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  1. #1
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    block % is not simply based on your stats, it is also about the mobs level and stats. If it is not done this way it will need to be adjusted this way in the future. It can have a cap, and the number you need to reach capped percent (say 50%) will be much higher for new content past level increase than it is for our current content, thus we do not simply keep getting better and better.
    (1)

  2. #2
    Player
    TurboSol's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-Lominsa
    Posts
    192
    Character
    Choptimas Prime
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    ...........um........... wtf is a maat?
    (0)

  3. #3
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by TurboSol View Post
    ...........um........... wtf is a maat?
    In Final Fantasy XI, you needed to do a series of quests to break your level cap. The level cap started at level 50 and you had to do a quest to raise the level cap to the next five levels. The level 70 cap was broken by doing a solo fight against Maat, an old (but very talented) man who mimic'd your class (but used hand-to-hand instead of your normal weapon). Depending on your class at the time, this could be an extremely difficult fight or an extremely easy fight.
    (0)

  4. #4
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Ghishlain View Post
    In Final Fantasy XI, you needed to do a series of quests to break your level cap. The level cap started at level 50 and you had to do a quest to raise the level cap to the next five levels. The level 70 cap was broken by doing a solo fight against Maat, an old (but very talented) man who mimic'd your class (but used hand-to-hand instead of your normal weapon). Depending on your class at the time, this could be an extremely difficult fight or an extremely easy fight.
    Paladin was insanely easy. Warrior was easy, and WHM was easy. RDM was insane, BLU and DRK could be difficult too.

    On topic, I really hope that they do add something like this... there needs to be some kind of gating that keeps older stuff relevant while also allowing access to new content.
    (1)

  5. #5
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    not with gearscore, your gear is garbage in 3-6 months so theres no need when the game is so simplified. old content will be useless to do at cap when you could equip your ilv130 gear and do that updates content.

    i see alot of content becoming ghost towns soon already having signs of that, and if SE waste dev time on adjusting old stuff you get less new stuff.
    (0)

  6. #6
    Player
    Fuddy's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Fuddy Mooglesbane
    World
    Faerie
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by indira View Post
    not with gearscore, your gear is garbage in 3-6 months so theres no need when the game is so simplified. old content will be useless to do at cap when you could equip your ilv130 gear and do that updates content.

    i see alot of content becoming ghost towns soon already having signs of that, and if SE waste dev time on adjusting old stuff you get less new stuff.
    This is why I think when the level cap is raised there should be some kind of gate (a la FFXI style Limit Breaks) to keep players from skipping certain content. There is some content that I'm sure will become like this but it should be prevented in as many areas make sense. The level cap limit breaks don't need to be super hard. Just require a mediocre iLevel to show that you participated to a degree in the LvL 50 content up to that point.

    edit: sorry double post...
    (0)

  7. #7
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Taei View Post
    Not sure if there's been a post/official reply on this yet. But I wanted to know if anyone/rep could tell us what SE plans to do with stats and ilevel increases in upcoming patches and level cap increase.

    It seems like some of the stats that are %-based like Block Strength, Defiance, and crit rate are eventually going to get to a point where it needs to be capped.

    For example, how much mitigation will an ilevel 150 shield block? 45-50%? Right now with the Noct Hoplon and higher strength is it around 30-35% block? That seems like it would be hard to balance with boss fights unless we eventually get special stats on items. (will we? I hope so.)
    Weathered Noct Shield mitigates 38% damage. Friend tells me non-weathered is 40% on the nose.
    (0)

  8. #8
    Player
    Saziel's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Varenian Xemura
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Ugh, please no Maat. Took me 4 tries on Dragoon -_-
    (0)

  9. #9
    Player
    Galactimus's Avatar
    Join Date
    Nov 2013
    Posts
    638
    Character
    Clive Hawkins
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Taei View Post
    For example, how much mitigation will an ilevel 150 shield block? 45-50%? Right now with the Noct Hoplon and higher strength is it around 30-35% block?
    Right now it's blocking 40%. (i110 version.)
    (0)

  10. #10
    Player
    mindful's Avatar
    Join Date
    Aug 2013
    Posts
    345
    Character
    Mindful Pizza
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Nothing holding this game back to add the Ilevel or stats back like the old FFXI. Like the ps2 version was holding it back. You Seen that maxed stats from the brews for that client on aby it was like a test for them. To see the maxed damage they could allow and not crash the client. On this game nothing holding them back when the time comes to increase the maxed stuff to 999%+ caps. So they do got a lot of leverage now and hopefully they learn there lessons and as time go on. The old content will be one shot kills down the road in a few years , and the new stuff will just grow.

    So in the long run , they will not need to spend a year or two on old content to get the players to play the game again if they have been afk for years or months , and just keep adding the newer stuff.
    (0)
    Last edited by mindful; 04-22-2014 at 08:14 PM.

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