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  1. #1
    Player
    Spyrit's Avatar
    Join Date
    Aug 2013
    Posts
    159
    Character
    Spyrit Moon
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    To put the RDM debate to rest, since I played one in FFXI, my arsenal consisted of all the elemental staves, Joyeuse, kracken club, and a pair of lvl 1 daggers. My armor consisted of healing set, enfeebling sets (int or mnd priority depending on the spell), magic attack(nuking and int priority) enhancing set ( int or mnd priority depending on the spell). To play a rdm, was to play a Jack of all trades, and play each role effectively. The only limitations of a rdm was we didn't have access to axes, polearms, great swords, or great axes.

    Depending on what role a rdm was doing had a variety of weapons to choose from, however in ffxiv having access to both rapier and staff should be adequate to allow the rdm to choose between melee or ranged, barspells, en-spells, and haste should be aoe, refresh single target, the line of enfeebles slow, paralyze, dia (aoe diaga, and single target dia I,II, III), 3 levels of fast cast passive, passive to enfeebles, enhancing, and healing (off heals support for ranged) access to cleric stance, defensive spells Phalanx , blink, and spike spells (self only). A defined support class, not true dps or true heals. With a role to wear down a mob, and build up damage. Support role is not well defined in ffxiv as of yet, and it needs to be. Keep in mind all spells won't be available at level 50.
    (0)
    Last edited by Spyrit; 05-19-2014 at 08:29 PM.

  2. #2
    Player
    juntaru's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    54
    Character
    Junta Ficia
    World
    Ragnarok
    Main Class
    Machinist Lv 60
    I guess comparing FFXIV rdm and FFXI rdm isn't a good idea. Just look at the differences between 11 brd and 14 brd...
    Moreover, ff14 gamesystem isn't as complicated as ff11, there is very few moments where switching gears is a msut (having an Extrem equipment set, and a coil equipment set for the accuracy cap is the only thing coming to mind...).

    Rdm could really be anything, because it is a jack of all trade. And if I remember correctly, Yoshi-P did say MSK would be very different from what we could expect... so yeah, mage gunner could be inbound...
    (0)

  3. #3
    Player
    Alavastre's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    243
    Character
    Gerad Rabanastre
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by juntaru View Post
    I guess comparing FFXIV rdm and FFXI rdm isn't a good idea. Just look at the differences between 11 brd and 14 brd...
    Moreover, ff14 gamesystem isn't as complicated as ff11, there is very few moments where switching gears is a msut (having an Extrem equipment set, and a coil equipment set for the accuracy cap is the only thing coming to mind...).

    Rdm could really be anything, because it is a jack of all trade. And if I remember correctly, Yoshi-P did say MSK would be very different from what we could expect... so yeah, mage gunner could be inbound...
    That's what I'm hoping for. Maybe a DPS/Heal hybrid, where you heal by dpsing. Toss in some cures and cleanses, maybe haste ect and you got yourself a good hybrid support character that is distinct from what's in the game currently. *hopes*
    (0)
    "You keep using that word. I don't think it means what you think it means."