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  1. #1
    Player
    Kirinichibon's Avatar
    Join Date
    Feb 2014
    Posts
    174
    Character
    I'zizi Pi
    World
    Faerie
    Main Class
    Arcanist Lv 65
    Quote Originally Posted by Kuwagami View Post
    lancer => templar. Maybe the best fitting guess

    Mimes however don't use weapons. They just repeat the last action used, be it by allies or enemies. I can't see that job coming in a MMO due to the awkward mess it would be. Imagine it using twister on its allies again ?
    Yes, in past FF games. I'm trying to consider the mechanics in ARR, where class skills are dictated by your weapon and job skills are added to class skills. Some of our current classes will need a severe re-design, it seems (Gladiator Thaumaturge and Lancer, I'm looking at you). Others could work with more simple tweaks, similar to what happened with Scholar.
    (0)

  2. #2
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Kirinichibon View Post
    Yes, in past FF games. I'm trying to consider the mechanics in ARR, where class skills are dictated by your weapon and job skills are added to class skills. Some of our current classes will need a severe re-design, it seems (Gladiator Thaumaturge and Lancer, I'm looking at you). Others could work with more simple tweaks, similar to what happened with Scholar.
    Yoshida already said that the new jobs (aka second 1st tier jobs) would be able to bring a lo of changes in a class's gameplay. Remove enmity modifiers, add some, change buffs... All is possible, as long as SE comes with the idea.
    (0)

  3. #3
    Player
    Kirinichibon's Avatar
    Join Date
    Feb 2014
    Posts
    174
    Character
    I'zizi Pi
    World
    Faerie
    Main Class
    Arcanist Lv 65
    Quote Originally Posted by Kuwagami View Post
    Yoshida already said that the new jobs (aka second 1st tier jobs) would be able to bring a lo of changes in a class's gameplay. Remove enmity modifiers, add some, change buffs... All is possible, as long as SE comes with the idea.
    The sky's the limit. I just hope something is implemented soon.
    (1)

  4. #4
    Player
    Fuddy's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Fuddy Mooglesbane
    World
    Faerie
    Main Class
    Thaumaturge Lv 50
    I really don't think there will be both "Ninja" and "Assassin"... because a Ninja IS an Assassin. there's little difference.

    And, don't tell me difference is one is a tank because it literally doesn't make any sense to have both Ninja and Assassin unless maybe it goes Assassin into Ninja.

    Quote Originally Posted by LadyVaJedi View Post
    It could work assassin could be the class and ninja could be the job. Yes I know ninjas are assassins but if you look at the character 007 he is a spy/trained assassin.
    Read my whole post. I said, "unless maybe it goes Assassin into Ninja"
    (0)
    Last edited by Fuddy; 05-05-2014 at 12:09 AM.

  5. #5
    Player
    LordSliver's Avatar
    Join Date
    Feb 2014
    Posts
    186
    Character
    Darth Sliver
    World
    Siren
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Fuddy View Post
    I really don't think there will be both "Ninja" and "Assassin"... because a Ninja IS an Assassin. there's little difference.

    And, don't tell me difference is one is a tank because it literally doesn't make any sense to have both Ninja and Assassin unless maybe it goes Assassin into Ninja.



    Read my whole post. I said, "unless maybe it goes Assassin into Ninja"
    Well can tell you the difference between Ninja and Assassin but I doubt you will like my answer.

    Ninja - Unseen when they kill, so when the target dies you will just see the target drop dead.

    Assassin- They are seen when they kill, so when the target dies you will see someone go up and kill that person.

    But all jokes aside Ninja being an Job upgrade for Assassin seems like a good suggestion.
    (0)

  6. #6
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by LordSliver View Post
    Well can tell you the difference between Ninja and Assassin but I doubt you will like my answer.

    Ninja - Unseen when they kill, so when the target dies you will just see the target drop dead.

    Assassin- They are seen when they kill, so when the target dies you will see someone go up and kill that person.
    These are the most hilariously non-objective definitions of 'Ninja' and 'Assassin' I have ever read. Seriously, I don't even know what basis in fiction they have, let alone reality.

