Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 26
  1. #1
    Player
    opengrip's Avatar
    Join Date
    Dec 2013
    Posts
    107
    Character
    Open Grip
    World
    Gilgamesh
    Main Class
    Marauder Lv 90

    Warrior Questions for the pros. Kitru, bokchoykn etc

    Ok, So my tanking experience so far has consisted of me levelling a Pally to 45 and then switching to Warrior. I levelled my War to max and loved every second of it. I am Ilvl 90 now and have downed up to Ifrit Ex and T4 starting to do T5 now with my static. I have followed the forums closely and done quite a bit of research on how to play my class optimally. I don't lose hate have no problem knowing the fights in order to mitigate damage with cool-downs etc. But I still have a few questions.
    (0)

  2. #2
    Player
    opengrip's Avatar
    Join Date
    Dec 2013
    Posts
    107
    Character
    Open Grip
    World
    Gilgamesh
    Main Class
    Marauder Lv 90
    First off my static group has up until lately ran with 2 Warriors with me doing most of the MT work. Lately though we have talked about switching up the composition to include a Pally and our raid leader is pushing that he starts doing the MT stuff due to being easier to heal/more consistent dam mitigation. Now I know we don't get the dam mitigation from our defiance but we do get a healing buff and we can pop our cool-downs more frequently+the added self healing we do. What I want to know is if its actually easier for a Pally to tank for the healer/better of the group. The healer has no tanking experience in FF14 and is only going off of hearsay so I would like to actually show him some data that shows the difference of a Pally and Warrior etc I know I am fully capable of downing the content as nothing has been an issue yet.
    (0)

  3. #3
    Player
    opengrip's Avatar
    Join Date
    Dec 2013
    Posts
    107
    Character
    Open Grip
    World
    Gilgamesh
    Main Class
    Marauder Lv 90
    Next question is I am seeing all this talk about stat priority. I have a few questions here. I know the main things to focus on are (acc)>Vit>Strength but after that it gets a little confusing with all the talk lately. I know generally parry would be next due to the increased mitigation but from what I am seeing in that other forum is that the difference in T4 would only be half of my health mitigated in the 6min fight lol Could focusing on DPS and finishing the fight sooner be a better idea? Also I know there is a debate between DTR Crit and SS. Most agree DTR is better then crit but for the SS some says its useless and I know Kitru says its best to get more moves off in your cool-down times. If i did go with this approach what is the magic number to aim for to achieve that? Is it even possible to hit while maintaining acc cap? Wanna get this stuff figured out before getting to many pieces of soldiery lol
    (0)

  4. #4
    Player
    opengrip's Avatar
    Join Date
    Dec 2013
    Posts
    107
    Character
    Open Grip
    World
    Gilgamesh
    Main Class
    Marauder Lv 90
    Thanks for any answers in advance, these forums have been a big help in really improving my game play and I have had lots say I'm the best Warrior they have played with so I feel a thanks is needed.
    (0)

  5. #5
    Player
    Alazier's Avatar
    Join Date
    Feb 2014
    Posts
    124
    Character
    Alazier Taqua
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Paladin take less spiky damage as they have long lasting cool downs and can manage taking less damage over the fight. Warriors are more risky as they can potentially take a double crit from a boss and be put near death, and the bonus healing only helps if the healer has time to pull off the heal.

    HOWEVER a good warrior tank that knows the fight and how to rotate defensive cool downs properly can be just as good if not better. And thats where player skill falls in place, neither tank will be worth anything unless they know what they are doing.

    As for skill stat, i see it as dtr>ch>ss.
    (0)
    Last edited by Alazier; 04-11-2014 at 12:38 PM.

  6. #6
    Player
    Odd's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    908
    Character
    Tiri Thon
    World
    Goblin
    Main Class
    Dancer Lv 90
    I'm no tank, but as a WHM main, I prefer healing a good WAR over a good PLD.

    That's about all I can offer on the issue!
    (1)

  7. #7
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by opengrip View Post
    Now I know we don't get the dam mitigation from our defiance but we do get a healing buff and we can pop our cool-downs more frequently+the added self healing we do. What I want to know is if its actually easier for a Pally to tank for the healer/better of the group.
    From a practical standpoint, there is absolutely no difference between 25% +healing/25% +hp and 20% DR. The only "mitigation" advantage that a PLD has is that WAR has 20% +healing instead of the +25% that would be required for absolute parity (the +healing that WARs bring for themselves is what makes up the difference, so there isn't actually any advantage).

    WAR and PLD are ridiculously well balanced at the moment. If your PLD is claiming that they should be the MT because they take less damage, they're deluding themselves.

    As to stability of the incoming damage profile, if you want to get entirely technical, WAR has a more stable incoming damage profile, assuming they're using Inner Beast (and using it properly). IB is basically the equivalent of the PLD shield. The reason that a WAR is more stable is because the DR from IB is guaranteed and predictable whereas a shield is chance based mitigation. Ergo, WAR is actually more stable, from a healing perspective, especially since a WAR is able to smooth out burst damage more effectively than a PLD. In essence, a PLD has a chance to get their "bonus" mitigation for every attack whereas a WAR can simply choose which attacks they get to apply their bonus mitigation to.

    Which tank is easier to heal or better for MT/OT depends upon the content. For any fight with predictable burst damage, WAR is king thanks to IB. For any fight with an extended period of high damage, PLD is better.

    It should also be mentioned that it's basically impossible to screw up a PLD because their stuff is basically set and forget (and they only have 1 combo to use) whereas WAR actually requires some level of intelligence and skill in order to play well. A good WAR is a sight to behold, but a bad WAR will make you wonder if you didn't somehow end up with a really bad DPS instead of a tank.

