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  1. #1
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by PlanckZero View Post
    If you look at Arcanist/Summoner/Scholar you'd see that in fact only one of the jobs needs to match the initial classes weapon type, once the weapons start diverging into separate stats they become Arcanist/Summoner and Scholar exclusive.
    that's only because they created diversity in the gears. That way you can have healing books (mind only) which the arcanist (dps) wouldn't have any benefits using, and dps books for smn/acn.

    considering that, new jobs will have to equip the same type of weapon than the main class. Thus, gladiators won't suddenly use 2 blades, nor will warriors use dual axes.

    That said, some jobs can be really interesting, as :

    lancer => templar. Tank using magical buffs (@Gormogon : elemental breath are drg related though, not templar)
    archer => ranger. Obviously dps. Just because bard really need to be a real support so that people stop their epeen contest and do their job
    thm => time mage. Though I don't know how demi and quarter would work, time mages have to support skills as well
    thm => illusionist. that would make a second dps out of thm though, but heavily AoE based (almost only that)
    cnj => Green mage, support
    pug => dancer, support (though I'd love them to use clothes as weapon again ^^). It might come from rogue instead for double knives use.


    as for new classes :
    my guess on dagger class is rogue so :
    => ninja, either dps or support. Though their veils might be hard to implement in FFxiv. So more of a dps than a support
    => dancer, for dual daggers, support
    => some said thief too, though I don't know how it would work, because there isn't anything to steal in FFxiv.

    new class : gunner
    => musketeer, dps
    => chemist, healer
    => orator, support

    new class : fencer
    => red mage, hybrid (I will come back on RDM later)
    => geomancer, dps or support


    ***************

    3rd jobs.
    Yoshida said they would eventually come, maybe after one or two expansions. They would require more than one job lv30 and an other lv15, more like 2 jobs lv50 which would allow the access to a special npc unlocking the new job. His example of that was the red mage using WHM and BLM at level 50

    My guess would be that 3rd jobs would be reachable by a new type of crystal allowing new equipments to be usable.

    As for red mage, equiping the crystal as either a cnj or a thm would allow you to wear whatever which job-specific weapon they come with (most probably a rapier). So at level 50, you can get a staff and/or a rod which rdm can equip as well (the only one, a vendor should have it in case you "lose" your rapier and need to reequip with the staff/rod), and after that you'd have only rapiers.


    3rd job possibilities

    WHM + BLM : Red Mage
    PLD + BLM : dark knight



    (little note : stop the nonsense, do not make a ninja evade-type tank. Such tanks are horrible in every MMO, either utterly useless or totally cheated)

    Quote Originally Posted by Zaiken View Post
    Watching the storyline and the live letter, the class is probably gonna be Red Mage, Thief or Assasin, and Gunner type job like Musketeer.
    they said non expected though, so it won't be musketeer as everyone expect them to come since 1.0. I'm also curious what in "dagger class" made you think about red mage.
    (0)
    Last edited by Kuwagami; 05-03-2014 at 06:09 PM.

  2. #2
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,303
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Reinfeld View Post
    Warrior's second job will definately *not* use dual-axes, as job weapons always match the class.
    nothing at all says that all jobs from the class require use of the class weapon, this is not a rule so if the devs decide to switch things up they could most definitely do this. and besides what is to say they wont introduce the weapon for the job to the class anyway?


    Quote Originally Posted by LordSliver View Post
    Red Mage Job:
    Hybrid Class- Can be healer and DPS Efficiently
    Base Classes - Conjurer and Thaumaturge

    Could be one of the first Advance Jobs that requires Black Mage and White Mage as Base Classes.
    I think Hybrid class---> Fencer=wields rapier style swords and shields similar to what CNJ/WHM and THM/BLM use.
    add ability as RDM to turn on or off the Enmity+ so they can tank if needed but are not required to be a tank and I would be all over this job fast.also can dual weild a second rapier style sword in offhand slot.
    (1)
    Last edited by Wildsprite; 05-03-2014 at 06:09 PM.

  3. #3
    Player
    LordSliver's Avatar
    Join Date
    Feb 2014
    Posts
    186
    Character
    Darth Sliver
    World
    Siren
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Wildsprite View Post
    I think Hybrid class---> Fencer=wields rapier style swords and shields similar to what CNJ/WHM and THM/BLM use.
    add ability as RDM to turn on or off the Enmity+ so they can tank if needed but are not required to be a tank and I would be all over this job fast.
    I was trying to think of something that went with the description that Red Mages use both Black and White magic, wasnt sure how to fit the sword combating into the idea lol. I was reading the 5 pages in the thread and came up with a new idea for it.

    Red Mage: Hybrid Class that can be used as a Healer or DPS. Base Classes - New Sword wielding class with Conjurer or Thaumaturge being required.