    Quote Originally Posted by NyneAlexander View Post
    FFS NINJAS ARE NOT TANKS.
    ^This. When I keep seeing people say 'tank ninja' I'm like.. wtf huh? Since when have Ninja ever been tanks? They're pure evade, crit-heavy, burst DPS. Really, imho, the Global Cooldown and weak, brief buff systems that FFXIV uses is insufficient for the type of bursty DPS some classes (such as Ninja) should be. I have never, ever played a game that had so many abilities share a global or that had so few long-term buffs before I played this game. It boggles my mind.
    (0)

  7. #7
    Player
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    327
    It could work assassin could be the class and ninja could be the job. Yes I know ninjas are assassins but if you look at the character 007 he is a spy/trained assassin.
    (0)

  8. #8
    Player
    Amarathval's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Amarath Valseen
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    I dunno about most jobs, but the way I could see dark knight being handled with the current system...

    Sword/Shield, primary stats STR/VIT, GLD30 THM15, equipable actions GLD/LNC/THM

    Lvl 30 Sanguine Blade(random made up name) Increases Auto-attack/skill potency, makes it so abilities that increase enmity no longer do so, allowing the gladiator based class to deal enough damage to be considered a DPS.
    Lvl 35 ??? some sort of damage ability that debuffs the target or applies a DoT
    lvl 40 Umbral Shield(random name again) Damage is decreased, while HP and enmity is increased, blocked attacks deal small amounts of damage, letting you use your gladiator tools to offtank if needed.
    Lvl 45 ??? AoE damage ability that debuffs or silences the target
    Lvl 50 ??? Ultimate move, preferably some sort of Dark Knight signature attack from a previous game like Dark wave/Minus Strike... I would avoid moves that sacrifice(kill you) as then people would use them to grief.

    pretty much a DPS mirror of PLD.
    (0)

  9. #9
    Player
    Bloodclaw's Avatar
    Join Date
    Aug 2013
    Posts
    410
    Character
    Bloodclaw Talon
    World
    Hyperion
    Main Class
    Marauder Lv 100
    Just a thought, maybe when the release the RDM job/class, they will also release everyone class's 2nd weapon, so the RDM will have both a staff and a sword?
    (0)

  10. #10
    Player
    Grey_Cain's Avatar
    Join Date
    Oct 2011
    Posts
    426
    Character
    Cara Verant
    World
    Ultros
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Bloodclaw View Post
    Just a thought, maybe when the release the RDM job/class, they will also release everyone class's 2nd weapon, so the RDM will have both a staff and a sword?
    They don't actually need to release a second weapon type for anyone. In the programming, they define which class and/or job can equip any given weapon, and they can assign weapons that are out of type for any class/job if they so choose.

    As an example, they could add a Militia Scythe of Aiming equippable by ARC/BRD (in Beta at least if you cross-classed ARC attacks on a melee class the range would be automatically reduced to melee range, so same idea here), a Militia Scythe of Healing equippable by SCH, a Militia Scythe of Casting equippable by ACN/SMN, and a Militia Scythe of Striking equippable by MNK. All of these are valid under the current programming, but they wouldn't be able to have a Militia Scythe of Healing equippable by both SCH and CNJ/WHM because they have to define which class/job is going to be used based on the Primary Arm equipped.

    So, it's entirely possible for RDM to be a GLA job but only be able to equip a specific line of Fencing swords that even GLA can't equip and at the same time have Staves that only they can wield, just not CNJ/WHM staves. It's likewise possible for Geomancer to be a CNJ job that wields one-handed Axes, and at the same time for Viking to be a WAR job that dual-wields one-handed Axes, just different axes from Geomancer's axes.

    Dual-wielded weapons will probably come as two weapons in a Two-Handed Primary Arm slot, as PUG/MNK already has. And like PUG/MNK the class/job itself would have to have abilities that attack with both weapons, and there probably won't be any functional difference from a single-wielded weapon except visually. This is the most likely scenario that I see for Scout/Ninja and other dual-wielders.
    (0)
    Last edited by Grey_Cain; 05-06-2014 at 12:46 AM.

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