Little annoyances that mostly hinder multitasking.
you cannot do anything while riding a chocobo: want to see your atma book to know the fate or enemy name? you gotta dismount.
you cannot accept a queue when doing something like talking to retainers/being busy in the market board. Had this happen before on a CT queue and was checking what i needed to sell. So i was busy with the retainers, queue popped, i leave the retainer, accept queue. Someone withraws and i start again. Queue pops, rise and repeat for 10min long where i just gave up.
The second you summon the chocobo when in a queue it instantly removes you without warning.

This, omg so this. The inability to multi-task is annoying. Can't join party invites while on market boards or retainers either. Also not a big fan of the point allocation system, those 30 points? I'd rather it be like xi where it just chose for me and switched when I switched jobs (which completely negates the problem of smn or sch and we could actually truly play any class/job we want).Little annoyances that mostly hinder multitasking.
you cannot do anything while riding a chocobo: want to see your atma book to know the fate or enemy name? you gotta dismount.
you cannot accept a queue when doing something like talking to retainers/being busy in the market board. Had this happen before on a CT queue and was checking what i needed to sell. So i was busy with the retainers, queue popped, i leave the retainer, accept queue. Someone withdraws and i start again. Queue pops, rise and repeat for 10min long where i just gave up.
The second you summon the chocobo when in a queue it instantly removes you without warning.
I would complain about the community itself but that's not specifically the game, that's just assholes being assholes
Sylph daily quests.


I hate Fates I hate Fates I hate Fates I hate Fates I hate Fates Lol I hate Fates I hate Fates I hate Fates I hate Fates I hate Fates Lol I hate Fates I hate Fates I hate Fates I hate Fates I hate Fates Lol I hate Fates I hate Fates I hate Fates I hate Fates I hate Fates Lol I hate Fates I hate Fates I hate Fates I hate Fates I hate Fates Lol I hate Fates I hate Fates I hate Fates I hate Fates I hate Fates Lol I hate Fates I hate Fates I hate Fates I hate Fates I hate Fates Lol I hate Fates I hate Fates I hate Fates I hate Fates I hate Fates Lol I hate Fates I hate Fates I hate Fates I hate Fates I hate Fates Lol I hate Fates I hate Fates I hate Fates I hate Fates
Fates

I rarely watch any videos about fights, and I'm not usually the first to be killed by any mechanics in a fight (that wasn't directly my own fault). You don't need to watch any videos. In fact, the first people (the various groups who go for it first) who beat the content don't get any videos at all. They have to figure out the mechanics themselves. It's usually them who provide the videos for everyone else to watch.
It comes down to the players' individual ability to react to unknown things, or to analyse just what went wrong and figure out the solution to avoid it happening again.
If I was to describe something I hate, it would be similar to this of yours, except my gripe is with the player base requiring that people watch/read up strategies before hand. Where is the fun in that? That's why I don't roll in the DF/PF unless I've beaten said content myself with my own FC/LSes.

already sick of the tred-mill , they cant do a better job hiding this, or introduce enough organic design to the game?
Elitists are the only thing that really bothers me in this game (or games in general).


- FATEs. They're terrible.
- Lack of exploration. They rebuilt the world into something beautiful, then force you out of it for most of the game.
- Complete linearity for everything. One path to level up, one main story, one order to do endgame things in (slightly better with 2.2), one set of best gear per job along with completely boring stat upgrades across the board, no choice in build or abilities, and a large number of ultimately pointless portions of content due to rewards being better for one specific activity.
- Lack of incentives for "middle ground" players. This is more difficult to describe, but essentially the game caters well to the people at the top who are ready every patch for the next endgame dungeons/trials, and also caters well to those who play rarely and just log in to level up a bit, do daily solo quests, etc. Where it fails is the people who can invest a lot of time but aren't interested in endgame or can't schedule around weekly timers, etc. Any gear they get is outdated before they can finish a single set, but the amount of daily solo/small group activities are exhausted long before they are.
- Rigidity when it comes to content requirements. Everyone gets shoved into the three basic roles, making it impossible to have more unique jobs. Unless you make a group entirely of friends it forces you into a strict 1:1:2 ratio for everything. Even if you go with friends you're stuck always with content for four or eight people; there's virtually nothing that can be done with other numbers.
- Global cooldown. I used to not mind it, but as I've tried more classes it has become more frustrating that most of them boil down to a simple rotation of a few abilities, complemented by a few long timers for boss fights or certain phases of long fights.
- PvP. What a complete waste of development resources for the 40 people who actually care about this.
- Models of common player equipment clipping through each other. I mean seriously, no one thought mages might have both staves and wide-brimmed hats?
- Summoner. I don't even mind the "Egi" designs, but blatantly copying WoW's Warlock and focusing on DoT debuffs is an insult to the history of the job.
What can I say? I have an extreme weakness for lists of things to complete in games.

only thing that bothers me is how everything goes into cooldown after using 1 skill
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