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Hybrid-Darstellung

  1. #1
    Player
    Avatar von Taei
    Registriert seit
    Oct 2011
    Beiträge
    175
    Character
    Taei Tertots
    World
    Balmung
    Main Class
    Zimmerer Lv 90

    Increasing stats and ilevels

    Not sure if there's been a post/official reply on this yet. But I wanted to know if anyone/rep could tell us what SE plans to do with stats and ilevel increases in upcoming patches and level cap increase.

    It seems like some of the stats that are %-based like Block Strength, Defiance, and crit rate are eventually going to get to a point where it needs to be capped.

    For example, how much mitigation will an ilevel 150 shield block? 45-50%? Right now with the Noct Hoplon and higher strength is it around 30-35% block? That seems like it would be hard to balance with boss fights unless we eventually get special stats on items. (will we? I hope so.)
    (0)

  2. #2
    Player
    Avatar von Ooshima
    Registriert seit
    Nov 2013
    Ort
    Gridania
    Beiträge
    1.925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Barde Lv 90
    i150? That's to assume that there will be no expansion set until after Sept 2015.

    In Mar 2014, 2.2 was introduction with item cap i110 that is to last for 6 months, which is to Sept 2014. Assuming no expansion till then, patch 2.4 will probably introduce i130 that will last through Mar 2015. And this comes with the Third installment of the Binding Coil, which some of us already can tell who the final boss would probably be.

    Yoshida says he aims for the expansion to happen within 2 years form ARR launch. Personally I think patch 2.6 doesn't seem possible, because he would have to introudce the forth installment of Coil with i150 by then.

    So I doubt there will be any major changes on how gears would go until expansion set. So I don't think we will see some i150 shields with some crazy blocks.
    (1)

  3. #3
    Player Avatar von MurakumoMillennium
    Registriert seit
    Jan 2014
    Beiträge
    408
    Character
    Murakumo Millennium
    World
    Leviathan
    Main Class
    Minenarbeiter Lv 50
    It's probably way too optimistic to hope they take a page from Blizzards book and change things so that any % based stat (mitigation, acc, evade etc) be based upon your characters level and not necessarily the amount of any given stat.

    That is to say, 500 parry to a 50 tank might equate to a 50% parry rate, but 500 parry to a 55 tank might only be 20% parry rate, essentially forcing you into better gear to bring your rate back up to "endgame" levels. Otherwise we'll eventually just cap out on everything with "crap" gear and stats will become even more mundane as the only thing you need to worry about is your main stat.

    Or, perhaps they just have a hidden mob stat that your parry (or w/e stat) will need to roll against, which is a lot simpler, but think about who we're talking about here.
    (0)

  4. #4
    Player
    Avatar von Fuddy
    Registriert seit
    Aug 2013
    Beiträge
    56
    Character
    Fuddy Mooglesbane
    World
    Faerie
    Main Class
    Thaumaturg Lv 50
    I kind of hope they don't raise the level cap too soon. The problem I have with raising the level cap (If done WoW-style) is that a ton of gear and content instantly becomes obsolete. I almost am tempted to say that the level cap should be gated behind some kind of content & quest that requires say iLvL 80-90 so you have to spend some time on the current level 50 content before moving onto 50+ content. Until you complete that quest you can't level past 50. Otherwise future new players will just be trying to skip all of the current 50 content as fast as they can in the future. They shouldn't need to spend months on it as we have but it would be nice to have it still have a reason for existing in the future. It's one thing I really don't like about WoW.
    (2)

  5. #5
    Player
    Avatar von Jinko
    Registriert seit
    Mar 2011
    Ort
    Gridania
    Beiträge
    5.656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Hermetiker Lv 80
    Zitat Zitat von Fuddy Beitrag anzeigen
    I kind of hope they don't raise the level cap too soon. The problem I have with raising the level cap (If done WoW-style) is that a ton of gear and content instantly becomes obsolete.
    Every major patch, gear is made obsolete, its is no different.

    I almost am tempted to say that the level cap should be gated behind some kind of content & quest that requires say iLvL 80-90 so you have to spend some time on the current level 50 content before moving onto 50+ content. Until you complete that quest you can't level past 50. Otherwise future new players will just be trying to skip all of the current 50 content as fast as they can in the future. They shouldn't need to spend months on it as we have but it would be nice to have it still have a reason for existing in the future. It's one thing I really don't like about WoW.
    I really don't want to see limit break/genki style quests like in 11.

