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  1. #51
    Player
    MysticNeko's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    58
    Character
    Mys'tic Ne'ko
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Assirra View Post
    Little annoyances that mostly hinder multitasking.
    you cannot do anything while riding a chocobo: want to see your atma book to know the fate or enemy name? you gotta dismount.
    you cannot accept a queue when doing something like talking to retainers/being busy in the market board. Had this happen before on a CT queue and was checking what i needed to sell. So i was busy with the retainers, queue popped, i leave the retainer, accept queue. Someone withdraws and i start again. Queue pops, rise and repeat for 10min long where i just gave up.
    The second you summon the chocobo when in a queue it instantly removes you without warning.
    This, omg so this. The inability to multi-task is annoying. Can't join party invites while on market boards or retainers either. Also not a big fan of the point allocation system, those 30 points? I'd rather it be like xi where it just chose for me and switched when I switched jobs (which completely negates the problem of smn or sch and we could actually truly play any class/job we want).

    I would complain about the community itself but that's not specifically the game, that's just assholes being assholes
    (1)

  2. #52
    Player
    Black91CRX's Avatar
    Join Date
    Sep 2013
    Posts
    685
    Character
    Femke Fisker
    World
    Leviathan
    Main Class
    Archer Lv 56
    Elitists are the only thing that really bothers me in this game (or games in general).
    (2)

  3. #53
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    - FATEs. They're terrible.

    - Lack of exploration. They rebuilt the world into something beautiful, then force you out of it for most of the game.

    - Complete linearity for everything. One path to level up, one main story, one order to do endgame things in (slightly better with 2.2), one set of best gear per job along with completely boring stat upgrades across the board, no choice in build or abilities, and a large number of ultimately pointless portions of content due to rewards being better for one specific activity.

    - Lack of incentives for "middle ground" players. This is more difficult to describe, but essentially the game caters well to the people at the top who are ready every patch for the next endgame dungeons/trials, and also caters well to those who play rarely and just log in to level up a bit, do daily solo quests, etc. Where it fails is the people who can invest a lot of time but aren't interested in endgame or can't schedule around weekly timers, etc. Any gear they get is outdated before they can finish a single set, but the amount of daily solo/small group activities are exhausted long before they are.

    - Rigidity when it comes to content requirements. Everyone gets shoved into the three basic roles, making it impossible to have more unique jobs. Unless you make a group entirely of friends it forces you into a strict 1:1:2 ratio for everything. Even if you go with friends you're stuck always with content for four or eight people; there's virtually nothing that can be done with other numbers.

    - Global cooldown. I used to not mind it, but as I've tried more classes it has become more frustrating that most of them boil down to a simple rotation of a few abilities, complemented by a few long timers for boss fights or certain phases of long fights.

    - PvP. What a complete waste of development resources for the 40 people who actually care about this.

    - Models of common player equipment clipping through each other. I mean seriously, no one thought mages might have both staves and wide-brimmed hats?

    - Summoner. I don't even mind the "Egi" designs, but blatantly copying WoW's Warlock and focusing on DoT debuffs is an insult to the history of the job.


    What can I say? I have an extreme weakness for lists of things to complete in games.
    (10)

  4. #54
    Player
    Heavy01Mk2's Avatar
    Join Date
    Feb 2014
    Posts
    132
    Character
    Natasha Bezukladnikov
    World
    Exodus
    Main Class
    Arcanist Lv 60
    only thing that bothers me is how everything goes into cooldown after using 1 skill
    (6)

  5. #55
    Player
    Noshpan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,538
    Character
    Ganth Fyrion
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    Gated behind story. - Let's say you grinded the last 4 levels to 50 on beastman dailies, but then you learn that you can't do things, like Hildebrand or CT, because you have to finish the story. (But, hey, at least I'm no longer stuck behind storymode-Garuda).

    A lack of a more efficient/ convenient means to report and block RMT spam. (At least it's not like Aion's.)
    (4)
    I LIKE the fence. I get 2 groups to laugh at then.

