle function is cumbersome and annoying at times - I shouldn't need a macro to make a basic game mechanic function adequately.

    However, that doesn't mean I want to lose my ability to do it at all. I'm not looking forward to clogging up my action bar and spending up my action points with repeated abilities - and I'm certainly not looking forward to the validity of THM's healing prowess being reduced to nothing, either - my little lalafell arms reach farther than my CON's AoE.

    If they haven't alraedy been given, can I get some specifics on this? I was rather relieved to hear that CON would be getting the raise spells because when I play on THM, I'm too busy healing to waste time and MP, endangering my party, to clean up the fallen. Will the balance of mage responsibility be rendered askew again?
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    Last edited by Anonymoose; 07-15-2011 at 06:46 AM.
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  2. #2
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    They already said that the plan is for spells like curaga and the like from FF11 to come back. Spells will be AOE or single target on a case by case basis

    Quote Originally Posted by Bayohne View Post
    I prodded for some more details about the system to hopefully give you guys a better understanding at what the current plan is. The current policy of allowing spells to be cast both as an individual-target and AoE will be done away with. During the armoury system improvements spells will be evaluated and determined whether they will be an individual target spell or an AoE spell on a case by case basis.
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    Last edited by Rentahamster; 07-15-2011 at 07:44 AM.
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