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  1. #21
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,309
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Gormogon View Post
    Boulder Down
    Imagine this zone being massive the scale of CT and for the sake of diversity all monsters past 20% in the middle section already difficult enough that will require parties to clear.
    The 3 Mini-Bosses could be separated in the opposite sides of the zone guarding chests of gil one of them guards the entrance to the area where the MvP is located. Killing the bosses could buff or debuff this zones MvP.
    Sadly your Boulder Downs idea won't work because that is clearly a piece of Dalamud, and hence will obviously be a future part of the Binding Coil of Bahamut. So that at least will never be open-world.

    Although I'd like to see some new open areas, I don't think we'll get open-world versions of existing dungeons made - SE has made this a specific design choice which is guiding the development of the game so they're sticking to it like all developers would, so they'll be instanced for good I'm sorry to say.

    Having said that though, there are plenty of open 'dungeons' from version 1.0 that have not returned (Sohpsae, Mistbeard Cove, Nanwa Mines, Mun-tuy Cellars etc), plus also don't forget several zones are completely missing (most of Coerthas, the lower southern half of Mor Dhona around Camp Brittlebark, the West Shroud), and given there's tons of artwork of areas (which appear to be open world too at that) that are not in the game yet, it's clear there will be new zones coming in the future. What we have now is obviously not all that there is going to always be.
    (0)

  2. #22
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Enkidoh View Post
    Sadly your Boulder Downs -snip-
    You missed the point so I'll miss your post. It's only fair.
    (0)

  3. #23
    Player
    TAS's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    190
    Character
    Darius Cole
    World
    Rafflesia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Enkidoh View Post
    Having said that though, there are plenty of open 'dungeons' from version 1.0 that have not returned (Sohpsae, Mistbeard Cove, Nanwa Mines, Mun-tuy Cellars etc), plus also don't forget several zones are completely missing (most of Coerthas, the lower southern half of Mor Dhona around Camp Brittlebark, the West Shroud), and given there's tons of artwork of areas (which appear to be open world too at that) that are not in the game yet, it's clear there will be new zones coming in the future. What we have now is obviously not all that there is going to always be.
    Mistbread Cove is within the Satasha Dungeon and Mun-Tuy Cellars is an itty-bitty corner going into the Eastern Shroud from the Southern Shroud...
    (1)

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