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  1. #1
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    or they could use the same zones ,changing the color pallete of the zone , put a 90 min time as soon as u leave the initial circle....8 members cap.

    add elite mobs that drop tokens for new sets, add some bosses around that drop items .....like OP version of the fate mobs that spawn in the original zone (Cancer extreme mode 4 example :P).....hmmm lets call it DynAbyss zones
    (1)

  2. #2
    Player
    KenzieLynch's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    349
    Character
    Kenzie Lynch
    World
    Leviathan
    Main Class
    Archer Lv 50
    100% agree we need more open world content. Atma is a step in the right direction IMO, even though it urked a lot of players it is still better than running an instanced dungeon 100 times.
    (0)
    Last edited by KenzieLynch; 04-21-2014 at 03:03 AM.

  3. #3
    Player
    GavinStrnad's Avatar
    Join Date
    Aug 2013
    Posts
    26
    Character
    Darkness Xll
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    omg yes plz
    (0)

  4. #4
    Player
    TAS's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    190
    Character
    Darius Cole
    World
    Rafflesia
    Main Class
    Samurai Lv 100
    U'Ghamaro Mines does give me the retro NES SNES tingles lol would love for them to expand that
    (0)

  5. #5
    Player
    Kaizer's Avatar
    Join Date
    Mar 2011
    Posts
    71
    Character
    Kaizer Mach
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    I wonder if it wouldn't be difficult to just add a zone line to the instanced dungeons entrances. You know, those cool looking places you had to go to only once to allow access to the dungeon in duty finder. Use the same maps and add mobs, bam, a dungeon you can explore.
    (0)

  6. #6
    Player
    Paradedc's Avatar
    Join Date
    Jan 2012
    Posts
    43
    Character
    Beetle Juice
    World
    Famfrit
    Main Class
    Botanist Lv 67
    I have this feeling we won't be seeing big open world stuff until the expansion hits. I'll be fine with waiting until then personally, because I would rather have it done right then some cockamamie attempt at it like with atma.
    (1)

  7. #7
    Player
    TAS's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    190
    Character
    Darius Cole
    World
    Rafflesia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Paradedc View Post
    I have this feeling we won't be seeing big open world stuff until the expansion hits. I'll be fine with waiting until then personally, because I would rather have it done right then some cockamamie attempt at it like with atma.
    I think the same as well. When the expansion does come I do hope that we get more than Vast plains with entrances to Instanced Dungeons that we'll never have to go to again once unlocked in DF and FATES with very little intrigue. I kind of want them to do like what they did with Chimera before it was DF'ed as well. Have bosses in the open world that you can challenge for special purposes without more than half the server turning it into a lag/Spank fest.

    -Bonus, while not recommended, you could even run in there solo
    (0)

  8. #8
    Player
    Farryn's Avatar
    Join Date
    Jun 2013
    Location
    Gridania
    Posts
    28
    Character
    Farryn Z'kahn
    World
    Diabolos
    Main Class
    Lancer Lv 61
    Quote Originally Posted by Lunavi View Post
    No please! Do not beg or more open world exploration! Last time people did ask for open world stuff they gave us the ATMA quest.... ;__; Everything but not that!
    The Atma quest is absolutely not open world content. I think what the OP is suggesting is they want a less instanced game more in line with the way XI was set up. Personally I'm hoping they will add all this in the first expansion.
    (0)

  9. #9
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Personally I'd rather have Square-Enix take this route. Where locations in Eorza would have open world dungeons.

    Sagolii Desert


    Imagine there being an entrance. This zone having 3 levels and all being level 50 monsters.
    1st floor: Soloable especially with a chocobo: hidden locations with chest pops with crafting mats or gil and some rare monsters here that drop 1,000gil. While the entrance area will be easy towards the end the mobs are more packed and more organized so clearing the end of the room as you want to get to the 2nd gets more difficult.
    2nd floor: 4-man Party requirement: It's not needed to be in a party to navigate this zone. You may be able to clear some mobs here in the entrance if you have BiS gear but a couple mobs in you wont survive that easily. As a party there will be places you may want to explore to get chests that provide gil, pots, ventures. This zone will always have up to 3 Mini-Bosses that drop gil and semi-decent accessories.
    3rd floor: Alliance requirement: Not needed to enter but it's recommended to navigate this area safely towards the MvP. The MvP in the zone is protected by the zones mob layout (Think Chimera Fate in North Thanalan but in a grander scale). It can drop a desirable piece of gear and every participant gets a platinum allagan pouch.

    Boulder Down


    Imagine this zone being massive the scale of CT and for the sake of diversity all monsters past 20% in the middle section already difficult enough that will require parties to clear.
    The 3 Mini-Bosses could be separated in the opposite sides of the zone guarding chests of gil one of them guards the entrance to the area where the MvP is located. Killing the bosses could buff or debuff this zones MvP.

    All in all we can take this set up and spread it out through Eorza and have many unique open world dungeons.
    Big scaled, multiple layered, and labyrinth designed. With changes to visual designs. Climate, architectural, indoor, outdoor. Mobs that live here have a geological reason for being there. We can have a forest zone ruled by Malboro, a sunken labyrinth where worms and the undead have made their home, a frozen utopia where dragons and ogres reside, the possibilities are endless.

    Personally I would rather have this model for open world over one that relies on fates.
    (1)
    Last edited by Gormogon; 04-22-2014 at 11:13 AM.

  10. #10
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,336
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Gormogon View Post
    Boulder Down
    Imagine this zone being massive the scale of CT and for the sake of diversity all monsters past 20% in the middle section already difficult enough that will require parties to clear.
    The 3 Mini-Bosses could be separated in the opposite sides of the zone guarding chests of gil one of them guards the entrance to the area where the MvP is located. Killing the bosses could buff or debuff this zones MvP.
    Sadly your Boulder Downs idea won't work because that is clearly a piece of Dalamud, and hence will obviously be a future part of the Binding Coil of Bahamut. So that at least will never be open-world.

    Although I'd like to see some new open areas, I don't think we'll get open-world versions of existing dungeons made - SE has made this a specific design choice which is guiding the development of the game so they're sticking to it like all developers would, so they'll be instanced for good I'm sorry to say.

    Having said that though, there are plenty of open 'dungeons' from version 1.0 that have not returned (Sohpsae, Mistbeard Cove, Nanwa Mines, Mun-tuy Cellars etc), plus also don't forget several zones are completely missing (most of Coerthas, the lower southern half of Mor Dhona around Camp Brittlebark, the West Shroud), and given there's tons of artwork of areas (which appear to be open world too at that) that are not in the game yet, it's clear there will be new zones coming in the future. What we have now is obviously not all that there is going to always be.
    (0)

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