  6. #56
    Player
    Caselia's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    163
    Character
    Milk Maid
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 90
    Atma farm.
    Animus farm.
    Fates.
    Lack of open world to explore.
    Dungeons.
    Dungeon queues.
    Stat simplicity.
    Lack of elemental wheel.
    Lack of monster threats outside of dungeons.
    Long and tedious repetitive dungeons with trash mobs.
    Item levels.
    Gear trending.
    Bard nerf.
    Holy nerf.
    Global Cool Down on skills it should not be on like Flash or Regen.
    Primal battle music.
    Same music for most dungeons.
    The community in Mor Dhona.
    Duty Finder in most cases.
    Echo buff.
    Weekly lockouts.
    Character animations.
    PS3 Limitations.
    Lack of originality.
    The HUD.
    Non-unique tunes for mounts.
    Class simplicity (Bard for example which I play).
    Traits being tied into jobs from the base class even when the job is the opposite role (Scholar/Summoner in this case).
    Inability to loop world music, (I asked for this in beta they rejected it for "immersion" yet the horrendous character animations already break that immersion).
    Lackluster story with a series of boring errand quest which the NPC's can do his/herself, I'm not their damn errand boy.
    Voiced Cutscenes (I know people like it, but to me it's a waste of money as they can spend that profit on developing more important content).
    The fact that Housing came before new classes/jobs. Legacy players would like the jobs we were promised back in 1.0.
    The waiting game for fates to pop to do your animus books because the fates take hours. No, don't give me bs about doing fates in the area to make it pop faster because people who are already camping will finish it and then you miss it requiring you to wait again to finish it. You're not playing a game when you're waiting you're waiting to play the game.
    Edit: The 1000 character post limit.
    Edit: People who complain about speed running.
    Edit: Your servers, sure it causes less strain for PS3/PC players but that means lag, lag, lag at peak hours because of congestion, specifically in instances.
    Edit: No 64 Bit client for Windows, although they already have one created.
    Edit: No DX11 for a game released in 2013.
    Edit: Heavily influenced static parties because of bad content design.
    Edit: Strong emphasis on cohesion making it almost impossible to clear content if one person screws up.
    Edit: The holy trinity, no you don't have to get rid of it just improve it vastly, don't stick to the generic crap we've seen for years with the lackluster skills that only hold to identify the basic role. Make Jobs more unique, fun and more true to their original creation.
    Edit: The world is too small. I'd happily take 1.0's bland copy/paste over this design. People who comment on the waterfalls and other things like Camp Tranquil or whatever, no thanks. It's cramped with so much diversity, it just destroys the immersion of the area.
    Edit: The fact that chocobos, 1.0 players know exactly what I'm referring towards, are about four times slower than they were before. The only logical explanation I can think of is for SE to give us the idea that the world is large when it's actually not.
    Edit: Boring skills.

    And that is all I can think of at the moment.

    For those who may insinuate that I hate this game, I do not. I've complained about some of these concerns in beta, yet they were ignored and so did others, therefore I'm restating what I believe to be lacking or boring and needs to change for the better in my own opinion. If you don't agree that's fine, just say so with a proper argument as to why if you'd like.
    (15)
    Last edited by Caselia; 04-21-2014 at 06:46 PM.

  7. #57
    Player Kusanagi7's Avatar
    Join Date
    Jan 2014
    Location
    Limsa
    Posts
    478
    Character
    Primal Ishtar
    World
    Moogle
    Main Class
    Arcanist Lv 100
    Titan EX, Tanks getting 99% of the time the bonus from duty roulette & Vote Kick feature.
    (3)
    Last edited by Kusanagi7; 04-21-2014 at 06:30 AM.

  8. #58
    Player
    Wadoka's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    595
    Character
    Eilis Tozet
    World
    Gilgamesh
    Main Class
    Summoner Lv 52
    Right now? I hate being forced to team up with other players (OH GOD NOOOO!) (What? Isn't this an MMO?) to complete the Main Scenario Quests.

    In my defense I offer "Star Wars: The Old Republic" - my former home - where you could complete all the main story quest lines, for every job and profession, fpr both factions, without interacting with another living soul.

    Group participatory raids and PvP are 100% optional. You don't have to do a single solitary Flashpoint to "win" SWTOR.

    But hey. It is what it is. Heh.

    Now get off my lawn. I just planted those La Noscean Oranges!
    (2)

  9. #59
    Player
    ValorSekari's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Ren Ackerman
    World
    Faerie
    Main Class
    White Mage Lv 80
    I hate how SE is taking a million years to release fantasia potions on mogstation knowing that ALOT of people want them.
    (1)

  10. #60
    Player Gemma's Avatar
    Join Date
    Aug 2011
    Location
    Limsa-Lominsa
    Posts
    577
    Character
    Saskia Sinwolf
    World
    Sargatanas
    Main Class
    Archer Lv 73
    Lack of DX11 for PC -_-
    & Tome grinding, boring as hell
    (3)

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