Page 12 of 16 FirstFirst ... 2 10 11 12 13 14 ... LastLast
Results 111 to 120 of 155
  1. #111
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    I just hope, really really hope, that they will give every class a second job eventually. If that happens, the thing I hope even more is that they do not make us use attribution points and gimp one job just like SMN and SCH. Please SE, think about this!

    Some people will say that an INT based SCH heals as good as one that is MND based, or the MND based SMN only does X less dps or even swap points after buying some grand company item. There are people who just want to play a job the way they want to w/o changing attr points every other day.

    Now.. Let us pray.
    (0)
    Last edited by abzoluut; 05-19-2014 at 05:00 PM.

  2. #112
    Player
    thenewzero's Avatar
    Join Date
    May 2011
    Posts
    50
    Character
    Tyren Arkon
    World
    Faerie
    Main Class
    Lancer Lv 50
    2nd Jobs I'd like to see:

    Gladiator -> Dark Knight - I'd really like to see a Cecil style Dark Knight instead of a Scythe Dark Knight. I know a lot of people would disagree though.

    Monk -> Dancer - Dancer's in FF were pretty good with Hand-to-Hand, and I feel like martial arts and dancing have a decent amount of similarities. Would love to see them as a healer.

    Lancer -> Templar - It'd be great if this was a Tank. Thematically, it could be like Templar from FFT, using status effect based attacks.

    Warrior -> Berserker or Beastmaster - I'd love Beastmaster, but Berserker would be good too. Either way a DPS.

    Archer -> Ranger - /obvious

    Conjurer -> Geomancer - I feel like this is obvious too, though I'd want to see it as a full DPS. I'd hate to see Conjurer get shafted in the solo department by being given another low damage Job.

    Thaumaturge -> Time Mage - I'd love to see this, but don't know how likely it would be. If they added a Support role, I'd see it as that. If not, it would be kind of cool as a Healer. =x

    Oh, and for Musketeer, I'd love to see Corsair (DPS) and Chemist, ala FFT (Healer).
    (1)

  3. #113
    Player
    Melsan's Avatar
    Join Date
    Apr 2014
    Location
    New Gridania
    Posts
    51
    Character
    Melsan Gimony
    World
    Tonberry
    Main Class
    Lancer Lv 50
    I have my own idea for the 2nd job class of dragoon... But since I cannot post it here since it is 6110 characters, please go to this newly facebook account where I post it as a status... Tell me what can you say about it and I would add more, but depends to your feedback... click the link: https://www.facebook.com/profile.php?id=100008324324465
    (0)

  4. #114
    Player
    juntaru's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    54
    Character
    Junta Ficia
    World
    Ragnarok
    Main Class
    Machinist Lv 60
    Am I the only one wanting Musketeer to become either Blue Mage (FFX-2 style) or Red Mage (just cause mage + gun = win) ?
    (5)

  5. #115
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Melsan View Post
    I have my own idea for the 2nd job class of dragoon... But since I cannot post it here since it is 6110 characters, please go to this newly facebook account where I post it as a status... Tell me what can you say about it and I would add more, but depends to your feedback... click the link: https://www.facebook.com/profile.php?id=100008324324465
    you can edit your posts to go further than 1000 characters
    (0)

  6. #116
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by juntaru View Post
    Am I the only one wanting Musketeer to become either Blue Mage (FFX-2 style) or Red Mage (just cause mage + gun = win) ?
    Red Mage coming from Musketeer sounds cool to me, pistol + rapier weapon set .
    (0)

  7. #117
    Player
    Spyrit's Avatar
    Join Date
    Aug 2013
    Posts
    159
    Character
    Spyrit Moon
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    To put the RDM debate to rest, since I played one in FFXI, my arsenal consisted of all the elemental staves, Joyeuse, kracken club, and a pair of lvl 1 daggers. My armor consisted of healing set, enfeebling sets (int or mnd priority depending on the spell), magic attack(nuking and int priority) enhancing set ( int or mnd priority depending on the spell). To play a rdm, was to play a Jack of all trades, and play each role effectively. The only limitations of a rdm was we didn't have access to axes, polearms, great swords, or great axes.

    Depending on what role a rdm was doing had a variety of weapons to choose from, however in ffxiv having access to both rapier and staff should be adequate to allow the rdm to choose between melee or ranged, barspells, en-spells, and haste should be aoe, refresh single target, the line of enfeebles slow, paralyze, dia (aoe diaga, and single target dia I,II, III), 3 levels of fast cast passive, passive to enfeebles, enhancing, and healing (off heals support for ranged) access to cleric stance, defensive spells Phalanx , blink, and spike spells (self only). A defined support class, not true dps or true heals. With a role to wear down a mob, and build up damage. Support role is not well defined in ffxiv as of yet, and it needs to be. Keep in mind all spells won't be available at level 50.
    (0)
    Last edited by Spyrit; 05-19-2014 at 08:29 PM.

  8. #118
    Player
    juntaru's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    54
    Character
    Junta Ficia
    World
    Ragnarok
    Main Class
    Machinist Lv 60
    I guess comparing FFXIV rdm and FFXI rdm isn't a good idea. Just look at the differences between 11 brd and 14 brd...
    Moreover, ff14 gamesystem isn't as complicated as ff11, there is very few moments where switching gears is a msut (having an Extrem equipment set, and a coil equipment set for the accuracy cap is the only thing coming to mind...).

    Rdm could really be anything, because it is a jack of all trade. And if I remember correctly, Yoshi-P did say MSK would be very different from what we could expect... so yeah, mage gunner could be inbound...
    (0)

  9. #119
    Player
    Spyrit's Avatar
    Join Date
    Aug 2013
    Posts
    159
    Character
    Spyrit Moon
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    Well that would be determined by group comp, progression or farm mode, fight per fight basis, gear changes are not required, because only tanking, healing and dps are defined, support hasn't been. Obviously boss fights would be tailored with this is mind, means they would get harder. The only mage gunner I know of is a Corsair. (dice rolls and elemental shots were not physical)
    (0)
    Last edited by Spyrit; 05-19-2014 at 08:46 PM.

  10. #120
    Player
    Bluevann's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,377
    Character
    Jet'a Vahn
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Bloodclaw View Post
    P.S. So I just wanted to clarify here; in theory all classes will obviously get a 2nd job. These jobs would need to have a few rules.
    1. Run on a different primary stat.
    2. Probably Have a different roll in a party.
    3. Apparently they will bend over backwards to doing strange things like making a tank class into a DPS job; so normal class rolls, as well as job roles, do not count for much of anything.
    4. Use the same weapon as their twin job and root class.
    5. Have a use for all of their root class's skills.

    --------------------------------------------------
    Personally my only one bet right now is Red Mage springing from Gladiator. Sword, shield, and access to MP-based abilities. It would wear lighter armor than PLD, but have access to more magic abilities in return. I could see it be a multi-tasking support class or a debuffing class, depending on what its five job abilities will be.
    (0)

Page 12 of 16 FirstFirst ... 2 10 11 12 13 14 ... LastLast