Quote Originally Posted by BobbinT View Post
Gonna counter some of these comments:
2.AF quest They're almost exactly the same just don't inexplicably require a party
=> not same. It wasn't just about needing party or not. 1.0 relic quest plays like dungeon encounters including the final boss. So you do need strategy to win it. But I have to admit that the ARR version are geared toward more depth understanding of your job abilities.
What final boss?
Aurun Vale - the chests were in the first fruit room, still near the dungeon entrace
Cutters Cry - shortly before the Mistress (first midboss)
Dzemael - Behind the ogre (midboss)

There was no final boss in dungeons you needed to kill for AF gear.