Keeping the class system in its current state will kill future replay of the game.
Imagine if a new jobs come out, but you have already leveled the class to 50. You are just instant 50 or whatever max is? Thats terrible design.

Keeping the class system in its current state will kill future replay of the game.
Imagine if a new jobs come out, but you have already leveled the class to 50. You are just instant 50 or whatever max is? Thats terrible design.

I see this as a reason for making multiple characters, getting people to pay for the premium subscription so they can have multiple characters on the same server.
Although it doesn't solve the problem of being insta-50 with a second job, I'd like to see new skills similar to how you (used to) earn PvP skills. I'd rather earn and spend points to raise the ranks of the 1-50 abilities as well as be able to spend points to learn new abilities post-50. It gives you something to work towards instead of having it handed over for little effort, and I think it provides much better expandability than simply raising the level cap. The example that this idea came from: SMN could get access to new egi summons when/shortly after each new primal is released, instead of having to wait for who knows how long for the next level cap increase.
To sort of add to the discussion, I think it would be cool for the third ACN job to be a tank job with non-primal summons such as Good King Moggle Mog and Ultima Weapon. However, as far as I don't have ACN levelled past 15, I couldn't tell how difficult something like tank-swapping would be with a pet, and SE would also need to fix the issue that, as far as I know, other healers have to hard target the summon to use anything directly on it (that is, mouse click/over or tab through targets with appropriate filters set, rather than being able to simply press a function key or cycle up/down with gamepad).
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