

In 1.0 Alchemist did that. They break cluster into shards or crystals. Also they break down fish into shards too. The problem was that the Wards were so overflow with shards that they cost nothing even comparing to ARR prices.I think this has been mentioned already, but in FFXI(And maybe XIV 1.0?) you were able to break Clusters down into a random amount of Crystals(No Shards in XI though).
So for example: I go mine a single Cluster and break it down into 5 Crystals and those 5 Crystals can be broken down into a total of 25 Shards.
All the above example needs is a little randomization with the amount you would receive per break.
It's really that simple of a solution to make shard gathering less of a mind-numbing chore. We don't need a new Crafting Class for this or a new crafting recipe or new gathering abilities.
Keep it simple, as it should be!
I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.


I don't see shards costing almost nothing as a problem. If my suggestion of reviving an older way of obtaining shards came to be, I doubt people would even care about shard prices. Most would probably be glad that they could gather their own shards relatively quick compared to the current pace.

Back in 1.x, ACL was able to craft fish into shards, what was how I leveled my FSH and ACL together.
The cheapest I can recall was 10 gils per shard in 1.x, and when you factor in the 10x currency reduction that is 1 gil per shard, or pretty much worthless.
No, it will not resolve any BOT issues, as BOTs can just go fish and now ACL them into shards. RMTs will just find something else to farm and make profit off of those items.
jc
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