    One thing WoW does right IMO is it allows new content to be open to all players something this game is failing at pretty badly, especially with the most recent patch.
    (3)

  6. #6
    Player
    Avatar von Fuddy
    Registriert seit
    Aug 2013
    Beiträge
    56
    Character
    Fuddy Mooglesbane
    World
    Faerie
    Main Class
    Thaumaturg Lv 50
    Zitat Zitat von Jinko Beitrag anzeigen
    Every major patch, gear is made obsolete, its is no different.
    You're missing my point.

    iLvL 70 gear is NOT obsolete right now to somebody who JUST turned 50. They need to do dungeons to get iLvL70 stuff so they can move onto the more difficult dungeons and get better gear to advance onto next content. This is called a progression. In WoW they release a new expansion and suddenly you can skip nearly 10 levels of content and you don't even have to think about any of the gear or content in those 10 levels. It is more like a leapfrog in the progression. Basically ignore 99% of the content of an expansion. There should remain a progression that keeps this content and these items at least somewhat relevant to the progression.
    (2)
    Geändert von Fuddy (22.04.14 um 04:26 Uhr)

  7. #7
    Player
    Avatar von Skull_Angel
    Registriert seit
    May 2011
    Beiträge
    204
    Character
    Leon Solitario
    World
    Balmung
    Main Class
    Marodeur Lv 50
    Zitat Zitat von Fuddy Beitrag anzeigen
    You're missing my point.

    iLvL 70 gear is NOT obsolete right now to somebody who JUST turned 50. They need to do dungeons to get iLvL70 stuff so they can move onto the more difficult dungeons and get better gear to advance onto next content. This is called a progression. In WoW they release a new patch and suddenly you skip nearly 10 levels of content and you don't even have to think about any of the gear or content in those 10 levels. It is more like a leapfrog in the progression. Basically ignore 99% of the content of an expansion. There should remain a progression that keeps this content and these items at least somewhat relevant to the progression.
    The reason this happens in WoW is because when they (Blizzard) release an expac with new levels, they basically hand every player raid level gear from previous content (through new quests or vendors); there's no real transition or overlap, old lower-level content just gets phased out. Even if you consider making old raid level gear viable as entry level dungeon gear for new level-cap content, it's still very hard to make old content viable because of other options of gear progression (crafted gear comes to mind).
    (0)

  8. #8
    Player
    Avatar von Fuddy
    Registriert seit
    Aug 2013
    Beiträge
    56
    Character
    Fuddy Mooglesbane
    World
    Faerie
    Main Class
    Thaumaturg Lv 50
    Zitat Zitat von Skull_Angel Beitrag anzeigen
    The reason this happens in WoW is because when they (Blizzard) release an expac with new levels, they basically hand every player raid level gear from previous content ... it's still very hard to make old content viable because of other options of gear progression (crafted gear comes to mind).
    Yes I'm aware of how it works in wow. However, I think a possible solution to this would be to gate players from skipping over a lot of content by forcing them to gear up to complete a quest that allows them to move to the next level cap. It shouldn't need to be full raid gear, unless it's made much easier to get I suppose, but just require iLvL 80-ish or something or maybe iLvL 90 once myth is even quicker to get. A modest iLvL players have to work for to move to the next content. If you did this then new players leveling up in the future will have a reason to do the large amount of level 50 content we're all doing right now.

    The only pitfall I can think of right now might be players could buy expansion crafted gear to skip that content but if SE just makes it require level 51+ then it wouldn't be an issue.

    I am in no way advocating something has hard or as tedious as FFXI and I didn't mean to turn this into a thread where everyone can reminisce about how awful it was.
    (0)
    Geändert von Fuddy (22.04.14 um 04:47 Uhr)

  9. #9
    Player
    Avatar von Astralos
    Registriert seit
    Oct 2013
    Ort
    Ul'Dah
    Beiträge
    216
    Character
    Astralos Bladesong
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    I would like to have seen similar limit break quests implemented in XIV on the way to level cap, but I know it's not going to happen. There's too much leeway and opportunity for "carrying" in this game.

    (Am I the only one who liked facing Maat? I even did it as RDM for my first time.)
    (0)

  10. #10
    Player
    Avatar von Gerolan
    Registriert seit
    Aug 2013
    Beiträge
    743
    Character
    Seraphima Cyngosa
    World
    Phoenix
    Main Class
    Hermetiker Lv 90
    As long as they don't follow Xis route and add limit break, I think a lot will rage quit if maat suddenly appears in mor dhona.
    (0)

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