    Next question is I am seeing all this talk about stat priority.
    First things first. It should be mentioned that VIT and STR are basically static values. A piece of gear is going to have the exact same amount of STR and VIT as any other piece for that slot; you can't really stack STR or VIT more than any of the secondary stats.

    Secondly, when discussing priority for your secondary stats, you have to ask yourself what you're going for. If you're looking for the best combination of damage and survivability, you want to go acc(til cap)>parry>crit>det>speed because crit provides more damage than det which provides more than speed. If you're looking for simply the best mitigation, you want acc(til cap)>parry>speed>crit>det because speed is going to increase your survivability more than crit or det will due to increasing your Wrath stack acquisition. If you're looking for damage, you want acc(til cap)>crit>det>parry>speed (speed is just so very, very bad).

    Personally, I go for the first priority because it takes an *absurd* amount of speed to actually see practical returns and the increase in damage derived from modifying your secondary stats isn't that large in my experience (I get an extra 15-20% using DPS accs and most of that increase comes from the fact that I'm getting a buttload more STR). Once our itemization budgets get large enough that we'll be able to get GCD down to ~2.38 or so while still having enough acc as well as appreciable parry, speed will actually become something I value, but, until then, it's basically worthless.

    P.S. You can get more than 1k characters per post by editing. For some reason, initial posts have a 1k limit but editing circumvents it.
    (3)

  8. #8
    Player
    Clavaat's Avatar
    Join Date
    May 2012
    Location
    Ul'Dah
    Posts
    531
    Character
    Osric Sylador
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kitru View Post
    -snip-
    Very good post. I'd like to add that as a WAR, getting to acc cap seems to be much more difficult than on PLD. You need some pretty specific pieces, especially since our relic/zenith has none on it. A balance of allagan and mythology/soldiery are very important here. This will only really pertain to you if you plan on doing T4/5. I have 1 set in which I wear 2 pieces of Maiming accs to reach cap. I sacrifice ~500 HP but gain about 20+ acc to reach cap. If/when I get the EX primal axe, this will change haha.

    Also, there has been debate about the priority of parry on another thread in this board. I don't have much input one way or another, but it's a pretty interesting discussion.
    (0)

  9. #9
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    First off, it is good to have both tanks in a raid. They have unique skill sets and debuffs making their pairing worth while.

    Quote Originally Posted by opengrip View Post
    What I want to know is if its actually easier for a Pally to tank for the healer/better of the group.
    Kitru answered this well. Basically your raid leader is dumb. Either tank can MT effectively and near evenly since 2.1. Keep in mind the encounter and it's mechanics. I normally "MT" T1 Cad, T4 Dread, T5 Twin, and T6. Our PLD is great, but Warrior on T5 is pretty in your face the optimal MT because of IB. Also OT Dreadknight stunning is suited toward PLD, as well as Hallowed Ground for soaking Liquid Hells in the Link during Hatch phase. T6 Hallowed Ground for Super Slug is pretty useful and helpful for p3. You share tanking p1-p2 so that doesn't matter. The timing of Swarm makes it easy for WAR to have IB *at least* for every Swarm which helps for healing. PLD in T4 is obviously better for double dread strat which is pretty popular.

    So you can quite easily see how Warrior is of at least equal footing to PLD on most occasions. It really comes down to how their unique skills and CD timers reflect best in each boss encounter. For instance it is pretty accepted for T4 double dread strat, that PLD is better for the Hallowed Ground use. Also Warrior is much much better at picking up and holding adds (not to mention some extra DD on them from Overpower/SC).

    In other words.. tell your leader to use their brain. They are incredibly balanced now a days. This isn't 2.0.

    Quote Originally Posted by opengrip View Post
    Next question is I am seeing all this talk about stat priority.
    I've stayed away from this conversation. Honestly it is splitting hairs. If you think you are MTing a fight more (T5) then throw on your parry gear. If you are OT, or content is easily on farm for your group, then throw on DET/CRIT gear. The thing to take away from people arguing over whether det/crit build is better then parry is... THEY ALL SUCK AS SECONDARY STATS. Just accept that and have peace. It'll make your gearing up a lot more enjoyable as well. Get with your tank buddy and discuss loot drops. For mine we mapped out all of T6/T7 and have been filling Soldiery in opposite spots. As gear drops, this gears us both up in tandem, and in the end helps out the raid the most.
    (2)

  10. #10
    Player
    RhazeCain's Avatar
    Join Date
    Aug 2013
    Posts
    306
    Character
    Rhaze Cain
    World
    Behemoth
    Main Class
    Marauder Lv 60
    hmmm.. post explicitly asks for a few people's opinion, with an 'etc'. Well, my static runs WAR/PLD and haven't *quite* got t7 down yet, if that counts.

    t5 is a rare situation where WAR makes a good MT, and PLD makes a good OT: Inner Beast for every death sentence. PLD stoneskin after death sentence. PLD stunning Dreadknights.

    PLD has Hallowed Ground, which can be useful at times. And there's Rage of Halone strength debuff.

    Rampart, Sentinel, and Bulwark are pretty good for mitigating damage over a longer period of time. (Longer than Vengeance + Inner Beast)

    Definitely you want WAR/PLD. Oftentimes PLD gets the nod as MT, but sometimes you use both equally. And t5 is the exception that flips that rule backwards.
    (0)

Page 1 of 3 1 2 3 LastLast