Page 2 of 2 FirstFirst 1 2
Results 11 to 15 of 15
  1. #11
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Lemon8or View Post
    Because only Bard, Black Mage and Summoner have it. Dragoon's enmity drop is Elusive Jump. Monk does not have one.
    Have not leveled lancer to dragoon yet and find Monk boring so had no idea but was talking moreso about other Bards and blm's which do not use it but thanks for clearing up what i said
    (0)

  2. #12
    Player
    Suki-'s Avatar
    Join Date
    Aug 2013
    Posts
    309
    Character
    Yui Yhisa
    World
    Mateus
    Main Class
    Gladiator Lv 30
    Another thing, if you grab aggro from your tank please don't run around like a headless chicken. Pop a couple of defensive buffs if you need & run towards the tank so they can reclaim it ^^

    BUT, if it's your fault for running ahead/attacking out of marked order, chances are the tank is going to teach you an important lesson (^_^)b

    Quote Originally Posted by ariaandkia View Post
    -snip-
    4) If tank isn't going after the mob, I will "break rank" to save the healer. Especially since the healer job is hard enough without being attacked. This ties in with 3.
    This, so much.
    (1)

  3. #13
    Player
    Spoekes's Avatar
    Join Date
    Feb 2014
    Posts
    646
    Character
    Spoekes Magica
    World
    Odin
    Main Class
    Scholar Lv 70
    Leveled up Healers and Tanks first and now doing my DPS classes.

    The most important thing, especially considering the number of new and inexperienced tanks there are atm, is to pay attention the the enmity indicator.

    The enmity indicator is the small bar below your Class/Job-icon in the groupframe.

    It will show the current enmity the groupmembers have for the targeted enemy.

    Pay attention to not get your bar to 100%, as you will have all the enmity and the enemy will attack you.

    Like others said, use your enmity reducing abilities if you have, and/or switch your target, if you see your next attack will most likely turn the enemy on you.

    If you happen to get the enemies attention, like others said, do not run away from the tank and if the enemy is not likely to die in the next 2-3 hits: Stop doing damage till the tank has the enemy back!
    (0)

  4. #14
    Player
    Ryihito's Avatar
    Join Date
    Aug 2013
    Posts
    247
    Character
    Ryihito Adonis
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Have initiative.

    If the healer is getting ganked, stop what you're doing, get the hate off that enemy and then take it to the tank.
    (2)

  5. #15
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    I have a simple rule when I'm tanking.

    You pull it, you tank it.


    Also when I DF, I start slow to gauge the abilities of the party. When I tank for FC members or specific PF parties (aka speed runs) I know what I can push. But joining 3 or more strangers for the first time, you have no idea of their capabilities until action starts. Annoys me when players expect to speed run from the start.

    I joined expert roulette, got Brayflox HM. party was me on my PLD, DRG, MNK and a SCH. So I started pulling first two packs and stopped. SCH went ape saying I should single pull to the first boss. With 2 primarily single target DPS. When pointed out that the party comp is not viable for speed running he called us noobs and rage quit *boggle*.

    As a tank you should look at the party composition to gauge what the party is capable of doing test it, then push it a bit. 2 BLMs or BLM+BRD gives potential for a lot of AE. I say potential not definitive XD Also SMN, of course. WIth those in a party you have to adjust your tanking style as opposed to having more single target DDs (as mentioned earlier, DRG, MNK and for all intents and purposes, BRD also).

    AE heavy comps you need to be more aware of enmity on all mobs, flash a bit more, rotate through mobs to check party enmity levels arent going too high. Whereas with single target DPSers (assuming they follow kill order) You can focus on one with the occasional flash to hold enmity on the other mobs over the healer.

    Quote Originally Posted by Spoekes View Post

    If you happen to get the enemies attention, like others said, do not run away from the tank and if the enemy is not likely to die in the next 2-3 hits: Stop doing damage till the tank has the enemy back!
    If more people took that advice ahmahgawd! Instead of slowing down DPS and moving closer to the tank they somehow seem to step it up a notch and run around like a crazy person!

    Quote Originally Posted by Ryihito View Post
    Have initiative.

    If the healer is getting ganked, stop what you're doing, get the hate off that enemy and then take it to the tank.
    Simple logic, a dead DPS can be ressed, a dead healer is a wipe XD
    (4)
    Last edited by Sapphic; 04-24-2014 at 09:31 AM.

Page 2 of 2 FirstFirst 1 2