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  1. #51
    Player
    AttacKat's Avatar
    Join Date
    Apr 2012
    Posts
    500
    Character
    Attackat Muaddib
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Myrhn View Post
    In 1.0 Alchemist did that. They break cluster into shards or crystals. Also they break down fish into shards too. The problem was that the Wards were so overflow with shards that they cost nothing even comparing to ARR prices.
    Back in 1.x, ACL was able to craft fish into shards, what was how I leveled my FSH and ACL together.

    The cheapest I can recall was 10 gils per shard in 1.x, and when you factor in the 10x currency reduction that is 1 gil per shard, or pretty much worthless.

    No, it will not resolve any BOT issues, as BOTs can just go fish and now ACL them into shards. RMTs will just find something else to farm and make profit off of those items.

    jc
    (0)

  2. #52
    Player
    JohnMccain's Avatar
    Join Date
    May 2014
    Posts
    75
    Character
    Kiki Bronzetail
    World
    Excalibur
    Main Class
    Fisher Lv 50
    I think the system with shards is fine. The biggest problem is the marketboard itself. I couldn't count how many times I had to buy 1k shards at a time. They need to change the whole idea of an open market where you can actually see what people are selling to a closed. Have the buyer be able request how much of an item they want at a preset price(determined by the demand of the product). This would solve 3 issues: Undercutting asshats, give a clear picture on what is in demand to avoid flooding of the market, and make it easier overall on the buyer to obtain the items instead of buying stacks of 1000 when you only need 100 lol. I might of gone a little of topic, but I think the root cause is this.
    (0)
    Last edited by JohnMccain; 06-02-2014 at 04:06 PM.

  3. #53
    Player
    Spyrit's Avatar
    Join Date
    Aug 2013
    Posts
    159
    Character
    Spyrit Moon
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    In 1.0 crafters used to make shards and crystals, lvl 16 alchemy recipes if i recall correctly. made botting of them obsolete. I think alchemists (or some other crafting class) could break clusters into crystals and shards too. The should be an ability given to lvl 50 crafters to break clusters, DoL won't be completely screwed.
    (0)
    Last edited by Spyrit; 06-02-2014 at 11:52 PM.

  4. #54
    Player
    Silvanoshi's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    88
    Character
    Silvanoshi Starwind
    World
    Faerie
    Main Class
    Conjurer Lv 90
    I am always hurting for shards and gathering them takes far, far too long as it is now. Two potential fixes:

    1. Give Disciple of the Land the ability to break down crystals/clusters, as suggested prior.
    2. Reduce the "Ward" multiplier abilities CP Cost to 50 or something smaller.

    Both of these would not be a good idea... I'd rather just see number 2 happen as it is easier to implement.
    (2)
    Last edited by Silvanoshi; 06-03-2014 at 04:12 PM. Reason: Clarification

  5. #55
    Player
    seorin's Avatar
    Join Date
    Nov 2013
    Posts
    140
    Character
    Kestrel Fairmeadow
    World
    Faerie
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by JohnMccain View Post
    I think the system with shards is fine. The biggest problem is the marketboard itself. I couldn't count how many times I had to buy 1k shards at a time.
    If you need so few shards that buying 1000 is unrealistic for you, you don't craft enough for the shard imbalance to really affect you. It's not unrealistic for me to go through 3,000 shards in one day. That kind of volume in such a short time frame requires that either your entire static help you with shard farming or you buy from obvious RMT bots like "Rghltnwlket" who only sells in stacks of 2500.
    (0)

  6. #56
    Player
    StarHate's Avatar
    Join Date
    Dec 2013
    Posts
    52
    Character
    Magitek Automaton
    World
    Leviathan
    Main Class
    Marauder Lv 80
    Shards help regulate the value of crafting items. ex: 3 ores to make an ingot; 2 ingots to make a plate; one plate to make... whatever. However, each step takes at least one shard, which means that no matter how prices fluctuate or material costs shift, the ingots will always be inherently more valuable than the ore, and the plate will always be more valuable than the ingots. The shards act as a "lowest common denominator" to insert value into material.s
    (0)

  7. #57
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Actually I would love to see the ability to break higher grade crystals into lower... say a Cluster -> 10 crystals; 1 crystal -> 10 shards (or whatever exchange rate). Same with Darkmatter and carbonized matter. The prices are similar enough, I should be able to buy a few of the highest grade to save inventory space and use what I need, when I need it. Alternatively, just have repairing cost 5 basic darkmatter instead of a single G5 darkmatter.
    (1)

  8. #58
    Player
    AerysDarkstrike's Avatar
    Join Date
    Oct 2013
    Posts
    15
    Character
    Aerys Darkstriker
    World
    Balmung
    Main Class
    Archer Lv 50
    Indeed. I get almost all my shards/crystals from my retainers (and from treasure hunts) these days.
    (0)

  9. #59
    Player
    EvianEverdeen's Avatar
    Join Date
    Aug 2013
    Posts
    364
    Character
    Evian Everdeen
    World
    Midgardsormr
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Spyrit View Post
    In 1.0 crafters used to make shards and crystals, lvl 16 alchemy recipes if i recall correctly. made botting of them obsolete. I think alchemists (or some other crafting class) could break clusters into crystals and shards too. The should be an ability given to lvl 50 crafters to break clusters, DoL won't be completely screwed.
    So you can bot-gather, but you can't bot-craft? Make sense...
    (0)
    You know what's so overpowered in this game, that they just HAD to leave out?
    -Buffing during cutscenes.
    -Pets receiving the Protect buff.
    -A blacklist with more than a 200 player capacity.
    -Filtering the flying text for your own numbers.
    -A better way to organize and sort through your macros.

  10. #60
    Player
    RygaenYuui's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    133
    Character
    Eauijhkuu Yuui
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Honestly, if you're that concerned about RMT at the Market Board then you can always shout on public channels to offer your going prices for shards at a rate you think is reasonable and support your fellow Non-RMT Gathering players. I'm sure they'll appreciate that and you'll have "stepped one up" on those vile vermin gilselling RMTers.

    But where you evade them in one market, they are bountiful elsewhere.

    Sometimes I wonder if you guys really think about what you ask before you post things; It's like you're asking the world to get rid of its spare food and water reserves because cockroaches wanna hoard around that supply. And you and I both know that that's not reasonable....
    (0)

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