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  1. #41
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    I've never understood why people lash out at those that post a leaving thread. I'm not sure where the insecure need comes from to insult someone for leaving a video game. I don't know if them leaving threatens people.. or somehow invalidates their decision to stay and play. It's very odd.

    I wonder if people act this way when their friends leave a birthday party or some other social gathering and they go around saying goodbye - "Fine, leave no one cares!"... I mean... really?

    To the OP- Keep an eye on patches and updates! You might see something that brings ya back!
    (10)

  2. #42
    Player
    Issachar's Avatar
    Join Date
    Mar 2011
    Posts
    526
    Character
    Astraea Starsong
    World
    Alpha
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by ApolloGenX View Post
    I've never understood why people lash out at those that post a leaving thread. I'm not sure where the insecure need comes from to insult someone for leaving a video game. I don't know if them leaving threatens people.. or somehow invalidates their decision to stay and play. It's very odd.

    I wonder if people act this way when their friends leave a birthday party or some other social gathering and they go around saying goodbye - "Fine, leave no one cares!"... I mean... really?

    To the OP- Keep an eye on patches and updates! You might see something that brings ya back!
    Ah, a white knight. OP made a thread with the intent to garner attention and complain.
    (3)

  3. #43
    Player
    Clavaat's Avatar
    Join Date
    May 2012
    Location
    Ul'Dah
    Posts
    531
    Character
    Osric Sylador
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ApolloGenX View Post
    I wonder if people act this way when their friends leave a birthday party or some other social gathering and they go around saying goodbye - "Fine, leave no one cares!"... I mean... really?
    If the friend left saying "I'm leaving because your cake is chocolate and chocolate is crappy," as opposed to just leaving, I'd be probably say that.
    (5)

  4. #44
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    The progress that focuses on more "difficult" or longer lasting fights with more mechanics that makes it an overall tedious experience were only the "elite" can seem to enjoy something that will happen with many major MMO's.
    Not saying that it's a wrong model to approach but it is a model that requires so much attention that other aspects get delayed, overlooked, and simply forgotten.

    It is not always the case, in my honest opinion, but with over 10 years of MMO experience I've only ever sat down and truly enjoyed 4 MMO's and 2 of those are for the simple fact that overall it was an overall fun experience yet I was restricted to those enjoyments due to family and friends in which I was spent to put up and tolerate an MMO that literally went to hell once end game appeared, that being World of Warcraft.

    These 4 MMO's that I enjoyed, ranked from most enjoyable are Ragnarok Online, Wakfu, FFXI, and FFXIV.

    Ragnarok Online is still progressive as an MMO they have added a lot of new zones, MvPs, weapons, cards (you may know as materia), and a lot of new jobs. They have introduced 3rd jobs to their game and new unique jobs that may never even see a 2nd job let alone a 3rd job any time soon.
    As far as jobs go I enjoy their progression format and I enjoy the diversity you can take with their talent tree. A top slotted gear and unique monsters cards, which you know in this game as materia, it allows for many diverse builds. Sure there's cookie cutter builds but if you truly want to be unique you have to really work for it by collecting cards to place all over your gear to make those unique set ups work.
    Their open world dungeon format is one I enjoy as well. I would really love for FFXIV to incorporate something like this to appeal to those that desire open world dungeon content in the near future.
    As an example of this lets just say the following zones in Sagolli Desert and Boulder Downs had entrances to a open dungeon zone. There is no restriction in the amount of people that can enter outside of the amount of stress it can handle and can be spread either through levels or simply being very large zone equivalent to most maps. The deeper you go the stronger and more aggressive the mobs gets. Eventually hiding the zones MvP in the deepest regions of the zone or within packs of mobs you have to clear. Everything at the entrance of these zones can be soloable and farmable. Yet as you go deeper you'll need a party and eventually you'll need certain set up or alliance to kill those MvP. They don't necessarily have to be huge either. Yet a certain tag before their name to indicate that they are MvPs would be more than enough. What I've learned that works the best is that those mobs drop unique items with long lasting affect in the game for the current content/expansion. The downside is that it will not be easy to obtain the drop rate for the gear itself should be low (not .2% but 20%), the respawn of these MvPs should be restricted to time (2hrs tops) and individually as well per participant (daily). How that loot gets distributed I leave that up to them.

    Seeing as how I ranted to much I'll keep the rest as short as possible.

    With Wakfu lets just say in its current state is basically ARR, minus the graphics of course, but with diversity in builds and I'll just leave it at that. Since diversity in builds is something I personally feel the FF franchise needs in the MMO sense.

    FFXI did so many things right but it is hard to enjoy when it is a tedious experience to get through all the content. I loved the stories on just about everything, main story, side story, quest story, job progression story, etc., Jobs, Sub-Jobs, open world, PvP. events (ex: besieged). Yet the amount it took to get there, the amount it took to do content, everything was a long grind. It was an overall chore to experience. It was worth it yet it was a chore worse than farming Atma, imho. Yet it was worth doing until end game came around.

    Now what do these 3 games have in common with FFXIV? Fun. Everything post end game is worth enjoying.
    Enjoying the main storyline. Being able to revisit that storyline at the inn and being able to experience it differently with dual-audio is just great. Unlocking a job you want to play. Experiencing the story it has to offer a fascinating experience. Doing the end-game dungeons, doing the primals fights, doing the main scenario fights, doing CT and Binding coil of Bahamut all worth it. Seasonal Events, compilation storylines FATES (none FFXIIII for me though) and beast-men dailies bring it.
    Yet once we reach end game there's gonna be a lot of focus on making the game more difficult and challenging and a lot more focus on those selected few that want tiresome headbanging experiences known as raids.