    The most efficient Red Mage will use skills from all 3 base classes. But I add New Sword class because the current ones wouldn't work with Red Mage. Plus Red Mage would invite mixing the stats to be very useful instead of just sticking to one stat upgrade we usually do now.
    (0)

  4. #4
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by LordSliver View Post
    I was trying to think of something that went with the description that Red Mages use both Black and White magic, wasnt sure how to fit the sword combating into the idea lol. I was reading the 5 pages in the thread and came up with a new idea for it.

    Red Mage: Hybrid Class that can be used as a Healer or DPS. Base Classes - New Sword wielding class with Conjurer or Thaumaturge being required.

    The most efficient Red Mage will use skills from all 3 base classes. But I add New Sword class because the current ones wouldn't work with Red Mage. Plus Red Mage would invite mixing the stats to be very useful instead of just sticking to one stat upgrade we usually do now.

    Why wouldn't GLD work for RDM ? They can have all the skills from the base class change to change the gameplay of the job. RDM don't have to use multiple stats he can have a buff that makes him use his strength stat for magic abilities.
    (0)

  5. #5
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by lololink View Post
    Why wouldn't GLD work for RDM ? They can have all the skills from the base class change to change the gameplay of the job. RDM don't have to use multiple stats he can have a buff that makes him use his strength stat for magic abilities.
    Changing a ton of abilities seems unlikely. A Job is an extension of the class, not a replacement.
    (0)

  6. #6
    Player
    Bloodclaw's Avatar
    Join Date
    Aug 2013
    Posts
    410
    Character
    Bloodclaw Talon
    World
    Hyperion
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Reinfeld View Post
    Warrior's second job will definately *not* use dual-axes, as job weapons always match the class. Though I would love to see a berserker.
    Why? I see no reason why it would have-to. Technically Scholar a Summoner could have entirely different weapons, but they decided to do something simple; probably due to time restraints. If given enough time for development they could do about anything.
    (0)
    Last edited by Bloodclaw; 05-03-2014 at 10:54 PM.

  7. #7
    Player
    LordSliver's Avatar
    Join Date
    Feb 2014
    Posts
    186
    Character
    Darth Sliver
    World
    Siren
    Main Class
    Lancer Lv 50
    Red Mage Job:
    Hybrid Class- Can be healer and DPS Efficiently
    Base Classes - Conjurer and Thaumaturge

    Could be one of the first Advance Jobs that requires Black Mage and White Mage as Base Classes.
    (0)

  8. #8
    Player
    KyahAlmasy's Avatar
    Join Date
    May 2011
    Posts
    351
    Character
    Kyah Almasy
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I think it would be neat if they came out with something like a "Tamer" as a class that can branch out into jobs like Beast Master and Blue Mage. The weapon can be a sort of "Whip" that Tamers use to subdue and pacify monsters as pets.

    Much like Arcanists, when the Tamer reaches a certain level they can choose to either play Beast Master and retain their pet, or they can choose to be a Blue Mage and lose their pet but gain access to abilities unique to certain monsters untamable by the Beast Master like Malboros, or tonberries. lol

    Since Yoshi wants a physical class and a mage class he could effectively kill two birds with one stone. Beast Master could focus on more physical type pet abilities that rely on your pet to unleash max close-ranged damage, and Blue Mage could rely more on it's spell pool with magic that is unattainable by other mage classes like Mighty Guard, Bad Breath, and Degenerator. It could also play the role as a support DD much like Bards do, with the ability to unleash potent magic damage while also being able to buff and support the party. (That way the bards won't be alone. >.<) It would make sense to some degree because both jobs are closely related to monsters and their abilities, It would also be cool to have a whip! >.< But alas, I know this is very unlikely, but it doesn't hurt to throw it out there. xD
    (1)
    Last edited by KyahAlmasy; 05-04-2014 at 04:46 PM.

  9. #9
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Martial Classes
    Archer
    Sniper: DPS (Bard will be modified for Support job, big change like Warrior 2.1)

    Gladiator
    Red Mage (DPS)

    Lancer
    Templar (tank)

    Marauder
    Viking: DPS (Twin Hatchet/Axe class)

    Musketeer
    1st Support/Hybrid Corsair

    Pugilist
    Berserker (tank)

    Conjurer
    Geomancer: Support

    Thaumaturge
    Time Mage: Healer


    Extra job (since class not confirmed)
    Rogue
    DPS Ninja
    Unlock- Pugilist
    (0)

  10. #10
    Player
    Clavaat's Avatar
    Join Date
    May 2012
    Location
    Ul'Dah
    Posts
    531
    Character
    Osric Sylador
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Exstal View Post
    -snip-
    This is pretty much what I've been thinking. Although, if they were to make a "Support" role as you indicated for BRD, Time Mage could be that instead.
    (0)

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