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  1. #1
    Player
    Crevox's Avatar
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    Mar 2011
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    481
    Character
    Crevox Shadeseer
    World
    Hyperion
    Main Class
    Arcanist Lv 70

    Did anyone ever get MSAA running in game?

    I know the developers said something like "our engine can't do it" or something, but has anyone managed to force it through inspector or otherwise? If it's doable through inspector (compatibility flag) I'm sure it's doable through the ATI equivalent.

    And, no, I'm not talking about SweetFX or FXAA or SMAA or whatever kind of post-processing AA people have got going. I hate post-processing AA.
    (0)

  2. #2
    Player Eekiki's Avatar
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    Mar 2011
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    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Crevox View Post
    I know the developers said something like "our engine can't do it" or something, but has anyone managed to force it through inspector or otherwise? If it's doable through inspector (compatibility flag) I'm sure it's doable through the ATI equivalent.

    And, no, I'm not talking about SweetFX or FXAA or SMAA or whatever kind of post-processing AA people have got going. I hate post-processing AA.
    If most people are like me (and I think they are...who wouldn't want to be?) they're waiting for the DX11 client to be released before getting into hardcore graphical tweakery beyond the fake stuff you get from SweetFX.
    (0)

  3. #3
    Player
    Ninix's Avatar
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    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    You simply can't get MSAA in a DX9 game that uses deferred rendering, such as FF14. MSAA can only be applied after a scene has completely finished rendering in one pass, but with deferred rendering the scene is done in multiple passes with geometry and pixel/vertex shaders being processed at separate times. You can try to force it in your graphics driver's control panel all you want, but all that's doing is wasting performance because the final image displayed on your screen will not be anti-aliased.

    DirectX11 does support MSAA with this kind of lighting, but for now you must either live with post-processing AA or use downsampling, which is extremely taxing on performance (since you're basically rendering at a higher resolution and then shrinking it to fit your monitor).
    (0)
    Last edited by Ninix; 05-07-2014 at 07:24 AM.

  4. #4
    Player
    Crevox's Avatar
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    Mar 2011
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    481
    Character
    Crevox Shadeseer
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    If most people are like me (and I think they are...who wouldn't want to be?) they're waiting for the DX11 client to be released before getting into hardcore graphical tweakery beyond the fake stuff you get from SweetFX.
    I think that most people overestimate what DX11 is actually even going to provide. It's just going to be some shader/lightning enhancements, and depending on how much effort they put into it, it could look exactly the same as the current game.

    DirectX11 does support MSAA with this kind of lighting
    Oh well. Guess I'll have to wait.
    (1)
    Last edited by Crevox; 05-02-2014 at 10:33 PM.