    That is fine I don't mind it when it comes just to raids but everyone else ends up getting overlooked in the process. Eventually it goes spiraling down where people will rush the new content to rush towards the new raids. How many people can say they experienced the main scenario story presented in 2.2 without skipping the cutscenes and overlooking the text and lore just to do Leviathan and unlocked Levi Ex? Simply to get that ilvl95 weapon and rush an ilvl100 weapon for the second binding coil of Bahamut. When the second CT gets introduced who will be the target audience? When will open world be looked into and what direction can we expect from it? Will balance be a major issue with releasing future classes and jobs and avoiding new diversities over simply bringing them forward for people to enjoy?

    I can go on but OP even though I feel ya you're judging a game in its initial stages of relaunch too harshly. I know that it's hard to envision a future with a patch per patch preview. A lot of what the team is wanting to release is still far apart and what they have release has targeted different demographics which you might not be a part of or be slightly targeted. Yet before an expansion is announced with what that expansion will have is still "up in the air". We only get small glimpses of details for the next major patch that we can't really "visually" feel and grasp yet we know they are coming.

    So even though you may be leaving. Don't give up hope and do look back into FFXIV from time to time.
    (4)

  5. #45
    Player
    Cap75's Avatar
    Join Date
    Feb 2014
    Posts
    243
    Character
    Sil Ellessa
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gerolan View Post
    I would go for the new option "or the you felt you had to jump on the bandwagon and bash someone that had decided to leave the game" those bashing aren't just attention seekers, their bullies too, leave the OP in peace and worry about your own game time
    The OP started a thread in December complaining that the game was too easy. In less than five months they pull a 180 and claim the game is too hard now? After some pretty heavy nerfs no less? And you expect people to take them seriously?
    (2)

  6. #46
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Clavaat View Post
    If the friend left saying "I'm leaving because your cake is chocolate and chocolate is crappy," as opposed to just leaving, I'd be probably say that.
    But Vanilla IS crappy, so there.

    OTOH, I love that I am a White Knight, apparently. I think some people have things macroed to paste on the forums...
    (2)

  7. #47
    Player
    Pylfer's Avatar
    Join Date
    Aug 2013
    Posts
    149
    Character
    Xanthe Dreadcasque
    World
    Gilgamesh
    Main Class
    Samurai Lv 70
    I'mma go play some MMORPGs that let me pay 59.99 to get a max level character, THE BEST gear in the game at FULL UPGRADES, and max stats excuse me...

    Welp I came back and that sure was fun being handed all that great gear and stuff, guess I'll just go kill myself cause there's nothing left to live for cause I got all the best stuff in that game.

    Obvious Troll OP :/
    (0)

  8. #48
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    The only battle that I would like to be fixed is Titan hard and extreme, I know is just a pattern but if you have latency issues you almost have to guess when to start moving, because the "way of the land" or whatever is called is too short that even when I move I get hit, I end up dead far from the AoE, so yeah that's frustrating, maybe if they added an extra second to every titan skill, could be fixed. I prefer by far difficulties like Garuda or coil, haven't beat the T5, but at least the fight is more of skill and knowing what to do, so yeah they should consider fights that needs some skill and not a good internet connection.
    (2)

  9. #49
    Player
    Reeth's Avatar
    Join Date
    Sep 2013
    Posts
    116
    Character
    Voidrayne Crownguard
    World
    Ultros
    Main Class
    Gladiator Lv 70
    Peace out!
    (0)

  10. #50
    Player
    i2agnarok's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    146
    Character
    Michaela Ragnaros
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by ApolloGenX View Post
    I've never understood why people lash out at those that post a leaving thread. I'm not sure where the insecure need comes from to insult someone for leaving a video game. I don't know if them leaving threatens people.. or somehow invalidates their decision to stay and play. It's very odd.
    Ask a million people and you'll get a million and one reasons.

    As someone that has worked jobs involving technical support, billing, and other related issues, I have an extremely short tolerance for "I'm unhappy, I'm leaving." We didn't have a retention policy, so if they were on "screw you, I'm leaving," then I didn't care and canceled whatever they wanted, gave any refund if applicable, thanked them for their time and sent them on their way. If they're throwing a tantrum, then I don't feel like dealing with them. Now, if its someone that was interested in giving feedback, then I handled it completely differently.

    "Its too hard," or "its broken," is what I'd call "useless information." It doesn't help me in any way, shape, or form. I disregard it. All those bug reports have templates for a reason; to make it easy to cut down on time trying to find the answers. The way I see it, if you don't have time to go through a channel or follow a protocol, you don't want it fixed. I don't have time to go digging through stuff and trying to put an incoherent rant together. ^__^

    Working for tech companies, the lack of any sort of response on hot topics often means that things are being analyzed. If they don't outright say something, they are prepared to deal with it.

    How is that relevant at all to being mean at someone leaving? Probably just an overly aggressive way of saying "well, if you can't bother to explain yourself, peace out." Unnecessary, sure.

    Also, some people just have to be cruel to anything that looks like a cry for attention. Like posting purposely vague statuses on Facebook. Your mileage may vary.

    Obviously, I won't miss the OP on the grounds I mentioned before, but those reasons are probably why people feel the urge to belittle posts like these.
    (2)

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