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  1. #71
    Player
    Ispen's Avatar
    Join Date
    Aug 2013
    Posts
    173
    Character
    Ispen Frostwyght
    World
    Odin
    Main Class
    Gladiator Lv 50
    About 95% of the people who post on these forums seriously you lot have no idea what you want. I don't hate you though hate is too strong a word for people i don't even know. I just think if you didn't litter the forums with your posts it would be better for us all.
    (3)

  2. #72
    Player
    DarkB's Avatar
    Join Date
    May 2012
    Posts
    200
    Character
    Dark Brilliance
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Lack of open world NMs, some content you could farm with 2 or 3 close friends and make money out of it. Camping HNMs, havin a challenge to duo them. Open world content is really needed, FATE is crap, and all those instanced beastmen daily quests arent really an option.
    (3)

  3. #73
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    The top 5 things I hate.

    1.) End Game content is none lenient.
    1 person messing up leads to wipes or 1 mistake gets you killed in which will eventually induce a wipe. Hated this model since WoW and I just don't see a positive to this design in the long run since it always causes confliction and negativity.

    2.) Summoners Egi
    Why oh why is all I gotta say.

    3.) Dragoons not having pet Dragon/Wyvern or at least having breath attacks.
    Literally the 2 things that make the Dragoon job stand out for me. FFT and FFXI Dragoons are my favorites.

    4.) Paladin's don't have access to Holy.
    The one cool thing about Paladin's in the FF franchise that made it stand out for me.

    5.) No 2H Sword DPS Job yet.
    When will you have this FFXIV? Why do you deny me this guilty pleasure?
    (6)

  4. #74
    Player
    Tabmow's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lomsa
    Posts
    214
    Character
    Myamoto Musashi
    World
    Ravana
    Main Class
    Arcanist Lv 91
    DPS queue,the constant rehashing of the primal fights,"Titan omg mode" now with 20% more table flips..... /facepalm.
    (9)

  5. #75
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    - First of all, the 1,000 character limit on these forums...

    - I don't hate FATE's, I hate that the vast majority of them only involve killing trash mobs and have little to no impact on the open world. Some examples I'd LIKE to see:

    1 - A world boss (like Odin or Behemoth) that can spawn in every zone, and can drop tokens for rare loot. Have certain mechanics involved in the fight so that it's not a total zerg-fest.

    2 - FATE's need to have a larger impact on the world based on their success or failure. If a group of beastmen are attacking a camp and no one drives them out, then they should have a larger presence in that area. I liked the example that was shown back before ARR was released in the "Attack on Highbridge" chain where the Qiqirn could actually abduct NPC's and you had to save them; I'd like to see more stuff like that.

    3 - Have some rare FATE's occur in or around cities or camps like Revenant's Toll, where imperials, beastmen, etc. attempt to invade., like the events that occurred in 1.0 prior to Bahamut appearing.

    4 - Finally, I feel that FATE's should not be tied to major quests (access to Crystal Tower, Atmas, Hildibrande quest, etc.). I like how there are now people doing FATE's in almost every zone now, but it shouldn't necessarily be for Atmas. FATE's are designed to be spontaneous in nature and reflect a lively, ongoing conflict or occurrence in the world; people can choose to help out and participate in them only if they want to, though it's usually to their benefit. When you tie a specific FATE to a quest and force people to camp it, it becomes boring and it wastes people's time when they could be doing something else.

    - There's nothing you can do with exp once all of your classes are 50, despite the fact that it's given to you EVERYWHERE. This is something I've been advocating since the start of ARR: many 1.0 veterans already have all, if not most of their classes/jobs (save for ACN/SMN/SCH) already maxed out, and have no use for exp. If you have nothing to level, what's the point of getting it? Why not bring back something along the lines of FF11's meriting system, or have it to where any excess exp you earn over Lv50 can be used as a sort of currency for things like myth/soldiery tomestones, GC seals, other unique items, etc.?

    - I don't like how syncing your level down (either FATE's or dungeons) suddenly lobotomizes your character and locks you out of half of your moves, and also removes your buffs, even if you can still use them at that level. I understand that this was done due to balance issues, but I don't really agree with it.

    - There's not enough character customization in regards to combat. All we have is "put 30 points into the most obvious stat" or "here's 5 cross-class skills you'll use and a few more you won't use ever." I know this was a problem in terms of balance in 1.0 (lol THM), but it would be nice to see some customizable skill trees, or meaningful traits and materia that aren't "this gives you +5 VIT," or a merit system, SOMETHING.

    I'm sure there's more, but I don't feel like writing a novel atm...
    (6)

  6. #76
    Player
    DarkStar's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    336
    Character
    Kitty Softpaw
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    I hate how people keep saying 1.X was better than 2.X.
    (2)

  7. #77
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Oh yeah, how could I forget - still no personal housing. I've been waiting on this for months ever since it was announced...
    (3)

  8. #78
    Player
    ItzKris's Avatar
    Join Date
    Sep 2013
    Posts
    178
    Character
    Kris Hero
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Pvp
    No appearance change (no Fantasia Potion yet)
    Glamour system
    How endgame trials are not forgiving yet extremely predictable (I'd much rather have more forgiving unpredicable encounters)
    (2)

  9. #79
    Player
    Purrfectstorm's Avatar
    Join Date
    Aug 2013
    Posts
    668
    Character
    Purrfect Storm
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    1) Titan EX.
    2) No Fantasia.
    3) How Companions work:
    a) Can't queue w/ companion out.
    b) Can only have Choco companions (what about other mounts as companions w/ different skill trees?)
    c) No respec option.
    4) PvP (Can't queue, I guess everybody gave up on this completely...)
    5) Market tax.
    (2)

  10. #80
    Player
    Mirili's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    123
    Character
    Ema Voilerclaire
    World
    Goblin
    Main Class
    Scholar Lv 61
    PvP! But I wish I didn't. Wish they'd give it as much love as it deserves. :c Hoping they really flesh it out eventually.

    Edit: Okay, that's a bit deceptive. I love PvP. Just needs more maps, more game types, more... Just more!
    (0)
    Last edited by Mirili; 04-21-2014 at 04:34 PM.

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