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  1. #6
    Player
    prymortal's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    557
    Character
    Damien Ramirez
    World
    Shinryu
    Main Class
    Archer Lv 60
    Quote Originally Posted by geekgirl101 View Post
    Maybe SE developers will read this and understand why I don't see a future in this game. I just feel that SE has replaced fun with frustration with extremely difficult battles that are both skill and latency dependent and endless grinding. I'll come back when SE bring fun back into the game.
    Amen Brother!
    im with you on this.

    theres 3 things in game the Dev's overlooked in game that are to latency dependant & they havnt fixed or adjusted them since release... (well 1 was with 2.2 so..) & i only see it getting worse.
    They wont fix stuff only make it easier, but for instances where your get knocked off & cant get back on this is kinda a lol factor isnt it!.

    When Black Desert online is released i'll join you in leaving. & if it has the same issues i'll go onto the next mmo until someone gets it right.
    Hell i might even finish the one i started laying the groundwork for. the main things MMO's are lacking is PVE MMO Experiance, Most of the bad mistakes made in the games are stuff i said 1.0 to release not to do.... so i know i'll at least get it 3/4 right!

    http://www.egmnow.com/articles/news/...l-study-phase/


    Quote Originally Posted by geekgirl101 View Post
    I just feel that SE has replaced fun with frustration with extremely difficult battles that are both skill and latency dependent and endless grinding.
    SE/Yoshi/Dev team you wanted a & claim a "Casual" game, but you add TOMES for gear needed to do content which most 1.0 players would need & anyone wanting to do end game & then you put a Weekly Cap on them.
    Added Grinding content that doesnt spawn often enough or at a certain time or drop at an acceptable rate for sub-par rewards e.g. Relic Atma/Animus Current (very important the current part).
    Then finish it off with 3 monthly updates which include a raise in gear level. change in tomes.
    theres more...
    Also Coil gear should be higher than tome gear (at least you got the Weapon part right) e.g. coil ilvl95, myth gear ilvl90. coil 2 gear ilvl115, Solidery gear ilvl100/110 ~ its messed up requiring coil drops to upgrade it rather than content or quest based.

    Contradiction look it up! the 1 word to explain your game.
    & if you look carefully in that there is the reason/s why the fun is being sucked out slowly since release or as players progress. If it was more casual as you wanted it, "claim" it is then it would be a bit more fun. - People feel pushed & rushed into doing dungeons, skipping cut scenes because it takes so damm long to get up to speed then you take it away & they need to start over & its not limited to battle, crafting is also slightly affected by this but in a a few different ways.
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    Last edited by prymortal; 04-24-2014 at 12:04 AM.